| 1 | #ifndef VECTOR3D_H_SEEN | 
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| 2 | #define VECTOR3D_H_SEEN | 
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| 3 |  | 
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| 4 | #include <math.h> | 
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| 5 | #include <iostream.h> | 
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| 6 | #include <stdio.h> | 
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| 7 | #include <string.h> | 
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| 8 | #ifdef __MWERKS__ | 
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| 9 | #include "unixmac.h" | 
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| 10 | #endif | 
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| 11 | #include "longlat.h" | 
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| 12 |  | 
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| 13 | /* | 
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| 14 | Geometrie en dimension 3. | 
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| 15 | Tous les calculs sont faits en radians | 
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| 16 | et en coordonnees spheriques theta,phi | 
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| 17 | pour les rotations (angles d'Euler) ma source est | 
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| 18 | "Classical Mechanics" 2nd edition, H. Goldstein, Addison Wesley | 
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| 19 | */ | 
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| 20 | /*!    3-D geometry. | 
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| 21 |  | 
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| 22 | All computations are made with angles in radians and with spherical | 
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| 23 | coordinates theta, phi. | 
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| 24 |  | 
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| 25 | Concerning Euler's angles, the reference is : | 
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| 26 |  | 
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| 27 | "Classical Mechanics" 2nd edition, H. Goldstein, Addison Wesley | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | class Vector3d | 
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| 31 | { | 
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| 32 |  | 
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| 33 | public: | 
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| 34 |  | 
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| 35 | Vector3d(); | 
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| 36 | Vector3d(double x, double y, double z); | 
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| 37 | Vector3d(double theta, double phi); | 
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| 38 | Vector3d(const LongLat&); | 
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| 39 | Vector3d(const Vector3d&); | 
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| 40 |  | 
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| 41 | //   To manipulate the vector | 
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| 42 | virtual void Setxyz(double x, double y, double z); | 
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| 43 | virtual void SetThetaPhi(double theta,  double phi); | 
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| 44 | virtual void ThetaPhi2xyz(); | 
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| 45 | virtual void xyz2ThetaPhi(); | 
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| 46 |  | 
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| 47 | // Acces to coordinates | 
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| 48 | inline double Theta() const {return _theta;} | 
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| 49 | inline double Phi() const {return _phi;} | 
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| 50 | inline double X() const {return _x;} | 
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| 51 | inline double Y() const {return _y;} | 
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| 52 | inline double Z() const {return _z;} | 
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| 53 |  | 
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| 54 | virtual Vector3d& Normalize(); | 
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| 55 | virtual double Norm() const; | 
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| 56 |  | 
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| 57 | // produit scalaire | 
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| 58 | virtual double Psc(const Vector3d&) const; | 
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| 59 |  | 
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| 60 | // ecart angulaire entre 2 vecteurs dans [0,Pi] | 
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| 61 | /*!   angular gap between 2 vectors in [0,Pi] */ | 
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| 62 | virtual double SepAngle(const Vector3d&) const; | 
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| 63 |  | 
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| 64 | // produit vectoriel | 
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| 65 | /*!    vector product */ | 
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| 66 | virtual Vector3d Vect(const Vector3d&) const; | 
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| 67 |  | 
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| 68 | // vecteur perpendiculaire de meme phi | 
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| 69 | /*!    perpendicular vector, with equal phi */ | 
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| 70 | virtual Vector3d VperpPhi() const; | 
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| 71 |  | 
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| 72 | // vecteur perpendiculaire de meme theta | 
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| 73 | /*!    perpendicular vector with equal theta */ | 
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| 74 | virtual Vector3d VperpTheta() const; | 
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| 75 |  | 
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| 76 | virtual Vector3d ETheta() const; | 
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| 77 | virtual Vector3d EPhi() const; | 
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| 78 |  | 
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| 79 | // rotations d'Euler | 
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| 80 | /*!    Euler's rotations */ | 
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| 81 | // rotations d Euler | 
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| 82 | virtual Vector3d Euler(double, double, double) const; | 
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| 83 |  | 
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| 84 | // rotation inverse | 
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| 85 | /*!    inverse rotation */ | 
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| 86 | Vector3d InvEuler(double, double, double) const; | 
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| 87 |  | 
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| 88 | // rotation d'angle phi autour d'un axe omega (regle du tire-bouchon) | 
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| 89 | /*!    rotation of angle phi around an axis omega (Maxwell's rule) */ | 
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| 90 | Vector3d Rotate(const Vector3d& omega,double phi) const; | 
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| 91 |  | 
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| 92 | /*virtual*/ Vector3d& operator=(const Vector3d&); // $CHECK$ EA 101299 | 
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| 93 | virtual Vector3d& operator+=(const Vector3d&); | 
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| 94 | virtual Vector3d& operator-=(const Vector3d&); | 
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| 95 | virtual Vector3d operator+(const Vector3d&) const; | 
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| 96 | virtual Vector3d operator-(const Vector3d&) const; | 
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| 97 |  | 
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| 98 | virtual Vector3d& operator+=(double); | 
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| 99 | virtual Vector3d& operator/=(double); | 
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| 100 | virtual Vector3d& operator*=(double); | 
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| 101 |  | 
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| 102 | virtual Vector3d operator+(double) const; | 
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| 103 | virtual Vector3d operator-(double) const; | 
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| 104 | virtual Vector3d operator*(double) const; | 
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| 105 | virtual Vector3d operator/(double) const; | 
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| 106 |  | 
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| 107 | /*!    vector product */ | 
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| 108 | virtual Vector3d operator^(const Vector3d&) const; // produit vectoriel | 
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| 109 | /*!    dot product */ | 
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| 110 | virtual double operator*(const Vector3d&) const; // produit scalaire | 
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| 111 |  | 
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| 112 | bool operator==(const Vector3d&); | 
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| 113 |  | 
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| 114 | virtual void Print(ostream& os) const; | 
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| 115 |  | 
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| 116 | protected: | 
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| 117 |  | 
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| 118 | double _x; | 
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| 119 | double _y; | 
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| 120 | double _z; | 
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| 121 | double _theta; | 
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| 122 | double _phi; | 
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| 123 |  | 
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| 124 | }; | 
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| 125 |  | 
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| 126 | inline ostream& operator<<(ostream& s, const Vector3d& v) | 
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| 127 | { | 
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| 128 | v.Print(s); | 
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| 129 | return s; | 
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| 130 | } | 
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| 131 |  | 
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| 132 | // fonctions globales | 
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| 133 |  | 
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| 134 | inline Vector3d operator*(double d, const Vector3d& v) | 
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| 135 | { | 
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| 136 | return v*d; | 
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| 137 | } | 
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| 138 |  | 
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| 139 | inline Vector3d operator+(double d, const Vector3d& v) | 
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| 140 | { | 
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| 141 | return v+d; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | #endif | 
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| 145 |  | 
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| 146 |  | 
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