1 | // This may look like C code, but it is really -*- C++ -*-
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2 | #ifndef SPHEREPOS_H_SEEN
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3 | #define SPHEREPOS_H_SEEN
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4 |
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5 | #include "machdefs.h"
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6 | #include "ppersist.h"
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7 | #include <string>
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8 | #include "unitvector.h"
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9 | #include "anydataobj.h"
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10 |
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11 |
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12 | namespace SOPHYA {
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13 |
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14 |
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15 | class SphereCoordSys : public AnyDataObj {
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16 | public:
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17 |
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18 | enum SphereCoordSysIds { NEUTRAL =0,
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19 | ROTATION =1,
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20 | OTHER = 0xFFFF
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21 | };
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22 |
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23 | SphereCoordSys();
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24 | SphereCoordSys(const SphereCoordSys& a);
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25 | SphereCoordSys(int id, const string& description);
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26 | virtual ~SphereCoordSys();
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27 |
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28 | virtual int Id() const {return id_; }
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29 | virtual string description() const {return description_; }
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30 | SphereCoordSys& operator = (const SphereCoordSys& a);
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31 |
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32 |
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33 | private:
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34 | int id_;
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35 | string description_;
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36 | };
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37 |
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38 | // Classe pour la gestion de persistance
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39 |
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40 | class FIO_SphereCoordSys : public PPersist {
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41 | public:
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42 | FIO_SphereCoordSys();
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43 | FIO_SphereCoordSys(string const & filename);
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44 | FIO_SphereCoordSys(const SphereCoordSys & obj);
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45 | FIO_SphereCoordSys(SphereCoordSys * obj);
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46 | virtual ~FIO_SphereCoordSys();
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47 | virtual AnyDataObj* DataObj();
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48 | virtual void SetDataObj(AnyDataObj & o);
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49 | inline operator SphereCoordSys() { return(*dobj); }
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50 | protected :
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51 | virtual void ReadSelf(PInPersist&);
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52 | virtual void WriteSelf(POutPersist&) const;
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53 | SphereCoordSys * dobj;
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54 | bool ownobj;
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55 | };
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56 |
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57 |
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58 | class SpherePosition : public UnitVector {
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59 | public:
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60 |
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61 | SpherePosition();
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62 | // cs should be created by new SphereCoordSys...
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63 | // It will be deleted by the destructor
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64 | SpherePosition(double theta, double phi, SphereCoordSys* cs = NULL);
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65 | SpherePosition(double x, double y, double z, SphereCoordSys* cs = NULL);
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66 | SpherePosition(const UnitVector& v, SphereCoordSys* cs = NULL);
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67 | virtual ~SpherePosition();
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68 |
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69 | inline double phi() const {return Phi(); }
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70 | inline double theta() const { return(Theta()); }
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71 | inline SphereCoordSys * GetCoordSys() const { return(cs_); }
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72 | virtual UnitVector Transform(const SphereCoordSys& cs) const ;
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73 |
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74 | virtual double Separation(const SpherePosition& gamma) const;
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75 |
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76 | protected:
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77 | SphereCoordSys* cs_;
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78 | };
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79 |
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80 | } // Fin du namespace
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81 |
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82 | #endif
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