| [764] | 1 | // This may look like C code, but it is really -*- C++ -*- | 
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|  | 2 | #ifndef SPHEREPOS_H_SEEN | 
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|  | 3 | #define SPHEREPOS_H_SEEN | 
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|  | 4 |  | 
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|  | 5 | #include "machdefs.h" | 
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|  | 6 | #include "ppersist.h" | 
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|  | 7 | #include <string> | 
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|  | 8 | #include "unitvector.h" | 
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|  | 9 | #include "anydataobj.h" | 
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|  | 10 |  | 
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|  | 11 | static char *head_spherepos_h_ = "$Header: /Users/garnier/temp/CVSSophya/SophyaLib/SkyMap/spherepos.h,v 1.1.1.1 2000-03-02 17:05:39 ansari Exp $"; | 
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|  | 12 |  | 
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|  | 13 | namespace SOPHYA { | 
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|  | 14 |  | 
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|  | 15 | enum SphereCoordSysIds { SphereCoordSys_NEUTRAL =0, | 
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|  | 16 | SphereCoordSys_ROTATION =1, | 
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|  | 17 | SphereCoordSys_OTHER = 0xFFFF | 
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|  | 18 | }; | 
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|  | 19 |  | 
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|  | 20 |  | 
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|  | 21 | class SphereCoordSys : public  AnyDataObj { | 
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|  | 22 | public: | 
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|  | 23 |  | 
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|  | 24 | SphereCoordSys(); | 
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|  | 25 | SphereCoordSys(const SphereCoordSys& a); | 
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|  | 26 | SphereCoordSys(int id, const string& description); | 
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|  | 27 | virtual        ~SphereCoordSys(); | 
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|  | 28 |  | 
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|  | 29 | virtual int    Id() const {return id_; } | 
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|  | 30 | virtual string description() const {return description_; } | 
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|  | 31 | SphereCoordSys& operator = (const SphereCoordSys& a); | 
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|  | 32 |  | 
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|  | 33 |  | 
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|  | 34 | private: | 
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|  | 35 | int id_; | 
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|  | 36 | string description_; | 
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|  | 37 | }; | 
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|  | 38 |  | 
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|  | 39 | // Classe pour la gestion de persistance | 
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|  | 40 |  | 
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|  | 41 | class FIO_SphereCoordSys : public  PPersist  { | 
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|  | 42 | public: | 
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|  | 43 | FIO_SphereCoordSys(); | 
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|  | 44 | FIO_SphereCoordSys(string const & filename); | 
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|  | 45 | FIO_SphereCoordSys(const SphereCoordSys & obj); | 
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|  | 46 | FIO_SphereCoordSys(SphereCoordSys * obj); | 
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|  | 47 | virtual ~FIO_SphereCoordSys(); | 
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|  | 48 | virtual AnyDataObj* DataObj(); | 
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|  | 49 | virtual   void        SetDataObj(AnyDataObj & o); | 
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|  | 50 | inline operator SphereCoordSys() { return(*dobj); } | 
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|  | 51 | protected : | 
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|  | 52 | virtual void       ReadSelf(PInPersist&); | 
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|  | 53 | virtual void       WriteSelf(POutPersist&) const; | 
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|  | 54 | SphereCoordSys * dobj; | 
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|  | 55 | bool ownobj; | 
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|  | 56 | }; | 
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|  | 57 |  | 
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|  | 58 |  | 
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|  | 59 | class SpherePosition : public UnitVector { | 
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|  | 60 | public: | 
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|  | 61 |  | 
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|  | 62 | SpherePosition(); | 
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|  | 63 | // cs should be created by new SphereCoordSys... | 
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|  | 64 | // It will be deleted by the destructor | 
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|  | 65 | SpherePosition(double theta, double phi, SphereCoordSys* cs = NULL); | 
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|  | 66 | SpherePosition(double x, double y, double z, SphereCoordSys* cs = NULL); | 
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|  | 67 | SpherePosition(const UnitVector& v, SphereCoordSys* cs = NULL); | 
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|  | 68 | virtual        ~SpherePosition(); | 
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|  | 69 |  | 
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|  | 70 | inline double  phi() const {return Phi(); } | 
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|  | 71 | inline double  theta() const { return(Theta()); } | 
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|  | 72 | inline SphereCoordSys *   GetCoordSys() const { return(cs_); } | 
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|  | 73 | virtual UnitVector Transform(const SphereCoordSys& cs) const ; | 
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|  | 74 |  | 
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|  | 75 | virtual double     Separation(const SpherePosition& gamma) const; | 
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|  | 76 |  | 
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|  | 77 | protected: | 
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|  | 78 | SphereCoordSys* cs_; | 
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|  | 79 | }; | 
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|  | 80 |  | 
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|  | 81 | } // Fin du namespace | 
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|  | 82 |  | 
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|  | 83 | #endif | 
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