[764] | 1 | // This may look like C code, but it is really -*- C++ -*-
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| 2 | #ifndef SPHEREPOS_H_SEEN
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| 3 | #define SPHEREPOS_H_SEEN
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| 4 |
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| 5 | #include "machdefs.h"
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| 6 | #include "ppersist.h"
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| 7 | #include <string>
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| 8 | #include "unitvector.h"
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| 9 | #include "anydataobj.h"
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| 10 |
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| 11 | static char *head_spherepos_h_ = "$Header: /Users/garnier/temp/CVSSophya/SophyaLib/SkyMap/spherepos.h,v 1.1.1.1 2000-03-02 17:05:39 ansari Exp $";
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| 12 |
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| 13 | namespace SOPHYA {
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| 14 |
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| 15 | enum SphereCoordSysIds { SphereCoordSys_NEUTRAL =0,
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| 16 | SphereCoordSys_ROTATION =1,
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| 17 | SphereCoordSys_OTHER = 0xFFFF
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| 18 | };
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| 19 |
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| 20 |
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| 21 | class SphereCoordSys : public AnyDataObj {
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| 22 | public:
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| 23 |
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| 24 | SphereCoordSys();
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| 25 | SphereCoordSys(const SphereCoordSys& a);
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| 26 | SphereCoordSys(int id, const string& description);
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| 27 | virtual ~SphereCoordSys();
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| 28 |
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| 29 | virtual int Id() const {return id_; }
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| 30 | virtual string description() const {return description_; }
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| 31 | SphereCoordSys& operator = (const SphereCoordSys& a);
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| 32 |
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| 33 |
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| 34 | private:
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| 35 | int id_;
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| 36 | string description_;
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| 37 | };
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| 38 |
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| 39 | // Classe pour la gestion de persistance
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| 40 |
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| 41 | class FIO_SphereCoordSys : public PPersist {
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| 42 | public:
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| 43 | FIO_SphereCoordSys();
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| 44 | FIO_SphereCoordSys(string const & filename);
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| 45 | FIO_SphereCoordSys(const SphereCoordSys & obj);
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| 46 | FIO_SphereCoordSys(SphereCoordSys * obj);
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| 47 | virtual ~FIO_SphereCoordSys();
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| 48 | virtual AnyDataObj* DataObj();
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| 49 | virtual void SetDataObj(AnyDataObj & o);
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| 50 | inline operator SphereCoordSys() { return(*dobj); }
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| 51 | protected :
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| 52 | virtual void ReadSelf(PInPersist&);
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| 53 | virtual void WriteSelf(POutPersist&) const;
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| 54 | SphereCoordSys * dobj;
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| 55 | bool ownobj;
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| 56 | };
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| 57 |
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| 58 |
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| 59 | class SpherePosition : public UnitVector {
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| 60 | public:
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| 61 |
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| 62 | SpherePosition();
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| 63 | // cs should be created by new SphereCoordSys...
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| 64 | // It will be deleted by the destructor
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| 65 | SpherePosition(double theta, double phi, SphereCoordSys* cs = NULL);
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| 66 | SpherePosition(double x, double y, double z, SphereCoordSys* cs = NULL);
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| 67 | SpherePosition(const UnitVector& v, SphereCoordSys* cs = NULL);
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| 68 | virtual ~SpherePosition();
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| 69 |
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| 70 | inline double phi() const {return Phi(); }
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| 71 | inline double theta() const { return(Theta()); }
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| 72 | inline SphereCoordSys * GetCoordSys() const { return(cs_); }
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| 73 | virtual UnitVector Transform(const SphereCoordSys& cs) const ;
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| 74 |
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| 75 | virtual double Separation(const SpherePosition& gamma) const;
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| 76 |
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| 77 | protected:
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| 78 | SphereCoordSys* cs_;
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| 79 | };
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| 80 |
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| 81 | } // Fin du namespace
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| 82 |
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| 83 | #endif
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