1 | #ifndef SPHEREHEALPIX_SEEN
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2 | #define SPHEREHEALPIX_SEEN
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3 |
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4 | #include "sphericalmap.h"
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5 | #include "tvector.h"
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6 | #include "ndatablock.h"
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7 |
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8 | #include "anydataobj.h"
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9 | #include "ppersist.h"
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10 |
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11 | #include "HEALPixUtils.h"
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12 |
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13 | namespace SOPHYA {
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14 |
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15 |
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16 | // ***************** CLASSE SphereHEALPix *****************************
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17 |
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18 | /*! Class SphereHEALPix */
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19 |
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20 |
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21 | template<class T>
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22 | class FIO_SphereHEALPix;
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23 |
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24 | template<class T>
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25 | class FITS_SphereHEALPix;
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26 |
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27 | template<class T>
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28 | class SphereHEALPix : public SphericalMap<T>
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29 | {
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30 | public :
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31 | // Static Methods to ease the use of HEALPix index <> angle conversion methods
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32 |
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33 | static inline int_4 nest2ring(int_4 nside,int_4 ipnest)
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34 | { return HEALPix::nest2ring(nside, ipnest); }
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35 | static inline int_4 ring2nest(int_4 nside,int_4 ipring)
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36 | { return HEALPix::ring2nest(nside, ipring); }
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37 | static inline int_4 ang2pix_ring(int_4 nside,double theta,double phi)
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38 | { return HEALPix::ang2pix_ring(nside, theta, phi); }
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39 | static inline int_4 ang2pix_nest(int_4 nside,double theta,double phi)
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40 | { return HEALPix::ang2pix_nest(nside, theta, phi); }
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41 | static inline void pix2ang_ring(int_4 nside,int_4 ipix,double& theta,double& phi)
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42 | { HEALPix::pix2ang_ring(nside, ipix, theta, phi); }
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43 | static inline void pix2ang_nest(int_4 nside,int_4 ipix,double& theta,double& phi)
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44 | { HEALPix::pix2ang_nest(nside, ipix, theta, phi); }
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45 |
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46 | SphereHEALPix();
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47 | SphereHEALPix(int_4 m);
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48 | SphereHEALPix(const SphereHEALPix<T>& s, bool share);
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49 | SphereHEALPix(const SphereHEALPix<T>& s);
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50 | virtual ~SphereHEALPix();
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51 |
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52 | inline virtual bool IsTemp(void) const {
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53 |
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54 | if (sliceBeginIndex_.IsTemp() != pixels_.IsTemp() || sliceLenght_.IsTemp() != pixels_.IsTemp() )
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55 | throw PException(" l'etat 'temporaire' de la spherehealpix est incoherent");
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56 | return pixels_.IsTemp();
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57 | }
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58 |
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59 | inline virtual void SetTemp(bool temp=false) const
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60 | {
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61 | pixels_.SetTemp(temp);
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62 | sliceBeginIndex_.SetTemp(temp);
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63 | sliceLenght_.SetTemp(temp);
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64 | };
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65 | // ------------------ Definition of PixelMap abstract methods
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66 |
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67 | virtual int_4 NbPixels() const;
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68 |
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69 | virtual T& PixVal(int_4 k);
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70 | virtual T const& PixVal(int_4 k) const;
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71 |
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72 | uint_4 NbThetaSlices() const;
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73 | virtual void GetThetaSlice(int_4 index,r_8& theta,TVector<r_8>& phi,TVector<T>& value) const;
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74 | virtual void GetThetaSlice(int_4 sliceIndex,r_8& theta, r_8& phi0, TVector<int_4>& pixelIndices,TVector<T>& value) const ;
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75 |
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76 | virtual bool ContainsSph(double theta, double phi) const;
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77 | virtual int_4 PixIndexSph(double theta,double phi) const;
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78 |
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79 | virtual void PixThetaPhi(int_4 k,double& theta,double& phi) const;
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80 |
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81 | virtual T SetPixels(T v);
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82 |
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83 | /*! Pixel Solid angle (steradians)
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84 |
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85 | All the pixels have the same solid angle. The dummy argument is
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86 | for compatibility with eventual pixelizations which would not
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87 | fulfil this requirement.
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88 | */
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89 | inline virtual double PixSolAngle(int_4 dummy=0) const {return omeg_;}
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90 |
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91 | /* Acces to the DataBlock */
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92 | inline NDataBlock<T>& DataBlock() {return pixels_;}
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93 | inline const NDataBlock<T>& DataBlock() const {return pixels_;}
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94 |
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95 | // --------------- Specific methods
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96 |
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97 | virtual void Resize(int_4 m);
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98 |
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99 | /*!
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100 |
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101 | \return type of storage of the map : RING or NESTED
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102 |
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103 | at the moment, always RING
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104 | */
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105 | inline virtual char* TypeOfMap() const {return "RING";};
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106 |
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107 |
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108 | virtual T& PixValNest(int_4 k);
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109 | virtual T const& PixValNest(int_4 k) const;
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110 |
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111 | virtual int_4 PixIndexSphNest(double theta,double phi) const;
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112 |
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113 | virtual void PixThetaPhiNest(int_4 k,double& theta,double& phi) const;
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114 |
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115 | void Pixelize(int_4);
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116 |
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117 | int_4 NestToRing(int_4) const;
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118 |
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119 | int_4 RingToNest(int_4) const;
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120 |
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121 |
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122 | /*! \return value of healpix nside */
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123 | inline virtual int_4 SizeIndex() const {return(nSide_);}
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124 |
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125 | void print(ostream& os) const;
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126 |
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127 |
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128 |
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129 |
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130 |
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131 |
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132 |
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133 |
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134 | // Operations diverses = , +=, ...
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135 |
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136 |
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137 | SphereHEALPix<T>& Set(const SphereHEALPix<T>& a);
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138 | inline SphereHEALPix<T>& operator = (const SphereHEALPix<T>& a)
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139 | {return Set(a);}
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140 |
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141 | // A += -= *= /= x (ajoute, soustrait, ... x a tous les elements)
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142 |
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143 | //! Fill SphereHEALPix with all elements equal to \b x
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144 | virtual SphereHEALPix<T>& SetT(T a);
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145 | inline SphereHEALPix<T>& operator = (T a) {return SetT(a);}
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146 |
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147 | //! Add \b x to all elements
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148 | virtual SphereHEALPix<T>& Add(T a);
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149 | inline SphereHEALPix<T>& operator += (T x) { return Add(x); }
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150 | //! Substract \b x to all elements
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151 | virtual SphereHEALPix<T>& Sub(T a);
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152 | inline SphereHEALPix<T>& operator -= (T x) { return Sub(x); }
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153 | //! Multiply all elements by \b x
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154 | virtual SphereHEALPix<T>& Mul(T a);
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155 | inline SphereHEALPix<T>& operator *= (T x) { return Mul(x); }
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156 | //! Divide all elements by \b x
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157 | virtual SphereHEALPix<T>& Div(T a);
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158 | inline SphereHEALPix<T>& operator /= (T x) { return Div(x); }
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159 |
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160 | // A += -= (ajoute, soustrait element par element les deux spheres )
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161 | //! Operator SphereHEALPix += SphereHEALPix
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162 | virtual SphereHEALPix<T>& AddElt(const SphereHEALPix<T>& a);
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163 | inline SphereHEALPix<T>& operator += (const SphereHEALPix<T>& a) { return AddElt(a); }
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164 |
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165 |
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166 |
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167 | virtual SphereHEALPix<T>& SubElt(const SphereHEALPix<T>& a);
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168 | //! Operator SphereHEALPix -= SphereHEALPix
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169 | inline SphereHEALPix<T>& operator -= (const SphereHEALPix<T>& a) { return SubElt(a); }
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170 | // Multiplication, division element par element les deux SphereHEALPix
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171 | virtual SphereHEALPix<T>& MulElt(const SphereHEALPix<T>& a);
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172 | inline SphereHEALPix<T>& operator *= (const SphereHEALPix<T>& a) { return MulElt(a); }
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173 |
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174 |
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175 | void CloneOrShare(const SphereHEALPix<T>& a);
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176 | void Share(const SphereHEALPix<T>& a);
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177 | SphereHEALPix<T>& CopyElt(const SphereHEALPix<T>& a);
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178 |
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179 |
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180 | // friend declaration for classes which handle persistence and FITS IO
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181 | friend class FIO_SphereHEALPix<T>;
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182 | friend class FITS_SphereHEALPix<T>;
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183 |
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184 | protected :
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185 |
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186 | // ------------- méthodes internes ----------------------
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187 | void InitNul();
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188 | void SetThetaSlices();
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189 |
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190 | inline void setParameters(int_4 nside, int_4 nbpixels, double solangle)
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191 | {
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192 | nSide_= nside;
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193 | nPix_= nbpixels;
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194 | omeg_= solangle;
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195 | }
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196 |
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197 | // ------------- variables internes -----------------------
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198 |
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199 | int_4 nSide_;
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200 | int_4 nPix_;
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201 | double omeg_;
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202 |
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203 | NDataBlock<T> pixels_;
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204 | NDataBlock<int_4> sliceBeginIndex_; // Rationalisation Mac. D.Y.
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205 | NDataBlock<int_4> sliceLenght_;
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206 |
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207 | };
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208 |
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209 | ////////////////////////////////////////////////////////////////
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210 | // Surcharge d'operateurs A (+,-,*,/) (T) x
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211 | /*! \ingroup SkyMap \fn operator+(const SphereHEALPix<T>&,T)
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212 | \brief Operator SphereHEALPix = SphereHEALPix + constant */
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213 | template <class T> inline SphereHEALPix<T> operator + (const SphereHEALPix<T>& a, T b)
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214 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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215 | result.Add(b); return result;}
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216 | /*! \ingroup SkyMap \fn operator+(T,const SphereHEALPix<T>&)
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217 | \brief Operator SphereHEALPix = constant + SphereHEALPix */
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218 | template <class T> inline SphereHEALPix<T> operator + (T b,const SphereHEALPix<T>& a)
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219 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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220 | result.Add(b); return result;}
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221 |
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222 |
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223 | /*! \ingroup SphereHEALPix\fn operator-(const SphereHEALPix<T>&,T)
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224 | \brief Operator SphereHEALPix = SphereHEALPix - constant */
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225 | template <class T> inline SphereHEALPix<T> operator - (const SphereHEALPix<T>& a, T b)
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226 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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227 | result.Sub(b); return result;}
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228 |
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229 | /*! \ingroup \fn operator-(T,const SphereHEALPix<T>&)
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230 | \brief Operator SphereHEALPix = constant - SphereHEALPix */
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231 | template <class T> inline SphereHEALPix<T> operator - (T b,const SphereHEALPix<T>& a)
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232 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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233 | result.Sub(b,true); return result;}
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234 |
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235 | /*! \ingroup SkyMap \fn operator*(const SphereHEALPix<T>&,T)
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236 | \brief Operator SphereHEALPix = SphereHEALPix * constant */
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237 | template <class T> inline SphereHEALPix<T> operator * (const SphereHEALPix<T>& a, T b)
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238 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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239 | result.Mul(b); return result;}
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240 |
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241 | /*! \ingroup SkyMap \fn operator*(T,const SphereHEALPix<T>&)
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242 | \brief Operator SphereHEALPix = constant * SphereHEALPix */
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243 | template <class T> inline SphereHEALPix<T> operator * (T b,const SphereHEALPix<T>& a)
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244 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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245 | result.Mul(b); return result;}
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246 |
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247 | /*! \ingroup SkyMap \fn operator/(const SphereHEALPix<T>&,T)
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248 | \brief Operator SphereHEALPix = SphereHEALPix / constant */
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249 | template <class T> inline SphereHEALPix<T> operator / (const SphereHEALPix<T>& a, T b)
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250 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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251 | result.Div(b); return result;}
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252 |
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253 | /*! \ingroup SkyMap \fn operator/(T,const SphereHEALPix<T>&)
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254 | \brief Operator SphereHEALPix = constant / SphereHEALPix */
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255 | template <class T> inline SphereHEALPix<T> operator / (T b, const SphereHEALPix<T>& a)
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256 | {SphereHEALPix<T> result; result.CloneOrShare(a); result.SetTemp(true);
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257 | result.Div(b, true); return result;}
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258 |
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259 | ////////////////////////////////////////////////////////////////
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260 | // Surcharge d'operateurs C = A (+,-) B
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261 |
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262 | /*! \ingroup SkyMap \fn operator+(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
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263 | \brief Operator SphereHEALPix = SphereHEALPix + SphereHEALPix */
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264 | template <class T>
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265 | inline SphereHEALPix<T> operator + (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
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266 | { SphereHEALPix<T> result; result.SetTemp(true);
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267 | if (b.IsTemp()) { result.Share(b); result.AddElt(a); }
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268 | else { result.CloneOrShare(a); result.AddElt(b); }
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269 | return result; }
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270 |
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271 | /*! \ingroup SkyMap \fn operator-(const SphereHEALPix<T>&,const SphereHEALPix<T>&)
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272 | \brief Operator SphereHEALPix = SphereHEALPix - SphereHEALPix */
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273 | template <class T>
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274 | inline SphereHEALPix<T> operator - (const SphereHEALPix<T>& a,const SphereHEALPix<T>& b)
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275 | { SphereHEALPix<T> result; result.SetTemp(true);
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276 | if (b.IsTemp()) { result.Share(b); result.SubElt(a); }
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277 | else { result.CloneOrShare(a); result.SubElt(b); }
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278 | return result; }
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279 |
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280 | } // Fin du namespace
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281 |
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282 | #endif
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