| 1 | // This may look like C code, but it is really -*- C++ -*-
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| 2 | #ifndef SPHEREPOS_H_SEEN
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| 3 | #define SPHEREPOS_H_SEEN
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| 4 | 
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| 5 | #include "machdefs.h"
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| 6 | #include "ppersist.h"
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| 7 | #include <string>
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| 8 | #include "unitvector.h"
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| 9 | #include "anydataobj.h"
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| 10 | 
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| 11 | 
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| 12 | namespace SOPHYA {
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| 13 | 
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| 14 |  
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| 15 | class SphereCoordSys : public  AnyDataObj {
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| 16 | public:
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| 17 |   
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| 18 |   enum SphereCoordSysIds { NEUTRAL =0, 
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| 19 |                            ROTATION =1,
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| 20 |                            OTHER = 0xFFFF
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| 21 |   };
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| 22 | 
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| 23 |   SphereCoordSys();
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| 24 |   SphereCoordSys(const SphereCoordSys& a);
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| 25 |                  SphereCoordSys(int id, const string& description);
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| 26 |   virtual        ~SphereCoordSys();
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| 27 | 
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| 28 |   virtual int    Id() const {return id_; }
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| 29 |   virtual string description() const {return description_; }
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| 30 |   SphereCoordSys& operator = (const SphereCoordSys& a);
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| 31 | 
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| 32 | 
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| 33 | private:
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| 34 |   int id_;
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| 35 |   string description_;
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| 36 | };
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| 37 | 
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| 38 | // Classe pour la gestion de persistance
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| 39 | 
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| 40 | class FIO_SphereCoordSys : public  PPersist  {
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| 41 | public:
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| 42 |   FIO_SphereCoordSys();
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| 43 |   FIO_SphereCoordSys(string const & filename);
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| 44 |   FIO_SphereCoordSys(const SphereCoordSys & obj);
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| 45 |   FIO_SphereCoordSys(SphereCoordSys * obj);
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| 46 |   virtual ~FIO_SphereCoordSys();
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| 47 |   virtual AnyDataObj* DataObj();
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| 48 |   virtual   void        SetDataObj(AnyDataObj & o);
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| 49 |   inline operator SphereCoordSys() { return(*dobj); }
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| 50 | protected :
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| 51 |   virtual void       ReadSelf(PInPersist&);
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| 52 |   virtual void       WriteSelf(POutPersist&) const;  
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| 53 |   SphereCoordSys * dobj;
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| 54 |   bool ownobj;
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| 55 | };
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| 56 | 
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| 57 | 
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| 58 | class SpherePosition : public UnitVector {
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| 59 | public:
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| 60 |   
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| 61 |                  SpherePosition();
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| 62 | // cs should be created by new SphereCoordSys...
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| 63 | // It will be deleted by the destructor
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| 64 |                  SpherePosition(double theta, double phi, SphereCoordSys* cs = NULL);
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| 65 |                  SpherePosition(double x, double y, double z, SphereCoordSys* cs = NULL);
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| 66 |                  SpherePosition(const UnitVector& v, SphereCoordSys* cs = NULL);
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| 67 |   virtual        ~SpherePosition();
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| 68 | 
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| 69 |   inline double  phi() const {return Phi(); }
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| 70 |   inline double  theta() const { return(Theta()); }
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| 71 |   inline SphereCoordSys *   GetCoordSys() const { return(cs_); } 
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| 72 |   virtual UnitVector Transform(const SphereCoordSys& cs) const ;
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| 73 | 
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| 74 |   virtual double     Separation(const SpherePosition& gamma) const;
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| 75 | 
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| 76 | protected:
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| 77 |   SphereCoordSys* cs_;
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| 78 | };
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| 79 | 
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| 80 | } // Fin du namespace
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| 81 | 
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| 82 | #endif
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