| [2973] | 1 | //   3-D Geometry | 
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|  | 2 | //        B. Revenu, G. Le Meur   2000 | 
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|  | 3 | //        R. Ansari (documentation 2006) | 
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|  | 4 | // DAPNIA/SPP (Saclay) / CEA    LAL - IN2P3/CNRS  (Orsay) | 
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|  | 5 |  | 
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| [764] | 6 | #include <math.h> | 
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| [2615] | 7 | #include "sopnamsp.h" | 
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| [764] | 8 | #include "unitvector.h" | 
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| [2973] | 9 |  | 
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|  | 10 | /*! | 
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|  | 11 | \class SOPHYA::UnitVector | 
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|  | 12 | \ingroup SkyMap | 
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|  | 13 | \brief Specialisation of Vector3d class for representing unit (length=1) 3-vectors. | 
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|  | 14 | */ | 
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|  | 15 |  | 
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|  | 16 | //! Default constructor : unit vector in the x direction | 
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| [764] | 17 | UnitVector::UnitVector() : Vector3d(1.,0.,0.) | 
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|  | 18 | { | 
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|  | 19 | } | 
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| [2973] | 20 |  | 
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|  | 21 | //! Constructor: Unit vector along the x,y,z cartesian coordinates | 
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| [764] | 22 | UnitVector::UnitVector(double x, double y, double z) : Vector3d(x,y,z) | 
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|  | 23 | { | 
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|  | 24 | this->Normalize(); | 
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|  | 25 | } | 
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| [2973] | 26 |  | 
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|  | 27 | //! Constructor: Unit vector along the theta,phi direction (spherical coordinates) | 
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| [764] | 28 | UnitVector::UnitVector(double theta, double phi) : Vector3d(theta,phi) | 
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|  | 29 | { | 
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|  | 30 | this->Normalize(); | 
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|  | 31 | } | 
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| [2973] | 32 | //! copy constructor | 
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| [764] | 33 | UnitVector::UnitVector(const Vector3d& v) : Vector3d(v) | 
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|  | 34 | { | 
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|  | 35 | this->Normalize(); | 
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|  | 36 | } | 
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| [2973] | 37 | //! print the vector on stream os | 
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| [764] | 38 | void UnitVector::Print(ostream& os) const | 
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|  | 39 | { | 
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|  | 40 | os << "UnitVector : (X,Y,Z)= (" << _x << ", " << _y << ", " << _z | 
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|  | 41 | << ") Theta,Phi= " << _theta << ", " << _phi << "\n" | 
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|  | 42 | << "norme =" << this->Norm() << endl; | 
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|  | 43 | } | 
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|  | 44 | //++ | 
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|  | 45 | // Titre        Operators | 
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|  | 46 | //-- | 
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|  | 47 | //++ | 
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|  | 48 | Vector3d& UnitVector::operator = (const Vector3d& v) | 
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|  | 49 | // | 
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|  | 50 | //-- | 
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|  | 51 |  | 
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|  | 52 | { | 
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|  | 53 | Setxyz(v.X(),v.Y(),v.Z()); | 
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|  | 54 | this->Normalize(); | 
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|  | 55 | return *this; | 
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|  | 56 | } | 
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|  | 57 | //++ | 
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|  | 58 | Vector3d& UnitVector::operator += (const Vector3d& v) | 
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|  | 59 | // | 
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|  | 60 | //-- | 
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|  | 61 | { | 
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|  | 62 | Setxyz(_x+v.X(),_y+v.Y(),_z+v.Z()); | 
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|  | 63 | this->Normalize(); | 
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|  | 64 | return *this; | 
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|  | 65 | } | 
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|  | 66 | //++ | 
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|  | 67 | Vector3d& UnitVector::operator -= (const Vector3d& v) | 
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|  | 68 | // | 
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|  | 69 | //-- | 
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|  | 70 | { | 
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|  | 71 | Setxyz(_x-v.X(),_y-v.Y(),_z-v.Z()); | 
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|  | 72 | this->Normalize(); | 
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|  | 73 | return *this; | 
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|  | 74 | } | 
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|  | 75 | //++ | 
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|  | 76 | Vector3d UnitVector::operator + (const Vector3d& v) const | 
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|  | 77 | // | 
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|  | 78 | //-- | 
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|  | 79 | { | 
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|  | 80 | return UnitVector(_x+v.X(),_y+v.Y(),_z+v.Z()); | 
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|  | 81 | } | 
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|  | 82 | //++ | 
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|  | 83 | Vector3d UnitVector::operator - (const Vector3d& v) const | 
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|  | 84 | // | 
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|  | 85 | //-- | 
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|  | 86 | { | 
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|  | 87 | return UnitVector(_x-v.X(),_y-v.Y(),_z-v.Z()); | 
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|  | 88 | } | 
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