| [764] | 1 | // This may look like C code, but it is really -*- C++ -*-
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 | 2 | #ifndef SPHEREPOS_H_SEEN
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 | 3 | #define SPHEREPOS_H_SEEN
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 | 4 | 
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 | 5 | #include "machdefs.h"
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 | 6 | #include "ppersist.h"
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 | 7 | #include <string>
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 | 8 | #include "unitvector.h"
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 | 9 | #include "anydataobj.h"
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 | 10 | 
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| [2973] | 11 | static char *head_spherepos_h_ = "$Header: /Users/garnier/temp/CVSSophya/SophyaLib/SkyMap/spherepos.h,v 1.2 2006-06-20 16:01:48 ansari Exp $";
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| [764] | 12 | 
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 | 13 | namespace SOPHYA {
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 | 14 | 
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 | 15 |  
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 | 16 | class SphereCoordSys : public  AnyDataObj {
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 | 17 | public:
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 | 18 |   
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| [2973] | 19 |   enum SphereCoordSysIds { NEUTRAL =0, 
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 | 20 |                            ROTATION =1,
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 | 21 |                            OTHER = 0xFFFF
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 | 22 |   };
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 | 23 | 
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| [764] | 24 |   SphereCoordSys();
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 | 25 |   SphereCoordSys(const SphereCoordSys& a);
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 | 26 |                  SphereCoordSys(int id, const string& description);
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 | 27 |   virtual        ~SphereCoordSys();
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 | 28 | 
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 | 29 |   virtual int    Id() const {return id_; }
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 | 30 |   virtual string description() const {return description_; }
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 | 31 |   SphereCoordSys& operator = (const SphereCoordSys& a);
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 | 32 | 
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 | 33 | 
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 | 34 | private:
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 | 35 |   int id_;
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 | 36 |   string description_;
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 | 37 | };
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 | 38 | 
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 | 39 | // Classe pour la gestion de persistance
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 | 40 | 
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 | 41 | class FIO_SphereCoordSys : public  PPersist  {
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 | 42 | public:
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 | 43 |   FIO_SphereCoordSys();
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 | 44 |   FIO_SphereCoordSys(string const & filename);
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 | 45 |   FIO_SphereCoordSys(const SphereCoordSys & obj);
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 | 46 |   FIO_SphereCoordSys(SphereCoordSys * obj);
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 | 47 |   virtual ~FIO_SphereCoordSys();
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 | 48 |   virtual AnyDataObj* DataObj();
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 | 49 |   virtual   void        SetDataObj(AnyDataObj & o);
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 | 50 |   inline operator SphereCoordSys() { return(*dobj); }
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 | 51 | protected :
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 | 52 |   virtual void       ReadSelf(PInPersist&);
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 | 53 |   virtual void       WriteSelf(POutPersist&) const;  
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 | 54 |   SphereCoordSys * dobj;
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 | 55 |   bool ownobj;
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 | 56 | };
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 | 57 | 
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 | 58 | 
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 | 59 | class SpherePosition : public UnitVector {
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 | 60 | public:
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 | 61 |   
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 | 62 |                  SpherePosition();
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 | 63 | // cs should be created by new SphereCoordSys...
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 | 64 | // It will be deleted by the destructor
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 | 65 |                  SpherePosition(double theta, double phi, SphereCoordSys* cs = NULL);
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 | 66 |                  SpherePosition(double x, double y, double z, SphereCoordSys* cs = NULL);
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 | 67 |                  SpherePosition(const UnitVector& v, SphereCoordSys* cs = NULL);
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 | 68 |   virtual        ~SpherePosition();
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 | 69 | 
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 | 70 |   inline double  phi() const {return Phi(); }
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 | 71 |   inline double  theta() const { return(Theta()); }
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 | 72 |   inline SphereCoordSys *   GetCoordSys() const { return(cs_); } 
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 | 73 |   virtual UnitVector Transform(const SphereCoordSys& cs) const ;
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 | 74 | 
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 | 75 |   virtual double     Separation(const SpherePosition& gamma) const;
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 | 76 | 
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 | 77 | protected:
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 | 78 |   SphereCoordSys* cs_;
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 | 79 | };
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 | 80 | 
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 | 81 | } // Fin du namespace
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 | 82 | 
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 | 83 | #endif
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