[1371] | 1 | // 3-D Geometry
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| 2 | // B. Revenu, G. Le Meur 2000
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[2973] | 3 | // R. Ansari 2006
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[1371] | 4 | // DAPNIA/SPP (Saclay) / CEA LAL - IN2P3/CNRS (Orsay)
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| 5 |
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[764] | 6 | #ifndef VECTOR3D_H_SEEN
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| 7 | #define VECTOR3D_H_SEEN
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| 8 |
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| 9 | #include <math.h>
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[2322] | 10 | #include <iostream>
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[764] | 11 | #include <stdio.h>
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| 12 | #include <string.h>
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[3206] | 13 |
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[764] | 14 | #include "longlat.h"
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| 15 |
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[2973] | 16 |
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| 17 | namespace SOPHYA {
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| 18 |
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| 19 | //! Class to ease angle conversions (radian <> degree <> arcmin <> arcsec)
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| 20 | class Angle {
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| 21 | public:
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| 22 | enum AngleUnit { Radian, Degree, ArcMin, ArcSec };
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| 23 | //! Constructor with specification of angle value in radian
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| 24 | Angle(double val=0.) { _angrad = val; }
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| 25 | //! Constructor with specification of angle value and unit
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| 26 | Angle(double val, Angle::AngleUnit un);
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| 27 | //! Copy constructor
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| 28 | Angle(Angle const& a) { _angrad = a._angrad; }
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| 29 |
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| 30 | //! Conversion to radian
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| 31 | inline double ToRadian() const { return _angrad; }
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| 32 | //! Conversion to degree
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| 33 | inline double ToDegree() const { return _angrad*_rad2deg; }
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| 34 | //! Conversion to arcmin
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| 35 | inline double ToArcMin() const { return _angrad*_rad2min; }
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| 36 | //! Conversion to arcsec
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| 37 | inline double ToArcSec() const { return _angrad*_rad2sec; }
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| 38 |
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| 39 | //! return the angle value in radian
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| 40 | inline operator double () const { return _angrad; }
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| 41 |
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| 42 | protected:
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| 43 | double _angrad; // angle in radians
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| 44 |
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| 45 | static double _deg2rad; // deg -> radian conversion factor
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| 46 | static double _rad2deg; // rad -> degree conversion factor
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| 47 | static double _rad2min; // rad -> arcmin conversion factor
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| 48 | static double _rad2sec; // rad -> arcmin conversion factor
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| 49 |
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| 50 | };
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| 51 |
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[764] | 52 | /*
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| 53 | Geometrie en dimension 3.
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| 54 | Tous les calculs sont faits en radians
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| 55 | et en coordonnees spheriques theta,phi
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| 56 | pour les rotations (angles d'Euler) ma source est
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[2973] | 57 | B. Revenu / G. Le Meur
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[764] | 58 | "Classical Mechanics" 2nd edition, H. Goldstein, Addison Wesley
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| 59 | */
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| 60 |
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| 61 | class Vector3d
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| 62 | {
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| 63 |
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| 64 | public:
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| 65 |
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| 66 | Vector3d();
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| 67 | Vector3d(double x, double y, double z);
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| 68 | Vector3d(double theta, double phi);
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| 69 | Vector3d(const LongLat&);
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| 70 | Vector3d(const Vector3d&);
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| 71 |
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| 72 | // To manipulate the vector
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| 73 | virtual void Setxyz(double x, double y, double z);
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| 74 | virtual void SetThetaPhi(double theta, double phi);
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| 75 | virtual void ThetaPhi2xyz();
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| 76 | virtual void xyz2ThetaPhi();
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| 77 |
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| 78 | // Acces to coordinates
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| 79 | inline double Theta() const {return _theta;}
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| 80 | inline double Phi() const {return _phi;}
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| 81 | inline double X() const {return _x;}
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| 82 | inline double Y() const {return _y;}
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| 83 | inline double Z() const {return _z;}
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| 84 |
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| 85 | virtual Vector3d& Normalize();
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| 86 | virtual double Norm() const;
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| 87 |
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| 88 | // produit scalaire
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| 89 | virtual double Psc(const Vector3d&) const;
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| 90 |
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| 91 | // ecart angulaire entre 2 vecteurs dans [0,Pi]
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[2973] | 92 | //! angular gap between 2 vectors in [0,Pi]
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[764] | 93 | virtual double SepAngle(const Vector3d&) const;
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| 94 |
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| 95 | // produit vectoriel
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[2973] | 96 | //! return the vector product (*this)^v2
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| 97 | virtual Vector3d Vect(const Vector3d& v2) const;
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[764] | 98 |
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| 99 | // vecteur perpendiculaire de meme phi
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[2973] | 100 | //! return the perpendicular vector, with equal phi
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[764] | 101 | virtual Vector3d VperpPhi() const;
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| 102 |
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| 103 | // vecteur perpendiculaire de meme theta
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[2973] | 104 | //! return the perpendicular vector, with equal theta
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[764] | 105 | virtual Vector3d VperpTheta() const;
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| 106 |
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| 107 | virtual Vector3d ETheta() const;
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| 108 | virtual Vector3d EPhi() const;
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| 109 |
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| 110 | // rotations d'Euler
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[2973] | 111 | //! Perform Euler's rotations
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[764] | 112 | virtual Vector3d Euler(double, double, double) const;
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| 113 |
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| 114 | // rotation inverse
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[2973] | 115 | //! perform inverse Euler rotation
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[764] | 116 | Vector3d InvEuler(double, double, double) const;
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| 117 |
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| 118 | // rotation d'angle phi autour d'un axe omega (regle du tire-bouchon)
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[2973] | 119 | //! perform rotation of angle phi around an axis omega (Maxwell's rule)
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[792] | 120 | Vector3d Rotate(const Vector3d& omega,double phi) const;
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[764] | 121 |
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| 122 | /*virtual*/ Vector3d& operator=(const Vector3d&); // $CHECK$ EA 101299
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| 123 | virtual Vector3d& operator+=(const Vector3d&);
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| 124 | virtual Vector3d& operator-=(const Vector3d&);
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| 125 | virtual Vector3d operator+(const Vector3d&) const;
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| 126 | virtual Vector3d operator-(const Vector3d&) const;
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| 127 |
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| 128 | virtual Vector3d& operator+=(double);
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| 129 | virtual Vector3d& operator/=(double);
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| 130 | virtual Vector3d& operator*=(double);
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| 131 |
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| 132 | virtual Vector3d operator+(double) const;
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| 133 | virtual Vector3d operator-(double) const;
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| 134 | virtual Vector3d operator*(double) const;
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| 135 | virtual Vector3d operator/(double) const;
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| 136 |
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| 137 | /*! vector product */
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| 138 | virtual Vector3d operator^(const Vector3d&) const; // produit vectoriel
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| 139 | /*! dot product */
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| 140 | virtual double operator*(const Vector3d&) const; // produit scalaire
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| 141 |
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| 142 | bool operator==(const Vector3d&);
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| 143 |
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| 144 | virtual void Print(ostream& os) const;
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| 145 |
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| 146 | protected:
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| 147 |
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| 148 | double _x;
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| 149 | double _y;
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| 150 | double _z;
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| 151 | double _theta;
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| 152 | double _phi;
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| 153 |
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| 154 | };
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| 155 |
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| 156 | inline ostream& operator<<(ostream& s, const Vector3d& v)
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| 157 | {
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| 158 | v.Print(s);
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| 159 | return s;
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| 160 | }
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| 161 |
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| 162 | // fonctions globales
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| 163 |
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| 164 | inline Vector3d operator*(double d, const Vector3d& v)
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| 165 | {
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| 166 | return v*d;
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| 167 | }
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| 168 |
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| 169 | inline Vector3d operator+(double d, const Vector3d& v)
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| 170 | {
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| 171 | return v+d;
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| 172 | }
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| 173 |
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[2973] | 174 |
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[1371] | 175 | } // namespace SOPHYA
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| 176 |
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[764] | 177 | #endif
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| 178 |
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| 179 |
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