| [1371] | 1 | //   3-D Geometry | 
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|  | 2 | //        B. Revenu, G. Le Meur   2000 | 
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| [2973] | 3 | //        R. Ansari 2006 | 
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| [1371] | 4 | // DAPNIA/SPP (Saclay) / CEA    LAL - IN2P3/CNRS  (Orsay) | 
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|  | 5 |  | 
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| [764] | 6 | #ifndef VECTOR3D_H_SEEN | 
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|  | 7 | #define VECTOR3D_H_SEEN | 
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|  | 8 |  | 
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|  | 9 | #include <math.h> | 
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| [2322] | 10 | #include <iostream> | 
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| [764] | 11 | #include <stdio.h> | 
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|  | 12 | #include <string.h> | 
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| [3206] | 13 |  | 
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| [764] | 14 | #include "longlat.h" | 
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|  | 15 |  | 
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| [2973] | 16 |  | 
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|  | 17 | namespace SOPHYA { | 
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|  | 18 |  | 
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|  | 19 | //! Class to ease angle conversions (radian <> degree <> arcmin <> arcsec) | 
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|  | 20 | class Angle { | 
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|  | 21 | public: | 
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|  | 22 | enum AngleUnit { Radian, Degree, ArcMin, ArcSec }; | 
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|  | 23 | //! Constructor with specification of angle value in radian | 
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|  | 24 | Angle(double val=0.) { _angrad = val; } | 
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|  | 25 | //! Constructor with specification of angle value and unit | 
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|  | 26 | Angle(double val, Angle::AngleUnit un); | 
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|  | 27 | //! Copy constructor | 
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|  | 28 | Angle(Angle const& a) { _angrad = a._angrad; } | 
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|  | 29 |  | 
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|  | 30 | //! Conversion to radian | 
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|  | 31 | inline double ToRadian() const { return _angrad; } | 
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|  | 32 | //! Conversion to degree | 
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|  | 33 | inline double ToDegree() const { return _angrad*_rad2deg; } | 
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|  | 34 | //! Conversion to arcmin | 
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|  | 35 | inline double ToArcMin() const { return _angrad*_rad2min; } | 
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|  | 36 | //! Conversion to arcsec | 
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|  | 37 | inline double ToArcSec() const { return _angrad*_rad2sec; } | 
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|  | 38 |  | 
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|  | 39 | //! return the angle value in radian | 
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|  | 40 | inline operator double () const { return _angrad; } | 
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|  | 41 |  | 
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|  | 42 | protected: | 
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|  | 43 | double _angrad;  // angle in radians | 
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|  | 44 |  | 
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|  | 45 | static double _deg2rad;  // deg -> radian conversion factor | 
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|  | 46 | static double _rad2deg;  // rad -> degree conversion factor | 
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|  | 47 | static double _rad2min;  // rad -> arcmin conversion factor | 
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|  | 48 | static double _rad2sec;  // rad -> arcmin conversion factor | 
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|  | 49 |  | 
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|  | 50 | }; | 
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|  | 51 |  | 
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| [764] | 52 | /* | 
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|  | 53 | Geometrie en dimension 3. | 
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|  | 54 | Tous les calculs sont faits en radians | 
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|  | 55 | et en coordonnees spheriques theta,phi | 
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|  | 56 | pour les rotations (angles d'Euler) ma source est | 
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| [2973] | 57 | B. Revenu / G. Le Meur | 
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| [764] | 58 | "Classical Mechanics" 2nd edition, H. Goldstein, Addison Wesley | 
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|  | 59 | */ | 
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|  | 60 |  | 
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|  | 61 | class Vector3d | 
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|  | 62 | { | 
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|  | 63 |  | 
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|  | 64 | public: | 
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|  | 65 |  | 
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|  | 66 | Vector3d(); | 
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|  | 67 | Vector3d(double x, double y, double z); | 
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|  | 68 | Vector3d(double theta, double phi); | 
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|  | 69 | Vector3d(const LongLat&); | 
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|  | 70 | Vector3d(const Vector3d&); | 
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|  | 71 |  | 
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|  | 72 | //   To manipulate the vector | 
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|  | 73 | virtual void Setxyz(double x, double y, double z); | 
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|  | 74 | virtual void SetThetaPhi(double theta,  double phi); | 
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|  | 75 | virtual void ThetaPhi2xyz(); | 
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|  | 76 | virtual void xyz2ThetaPhi(); | 
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|  | 77 |  | 
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|  | 78 | // Acces to coordinates | 
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|  | 79 | inline double Theta() const {return _theta;} | 
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|  | 80 | inline double Phi() const {return _phi;} | 
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|  | 81 | inline double X() const {return _x;} | 
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|  | 82 | inline double Y() const {return _y;} | 
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|  | 83 | inline double Z() const {return _z;} | 
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|  | 84 |  | 
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|  | 85 | virtual Vector3d& Normalize(); | 
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|  | 86 | virtual double Norm() const; | 
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|  | 87 |  | 
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|  | 88 | // produit scalaire | 
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|  | 89 | virtual double Psc(const Vector3d&) const; | 
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|  | 90 |  | 
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|  | 91 | // ecart angulaire entre 2 vecteurs dans [0,Pi] | 
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| [2973] | 92 | //!   angular gap between 2 vectors in [0,Pi] | 
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| [764] | 93 | virtual double SepAngle(const Vector3d&) const; | 
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|  | 94 |  | 
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|  | 95 | // produit vectoriel | 
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| [2973] | 96 | //! return the vector product (*this)^v2 | 
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|  | 97 | virtual Vector3d Vect(const Vector3d& v2) const; | 
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| [764] | 98 |  | 
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|  | 99 | // vecteur perpendiculaire de meme phi | 
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| [2973] | 100 | //! return the perpendicular vector, with equal phi | 
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| [764] | 101 | virtual Vector3d VperpPhi() const; | 
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|  | 102 |  | 
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|  | 103 | // vecteur perpendiculaire de meme theta | 
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| [2973] | 104 | //! return the perpendicular vector, with equal theta | 
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| [764] | 105 | virtual Vector3d VperpTheta() const; | 
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|  | 106 |  | 
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|  | 107 | virtual Vector3d ETheta() const; | 
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|  | 108 | virtual Vector3d EPhi() const; | 
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|  | 109 |  | 
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|  | 110 | // rotations d'Euler | 
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| [2973] | 111 | //! Perform   Euler's rotations | 
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| [764] | 112 | virtual Vector3d Euler(double, double, double) const; | 
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|  | 113 |  | 
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|  | 114 | // rotation inverse | 
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| [2973] | 115 | //! perform   inverse Euler rotation | 
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| [764] | 116 | Vector3d InvEuler(double, double, double) const; | 
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|  | 117 |  | 
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|  | 118 | // rotation d'angle phi autour d'un axe omega (regle du tire-bouchon) | 
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| [2973] | 119 | //! perform rotation of angle phi around an axis omega (Maxwell's rule) | 
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| [792] | 120 | Vector3d Rotate(const Vector3d& omega,double phi) const; | 
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| [764] | 121 |  | 
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|  | 122 | /*virtual*/ Vector3d& operator=(const Vector3d&); // $CHECK$ EA 101299 | 
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|  | 123 | virtual Vector3d& operator+=(const Vector3d&); | 
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|  | 124 | virtual Vector3d& operator-=(const Vector3d&); | 
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|  | 125 | virtual Vector3d operator+(const Vector3d&) const; | 
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|  | 126 | virtual Vector3d operator-(const Vector3d&) const; | 
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|  | 127 |  | 
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|  | 128 | virtual Vector3d& operator+=(double); | 
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|  | 129 | virtual Vector3d& operator/=(double); | 
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|  | 130 | virtual Vector3d& operator*=(double); | 
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|  | 131 |  | 
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|  | 132 | virtual Vector3d operator+(double) const; | 
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|  | 133 | virtual Vector3d operator-(double) const; | 
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|  | 134 | virtual Vector3d operator*(double) const; | 
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|  | 135 | virtual Vector3d operator/(double) const; | 
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|  | 136 |  | 
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|  | 137 | /*!    vector product */ | 
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|  | 138 | virtual Vector3d operator^(const Vector3d&) const; // produit vectoriel | 
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|  | 139 | /*!    dot product */ | 
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|  | 140 | virtual double operator*(const Vector3d&) const; // produit scalaire | 
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|  | 141 |  | 
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|  | 142 | bool operator==(const Vector3d&); | 
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|  | 143 |  | 
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|  | 144 | virtual void Print(ostream& os) const; | 
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|  | 145 |  | 
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|  | 146 | protected: | 
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|  | 147 |  | 
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|  | 148 | double _x; | 
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|  | 149 | double _y; | 
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|  | 150 | double _z; | 
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|  | 151 | double _theta; | 
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|  | 152 | double _phi; | 
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|  | 153 |  | 
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|  | 154 | }; | 
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|  | 155 |  | 
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|  | 156 | inline ostream& operator<<(ostream& s, const Vector3d& v) | 
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|  | 157 | { | 
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|  | 158 | v.Print(s); | 
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|  | 159 | return s; | 
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|  | 160 | } | 
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|  | 161 |  | 
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|  | 162 | // fonctions globales | 
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|  | 163 |  | 
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|  | 164 | inline Vector3d operator*(double d, const Vector3d& v) | 
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|  | 165 | { | 
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|  | 166 | return v*d; | 
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|  | 167 | } | 
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|  | 168 |  | 
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|  | 169 | inline Vector3d operator+(double d, const Vector3d& v) | 
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|  | 170 | { | 
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|  | 171 | return v+d; | 
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|  | 172 | } | 
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|  | 173 |  | 
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| [2973] | 174 |  | 
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| [1371] | 175 | } // namespace SOPHYA | 
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|  | 176 |  | 
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| [764] | 177 | #endif | 
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|  | 178 |  | 
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|  | 179 |  | 
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