| [1371] | 1 | //   3-D Geometry 
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 | 2 | //        B. Revenu, G. Le Meur   2000
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| [2973] | 3 | //        R. Ansari 2006
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| [1371] | 4 | // DAPNIA/SPP (Saclay) / CEA    LAL - IN2P3/CNRS  (Orsay)
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 | 5 | 
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| [764] | 6 | #ifndef VECTOR3D_H_SEEN
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 | 7 | #define VECTOR3D_H_SEEN
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 | 8 | 
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 | 9 | #include <math.h>
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| [2322] | 10 | #include <iostream>
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| [764] | 11 | #include <stdio.h>
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 | 12 | #include <string.h>
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| [3206] | 13 | 
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| [764] | 14 | #include "longlat.h"
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 | 15 | 
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| [2973] | 16 | 
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 | 17 | namespace SOPHYA { 
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 | 18 | 
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 | 19 | //! Class to ease angle conversions (radian <> degree <> arcmin <> arcsec)
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 | 20 | class Angle {
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 | 21 | public:
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 | 22 |   enum AngleUnit { Radian, Degree, ArcMin, ArcSec };
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 | 23 |   //! Constructor with specification of angle value in radian 
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 | 24 |   Angle(double val=0.) { _angrad = val; }
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 | 25 |   //! Constructor with specification of angle value and unit
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 | 26 |   Angle(double val, Angle::AngleUnit un);
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 | 27 |   //! Copy constructor
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 | 28 |   Angle(Angle const& a) { _angrad = a._angrad; }
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 | 29 | 
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 | 30 |   //! Conversion to radian
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 | 31 |   inline double ToRadian() const { return _angrad; }
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 | 32 |   //! Conversion to degree
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 | 33 |   inline double ToDegree() const { return _angrad*_rad2deg; }
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 | 34 |   //! Conversion to arcmin
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 | 35 |   inline double ToArcMin() const { return _angrad*_rad2min; }
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 | 36 |   //! Conversion to arcsec
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 | 37 |   inline double ToArcSec() const { return _angrad*_rad2sec; }
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 | 38 | 
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 | 39 |   //! return the angle value in radian
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 | 40 |   inline operator double () const { return _angrad; }
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 | 41 | 
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 | 42 | protected:  
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 | 43 |   double _angrad;  // angle in radians 
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 | 44 | 
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 | 45 |   static double _deg2rad;  // deg -> radian conversion factor
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 | 46 |   static double _rad2deg;  // rad -> degree conversion factor
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 | 47 |   static double _rad2min;  // rad -> arcmin conversion factor
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 | 48 |   static double _rad2sec;  // rad -> arcmin conversion factor
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 | 49 |   
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 | 50 | };
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 | 51 | 
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| [3786] | 52 | //! Angle conversion: Radian to degree 
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 | 53 | inline double RadianToDegree(double ar) 
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 | 54 | { return Angle(ar).ToDegree(); }
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 | 55 | //! Angle conversion: Degree to radian 
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 | 56 | inline double DegreeToRadian(double ad) 
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 | 57 | { return Angle(ad,Angle::Degree).ToRadian(); }
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 | 58 | //! Angle conversion: Arcminute to radian  
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 | 59 | inline double ArcminToRadian(double aam) 
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 | 60 | { return Angle(aam,Angle::ArcMin).ToRadian(); }
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 | 61 | 
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| [764] | 62 | /*
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 | 63 |   Geometrie en dimension 3. 
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 | 64 |   Tous les calculs sont faits en radians 
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 | 65 |   et en coordonnees spheriques theta,phi
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 | 66 |   pour les rotations (angles d'Euler) ma source est 
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| [2973] | 67 |   B. Revenu / G. Le Meur
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| [764] | 68 |   "Classical Mechanics" 2nd edition, H. Goldstein, Addison Wesley
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 | 69 | */
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 | 70 |  
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 | 71 | class Vector3d 
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 | 72 | {
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 | 73 | 
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 | 74 |  public:
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 | 75 |   
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 | 76 |   Vector3d();
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 | 77 |   Vector3d(double x, double y, double z);
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 | 78 |   Vector3d(double theta, double phi);
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 | 79 |   Vector3d(const LongLat&);
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 | 80 |   Vector3d(const Vector3d&);
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 | 81 | 
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| [3866] | 82 |   virtual ~Vector3d() { } 
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 | 83 | 
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| [764] | 84 | //   To manipulate the vector
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 | 85 |   virtual void Setxyz(double x, double y, double z);
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 | 86 |   virtual void SetThetaPhi(double theta,  double phi);
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 | 87 |   virtual void ThetaPhi2xyz();
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 | 88 |   virtual void xyz2ThetaPhi();
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 | 89 | 
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 | 90 | // Acces to coordinates
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 | 91 |   inline double Theta() const {return _theta;}
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 | 92 |   inline double Phi() const {return _phi;}
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 | 93 |   inline double X() const {return _x;}
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 | 94 |   inline double Y() const {return _y;}
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 | 95 |   inline double Z() const {return _z;}
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 | 96 | 
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 | 97 |   virtual Vector3d& Normalize();
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 | 98 |   virtual double Norm() const;
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 | 99 | 
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 | 100 |   // produit scalaire
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 | 101 |   virtual double Psc(const Vector3d&) const;
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 | 102 | 
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 | 103 |   // ecart angulaire entre 2 vecteurs dans [0,Pi]
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| [2973] | 104 |   //!   angular gap between 2 vectors in [0,Pi] 
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| [764] | 105 |   virtual double SepAngle(const Vector3d&) const;
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 | 106 | 
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 | 107 |   // produit vectoriel
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| [2973] | 108 |   //! return the vector product (*this)^v2
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 | 109 |   virtual Vector3d Vect(const Vector3d& v2) const;
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| [764] | 110 | 
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 | 111 |   // vecteur perpendiculaire de meme phi
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| [2973] | 112 |   //! return the perpendicular vector, with equal phi 
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| [764] | 113 |   virtual Vector3d VperpPhi() const;
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 | 114 | 
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 | 115 |   // vecteur perpendiculaire de meme theta
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| [2973] | 116 |   //! return the perpendicular vector, with equal theta 
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| [764] | 117 |   virtual Vector3d VperpTheta() const;
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 | 118 | 
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 | 119 |   virtual Vector3d ETheta() const;
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 | 120 |   virtual Vector3d EPhi() const;
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 | 121 | 
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 | 122 |   // rotations d'Euler
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| [2973] | 123 |   //! Perform   Euler's rotations 
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| [764] | 124 |   virtual Vector3d Euler(double, double, double) const;
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 | 125 | 
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 | 126 |   // rotation inverse
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| [2973] | 127 |   //! perform   inverse Euler rotation 
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| [764] | 128 |   Vector3d InvEuler(double, double, double) const;
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 | 129 | 
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 | 130 |   // rotation d'angle phi autour d'un axe omega (regle du tire-bouchon)
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| [2973] | 131 |   //! perform rotation of angle phi around an axis omega (Maxwell's rule) 
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| [792] | 132 |   Vector3d Rotate(const Vector3d& omega,double phi) const;
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| [764] | 133 | 
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 | 134 |   /*virtual*/ Vector3d& operator=(const Vector3d&); // $CHECK$ EA 101299
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 | 135 |   virtual Vector3d& operator+=(const Vector3d&);
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 | 136 |   virtual Vector3d& operator-=(const Vector3d&);
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 | 137 |   virtual Vector3d operator+(const Vector3d&) const;
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 | 138 |   virtual Vector3d operator-(const Vector3d&) const;
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 | 139 | 
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 | 140 |   virtual Vector3d& operator+=(double);
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 | 141 |   virtual Vector3d& operator/=(double);
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 | 142 |   virtual Vector3d& operator*=(double);
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 | 143 | 
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 | 144 |   virtual Vector3d operator+(double) const;
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 | 145 |   virtual Vector3d operator-(double) const;
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 | 146 |   virtual Vector3d operator*(double) const;
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 | 147 |   virtual Vector3d operator/(double) const;
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 | 148 | 
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 | 149 |   /*!    vector product */
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 | 150 |   virtual Vector3d operator^(const Vector3d&) const; // produit vectoriel
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 | 151 |   /*!    dot product */
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 | 152 |   virtual double operator*(const Vector3d&) const; // produit scalaire
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 | 153 | 
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 | 154 |   bool operator==(const Vector3d&);
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 | 155 |   
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 | 156 |   virtual void Print(ostream& os) const;
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 | 157 | 
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 | 158 |  protected:
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 | 159 | 
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 | 160 |   double _x;
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 | 161 |   double _y;
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 | 162 |   double _z;
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 | 163 |   double _theta;
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 | 164 |   double _phi;
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 | 165 | 
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 | 166 | };
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 | 167 | 
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 | 168 | inline ostream& operator<<(ostream& s, const Vector3d& v) 
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 | 169 | {  
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 | 170 |   v.Print(s);  
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 | 171 |   return s;  
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 | 172 | }
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 | 173 | 
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 | 174 | // fonctions globales
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 | 175 | 
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 | 176 | inline Vector3d operator*(double d, const Vector3d& v) 
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 | 177 | {
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 | 178 |   return v*d;
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 | 179 | }
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 | 180 | 
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 | 181 | inline Vector3d operator+(double d, const Vector3d& v) 
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 | 182 | {
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 | 183 |   return v+d;
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 | 184 | }
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 | 185 | 
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| [2973] | 186 | 
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| [1371] | 187 | } // namespace SOPHYA
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 | 188 | 
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| [764] | 189 | #endif
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 | 190 | 
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 | 191 | 
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