[2973] | 1 | // 3-D Geometry
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| 2 | // B. Revenu, G. Le Meur 2000
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| 3 | // R. Ansari (documentation 2006)
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| 4 | // DAPNIA/SPP (Saclay) / CEA LAL - IN2P3/CNRS (Orsay)
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| 5 |
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[764] | 6 | #include <math.h>
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[2615] | 7 | #include "sopnamsp.h"
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[764] | 8 | #include "unitvector.h"
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[2973] | 9 |
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| 10 | /*!
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| 11 | \class SOPHYA::UnitVector
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| 12 | \ingroup SkyMap
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| 13 | \brief Specialisation of Vector3d class for representing unit (length=1) 3-vectors.
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| 14 | */
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| 15 |
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| 16 | //! Default constructor : unit vector in the x direction
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[764] | 17 | UnitVector::UnitVector() : Vector3d(1.,0.,0.)
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| 18 | {
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| 19 | }
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[2973] | 20 |
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| 21 | //! Constructor: Unit vector along the x,y,z cartesian coordinates
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[764] | 22 | UnitVector::UnitVector(double x, double y, double z) : Vector3d(x,y,z)
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| 23 | {
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| 24 | this->Normalize();
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| 25 | }
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[2973] | 26 |
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| 27 | //! Constructor: Unit vector along the theta,phi direction (spherical coordinates)
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[764] | 28 | UnitVector::UnitVector(double theta, double phi) : Vector3d(theta,phi)
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| 29 | {
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| 30 | this->Normalize();
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| 31 | }
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[2973] | 32 | //! copy constructor
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[764] | 33 | UnitVector::UnitVector(const Vector3d& v) : Vector3d(v)
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| 34 | {
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| 35 | this->Normalize();
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| 36 | }
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[2973] | 37 | //! print the vector on stream os
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[764] | 38 | void UnitVector::Print(ostream& os) const
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| 39 | {
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| 40 | os << "UnitVector : (X,Y,Z)= (" << _x << ", " << _y << ", " << _z
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| 41 | << ") Theta,Phi= " << _theta << ", " << _phi << "\n"
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| 42 | << "norme =" << this->Norm() << endl;
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| 43 | }
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| 44 | //++
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| 45 | // Titre Operators
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| 46 | //--
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| 47 | //++
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| 48 | Vector3d& UnitVector::operator = (const Vector3d& v)
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| 49 | //
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| 50 | //--
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| 51 |
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| 52 | {
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| 53 | Setxyz(v.X(),v.Y(),v.Z());
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| 54 | this->Normalize();
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| 55 | return *this;
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| 56 | }
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| 57 | //++
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| 58 | Vector3d& UnitVector::operator += (const Vector3d& v)
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| 59 | //
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| 60 | //--
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| 61 | {
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| 62 | Setxyz(_x+v.X(),_y+v.Y(),_z+v.Z());
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| 63 | this->Normalize();
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| 64 | return *this;
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| 65 | }
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| 66 | //++
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| 67 | Vector3d& UnitVector::operator -= (const Vector3d& v)
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| 68 | //
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| 69 | //--
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| 70 | {
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| 71 | Setxyz(_x-v.X(),_y-v.Y(),_z-v.Z());
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| 72 | this->Normalize();
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| 73 | return *this;
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| 74 | }
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| 75 | //++
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| 76 | Vector3d UnitVector::operator + (const Vector3d& v) const
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| 77 | //
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| 78 | //--
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| 79 | {
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| 80 | return UnitVector(_x+v.X(),_y+v.Y(),_z+v.Z());
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| 81 | }
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| 82 | //++
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| 83 | Vector3d UnitVector::operator - (const Vector3d& v) const
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| 84 | //
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| 85 | //--
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| 86 | {
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| 87 | return UnitVector(_x-v.X(),_y-v.Y(),_z-v.Z());
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| 88 | }
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