1 | // 3-D Geometry
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2 | // B. Revenu, G. Le Meur 2000
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3 | // R. Ansari (documentation 2006)
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4 | // DAPNIA/SPP (Saclay) / CEA LAL - IN2P3/CNRS (Orsay)
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5 |
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6 | #include <math.h>
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7 | #include "sopnamsp.h"
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8 | #include "unitvector.h"
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9 |
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10 | /*!
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11 | \class SOPHYA::UnitVector
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12 | \ingroup SkyMap
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13 | \brief Specialisation of Vector3d class for representing unit (length=1) 3-vectors.
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14 | */
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15 |
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16 | //! Default constructor : unit vector in the x direction
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17 | UnitVector::UnitVector() : Vector3d(1.,0.,0.)
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18 | {
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19 | }
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20 |
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21 | //! Constructor: Unit vector along the x,y,z cartesian coordinates
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22 | UnitVector::UnitVector(double x, double y, double z) : Vector3d(x,y,z)
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23 | {
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24 | this->Normalize();
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25 | }
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26 |
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27 | //! Constructor: Unit vector along the theta,phi direction (spherical coordinates)
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28 | UnitVector::UnitVector(double theta, double phi) : Vector3d(theta,phi)
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29 | {
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30 | this->Normalize();
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31 | }
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32 | //! copy constructor
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33 | UnitVector::UnitVector(const Vector3d& v) : Vector3d(v)
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34 | {
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35 | this->Normalize();
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36 | }
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37 | //! print the vector on stream os
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38 | void UnitVector::Print(ostream& os) const
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39 | {
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40 | os << "UnitVector : (X,Y,Z)= (" << _x << ", " << _y << ", " << _z
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41 | << ") Theta,Phi= " << _theta << ", " << _phi << "\n"
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42 | << "norme =" << this->Norm() << endl;
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43 | }
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44 | //++
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45 | // Titre Operators
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46 | //--
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47 | //++
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48 | Vector3d& UnitVector::operator = (const Vector3d& v)
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49 | //
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50 | //--
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51 |
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52 | {
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53 | Setxyz(v.X(),v.Y(),v.Z());
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54 | this->Normalize();
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55 | return *this;
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56 | }
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57 | //++
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58 | Vector3d& UnitVector::operator += (const Vector3d& v)
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59 | //
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60 | //--
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61 | {
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62 | Setxyz(_x+v.X(),_y+v.Y(),_z+v.Z());
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63 | this->Normalize();
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64 | return *this;
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65 | }
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66 | //++
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67 | Vector3d& UnitVector::operator -= (const Vector3d& v)
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68 | //
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69 | //--
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70 | {
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71 | Setxyz(_x-v.X(),_y-v.Y(),_z-v.Z());
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72 | this->Normalize();
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73 | return *this;
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74 | }
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75 | //++
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76 | Vector3d UnitVector::operator + (const Vector3d& v) const
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77 | //
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78 | //--
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79 | {
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80 | return UnitVector(_x+v.X(),_y+v.Y(),_z+v.Z());
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81 | }
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82 | //++
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83 | Vector3d UnitVector::operator - (const Vector3d& v) const
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84 | //
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85 | //--
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86 | {
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87 | return UnitVector(_x-v.X(),_y-v.Y(),_z-v.Z());
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88 | }
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