| [1371] | 1 | //   3-D Geometry 
 | 
|---|
 | 2 | //        B. Revenu, G. Le Meur   2000
 | 
|---|
| [2973] | 3 | //        R. Ansari 2006
 | 
|---|
| [1371] | 4 | // DAPNIA/SPP (Saclay) / CEA    LAL - IN2P3/CNRS  (Orsay)
 | 
|---|
 | 5 | 
 | 
|---|
| [764] | 6 | #ifndef VECTOR3D_H_SEEN
 | 
|---|
 | 7 | #define VECTOR3D_H_SEEN
 | 
|---|
 | 8 | 
 | 
|---|
 | 9 | #include <math.h>
 | 
|---|
| [2322] | 10 | #include <iostream>
 | 
|---|
| [764] | 11 | #include <stdio.h>
 | 
|---|
 | 12 | #include <string.h>
 | 
|---|
| [3206] | 13 | 
 | 
|---|
| [764] | 14 | #include "longlat.h"
 | 
|---|
 | 15 | 
 | 
|---|
| [2973] | 16 | 
 | 
|---|
 | 17 | namespace SOPHYA { 
 | 
|---|
 | 18 | 
 | 
|---|
 | 19 | //! Class to ease angle conversions (radian <> degree <> arcmin <> arcsec)
 | 
|---|
 | 20 | class Angle {
 | 
|---|
 | 21 | public:
 | 
|---|
 | 22 |   enum AngleUnit { Radian, Degree, ArcMin, ArcSec };
 | 
|---|
 | 23 |   //! Constructor with specification of angle value in radian 
 | 
|---|
 | 24 |   Angle(double val=0.) { _angrad = val; }
 | 
|---|
 | 25 |   //! Constructor with specification of angle value and unit
 | 
|---|
 | 26 |   Angle(double val, Angle::AngleUnit un);
 | 
|---|
 | 27 |   //! Copy constructor
 | 
|---|
 | 28 |   Angle(Angle const& a) { _angrad = a._angrad; }
 | 
|---|
 | 29 | 
 | 
|---|
 | 30 |   //! Conversion to radian
 | 
|---|
 | 31 |   inline double ToRadian() const { return _angrad; }
 | 
|---|
 | 32 |   //! Conversion to degree
 | 
|---|
 | 33 |   inline double ToDegree() const { return _angrad*_rad2deg; }
 | 
|---|
 | 34 |   //! Conversion to arcmin
 | 
|---|
 | 35 |   inline double ToArcMin() const { return _angrad*_rad2min; }
 | 
|---|
 | 36 |   //! Conversion to arcsec
 | 
|---|
 | 37 |   inline double ToArcSec() const { return _angrad*_rad2sec; }
 | 
|---|
 | 38 | 
 | 
|---|
 | 39 |   //! return the angle value in radian
 | 
|---|
 | 40 |   inline operator double () const { return _angrad; }
 | 
|---|
 | 41 | 
 | 
|---|
 | 42 | protected:  
 | 
|---|
 | 43 |   double _angrad;  // angle in radians 
 | 
|---|
 | 44 | 
 | 
|---|
 | 45 |   static double _deg2rad;  // deg -> radian conversion factor
 | 
|---|
 | 46 |   static double _rad2deg;  // rad -> degree conversion factor
 | 
|---|
 | 47 |   static double _rad2min;  // rad -> arcmin conversion factor
 | 
|---|
 | 48 |   static double _rad2sec;  // rad -> arcmin conversion factor
 | 
|---|
 | 49 |   
 | 
|---|
 | 50 | };
 | 
|---|
 | 51 | 
 | 
|---|
| [764] | 52 | /*
 | 
|---|
 | 53 |   Geometrie en dimension 3. 
 | 
|---|
 | 54 |   Tous les calculs sont faits en radians 
 | 
|---|
 | 55 |   et en coordonnees spheriques theta,phi
 | 
|---|
 | 56 |   pour les rotations (angles d'Euler) ma source est 
 | 
|---|
| [2973] | 57 |   B. Revenu / G. Le Meur
 | 
|---|
| [764] | 58 |   "Classical Mechanics" 2nd edition, H. Goldstein, Addison Wesley
 | 
|---|
 | 59 | */
 | 
|---|
 | 60 |  
 | 
|---|
 | 61 | class Vector3d 
 | 
|---|
 | 62 | {
 | 
|---|
 | 63 | 
 | 
|---|
 | 64 |  public:
 | 
|---|
 | 65 |   
 | 
|---|
 | 66 |   Vector3d();
 | 
|---|
 | 67 |   Vector3d(double x, double y, double z);
 | 
|---|
 | 68 |   Vector3d(double theta, double phi);
 | 
|---|
 | 69 |   Vector3d(const LongLat&);
 | 
|---|
 | 70 |   Vector3d(const Vector3d&);
 | 
|---|
 | 71 | 
 | 
|---|
 | 72 | //   To manipulate the vector
 | 
|---|
 | 73 |   virtual void Setxyz(double x, double y, double z);
 | 
|---|
 | 74 |   virtual void SetThetaPhi(double theta,  double phi);
 | 
|---|
 | 75 |   virtual void ThetaPhi2xyz();
 | 
|---|
 | 76 |   virtual void xyz2ThetaPhi();
 | 
|---|
 | 77 | 
 | 
|---|
 | 78 | // Acces to coordinates
 | 
|---|
 | 79 |   inline double Theta() const {return _theta;}
 | 
|---|
 | 80 |   inline double Phi() const {return _phi;}
 | 
|---|
 | 81 |   inline double X() const {return _x;}
 | 
|---|
 | 82 |   inline double Y() const {return _y;}
 | 
|---|
 | 83 |   inline double Z() const {return _z;}
 | 
|---|
 | 84 | 
 | 
|---|
 | 85 |   virtual Vector3d& Normalize();
 | 
|---|
 | 86 |   virtual double Norm() const;
 | 
|---|
 | 87 | 
 | 
|---|
 | 88 |   // produit scalaire
 | 
|---|
 | 89 |   virtual double Psc(const Vector3d&) const;
 | 
|---|
 | 90 | 
 | 
|---|
 | 91 |   // ecart angulaire entre 2 vecteurs dans [0,Pi]
 | 
|---|
| [2973] | 92 |   //!   angular gap between 2 vectors in [0,Pi] 
 | 
|---|
| [764] | 93 |   virtual double SepAngle(const Vector3d&) const;
 | 
|---|
 | 94 | 
 | 
|---|
 | 95 |   // produit vectoriel
 | 
|---|
| [2973] | 96 |   //! return the vector product (*this)^v2
 | 
|---|
 | 97 |   virtual Vector3d Vect(const Vector3d& v2) const;
 | 
|---|
| [764] | 98 | 
 | 
|---|
 | 99 |   // vecteur perpendiculaire de meme phi
 | 
|---|
| [2973] | 100 |   //! return the perpendicular vector, with equal phi 
 | 
|---|
| [764] | 101 |   virtual Vector3d VperpPhi() const;
 | 
|---|
 | 102 | 
 | 
|---|
 | 103 |   // vecteur perpendiculaire de meme theta
 | 
|---|
| [2973] | 104 |   //! return the perpendicular vector, with equal theta 
 | 
|---|
| [764] | 105 |   virtual Vector3d VperpTheta() const;
 | 
|---|
 | 106 | 
 | 
|---|
 | 107 |   virtual Vector3d ETheta() const;
 | 
|---|
 | 108 |   virtual Vector3d EPhi() const;
 | 
|---|
 | 109 | 
 | 
|---|
 | 110 |   // rotations d'Euler
 | 
|---|
| [2973] | 111 |   //! Perform   Euler's rotations 
 | 
|---|
| [764] | 112 |   virtual Vector3d Euler(double, double, double) const;
 | 
|---|
 | 113 | 
 | 
|---|
 | 114 |   // rotation inverse
 | 
|---|
| [2973] | 115 |   //! perform   inverse Euler rotation 
 | 
|---|
| [764] | 116 |   Vector3d InvEuler(double, double, double) const;
 | 
|---|
 | 117 | 
 | 
|---|
 | 118 |   // rotation d'angle phi autour d'un axe omega (regle du tire-bouchon)
 | 
|---|
| [2973] | 119 |   //! perform rotation of angle phi around an axis omega (Maxwell's rule) 
 | 
|---|
| [792] | 120 |   Vector3d Rotate(const Vector3d& omega,double phi) const;
 | 
|---|
| [764] | 121 | 
 | 
|---|
 | 122 |   /*virtual*/ Vector3d& operator=(const Vector3d&); // $CHECK$ EA 101299
 | 
|---|
 | 123 |   virtual Vector3d& operator+=(const Vector3d&);
 | 
|---|
 | 124 |   virtual Vector3d& operator-=(const Vector3d&);
 | 
|---|
 | 125 |   virtual Vector3d operator+(const Vector3d&) const;
 | 
|---|
 | 126 |   virtual Vector3d operator-(const Vector3d&) const;
 | 
|---|
 | 127 | 
 | 
|---|
 | 128 |   virtual Vector3d& operator+=(double);
 | 
|---|
 | 129 |   virtual Vector3d& operator/=(double);
 | 
|---|
 | 130 |   virtual Vector3d& operator*=(double);
 | 
|---|
 | 131 | 
 | 
|---|
 | 132 |   virtual Vector3d operator+(double) const;
 | 
|---|
 | 133 |   virtual Vector3d operator-(double) const;
 | 
|---|
 | 134 |   virtual Vector3d operator*(double) const;
 | 
|---|
 | 135 |   virtual Vector3d operator/(double) const;
 | 
|---|
 | 136 | 
 | 
|---|
 | 137 |   /*!    vector product */
 | 
|---|
 | 138 |   virtual Vector3d operator^(const Vector3d&) const; // produit vectoriel
 | 
|---|
 | 139 |   /*!    dot product */
 | 
|---|
 | 140 |   virtual double operator*(const Vector3d&) const; // produit scalaire
 | 
|---|
 | 141 | 
 | 
|---|
 | 142 |   bool operator==(const Vector3d&);
 | 
|---|
 | 143 |   
 | 
|---|
 | 144 |   virtual void Print(ostream& os) const;
 | 
|---|
 | 145 | 
 | 
|---|
 | 146 |  protected:
 | 
|---|
 | 147 | 
 | 
|---|
 | 148 |   double _x;
 | 
|---|
 | 149 |   double _y;
 | 
|---|
 | 150 |   double _z;
 | 
|---|
 | 151 |   double _theta;
 | 
|---|
 | 152 |   double _phi;
 | 
|---|
 | 153 | 
 | 
|---|
 | 154 | };
 | 
|---|
 | 155 | 
 | 
|---|
 | 156 | inline ostream& operator<<(ostream& s, const Vector3d& v) 
 | 
|---|
 | 157 | {  
 | 
|---|
 | 158 |   v.Print(s);  
 | 
|---|
 | 159 |   return s;  
 | 
|---|
 | 160 | }
 | 
|---|
 | 161 | 
 | 
|---|
 | 162 | // fonctions globales
 | 
|---|
 | 163 | 
 | 
|---|
 | 164 | inline Vector3d operator*(double d, const Vector3d& v) 
 | 
|---|
 | 165 | {
 | 
|---|
 | 166 |   return v*d;
 | 
|---|
 | 167 | }
 | 
|---|
 | 168 | 
 | 
|---|
 | 169 | inline Vector3d operator+(double d, const Vector3d& v) 
 | 
|---|
 | 170 | {
 | 
|---|
 | 171 |   return v+d;
 | 
|---|
 | 172 | }
 | 
|---|
 | 173 | 
 | 
|---|
| [2973] | 174 | 
 | 
|---|
| [1371] | 175 | } // namespace SOPHYA
 | 
|---|
 | 176 | 
 | 
|---|
| [764] | 177 | #endif
 | 
|---|
 | 178 | 
 | 
|---|
 | 179 | 
 | 
|---|