[762] | 1 | // This may look like C code, but it is really -*- C++ -*-
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| 2 | // C.Magneville 05/99
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| 3 | #ifndef TVector_SEEN
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| 4 | #define TVector_SEEN
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| 5 |
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| 6 | #include "tmatrix.h"
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| 7 |
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| 8 | namespace SOPHYA {
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| 9 |
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[894] | 10 | //! Class of vector (line or column)
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[762] | 11 | template <class T>
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| 12 | class TVector : public TMatrix<T> {
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| 13 | public:
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| 14 | // Creation / destruction
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[804] | 15 | TVector();
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[914] | 16 | TVector(uint_4 n, short lcv=AutoVectorType, short mm=AutoMemoryMapping);
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[762] | 17 | TVector(const TVector<T>& v);
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[804] | 18 | TVector(const TVector<T>& v, bool share);
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| 19 | TVector(const TArray<T>& a);
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[914] | 20 | TVector(const TArray<T>& a, bool share, short lcv=AutoVectorType, short mm=AutoMemoryMapping);
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[1099] | 21 | TVector(const BaseArray& a);
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[762] | 22 |
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[804] | 23 | virtual ~TVector();
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| 24 |
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[967] | 25 | //! Operator =
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[976] | 26 | /*! \warning Datas are copied (cloned) from \b a.
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| 27 | \sa NDataBlock::operator=(const NDataBlock<T>&) */
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[804] | 28 | inline TVector<T>& operator = (const TVector<T>& a)
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| 29 | { Set(a); return(*this); }
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[1099] | 30 | //! Operator = between a vector and a matrix
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| 31 | inline TVector<T>& operator = (const TMatrix<T>& a)
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| 32 | { Set(a); return(*this); }
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| 33 | //! Operator = between a vector and an array
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| 34 | inline TVector<T>& operator = (const TArray<T>& a)
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| 35 | { Set(a); return(*this); }
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| 36 | //! Operator = between Vectors with different types
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| 37 | inline TVector<T>& operator = (const BaseArray& a)
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| 38 | { SetBA(a); return(*this); }
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| 39 |
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[762] | 40 | // Gestion taille/Remplissage
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[813] | 41 | void ReSize(uint_4 n, short lcv=SameVectorType );
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| 42 | void Realloc(uint_4 n, short lcv=SameVectorType, bool force=false);
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[762] | 43 |
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[804] | 44 | // Sub-Vector extraction $CHECK$ Reza 03/2000 Doit-on declarer cette methode const ?
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[813] | 45 | TVector<T> SubVector(Range relt) const ;
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[894] | 46 | //! Extract a vector define by Range \b relt
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[813] | 47 | inline TVector<T> operator () (Range relt) const
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| 48 | { return SubVector(relt); }
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[804] | 49 |
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[762] | 50 | // Informations pointeur/data
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[894] | 51 | //! return the number of elements
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[804] | 52 | inline uint_4 NElts() const {return Size(); }
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[762] | 53 |
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[804] | 54 | // Inline element acces methods
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| 55 | inline T const& operator()(uint_4 n) const;
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| 56 | inline T& operator()(uint_4 n);
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[762] | 57 |
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[813] | 58 | // Operateur d'affectation
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[898] | 59 | //! Fill the vector with Sequence \b seq
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[914] | 60 | inline TVector<T>& operator = (Sequence seq) { SetSeq(seq); return(*this); }
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[813] | 61 |
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[804] | 62 | // Operations diverses avec une constante
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[894] | 63 | //! Set vector elements to constant value \b x
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[813] | 64 | inline TVector<T>& operator = (T x) { SetT(x); return(*this); }
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[894] | 65 | //! Add constant value \b x to vector elements
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[804] | 66 | inline TVector<T>& operator += (T x) { Add(x); return(*this); }
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[894] | 67 | //! Substract constant value \b x to vector elements
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[804] | 68 | inline TVector<T>& operator -= (T x) { Sub(x); return(*this); }
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[894] | 69 | //! Multiply vector elements by constant value \b x
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[804] | 70 | inline TVector<T>& operator *= (T x) { Mul(x); return(*this); }
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[894] | 71 | //! Divide vector elements by constant value \b x
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[804] | 72 | inline TVector<T>& operator /= (T x) { Div(x); return(*this); }
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[762] | 73 |
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[804] | 74 | // operations avec matrices
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[894] | 75 | //! += : add a vector in place
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[804] | 76 | inline TVector<T>& operator += (const TVector<T>& a) { AddElt(a); return(*this); }
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[894] | 77 | //! += : substract a vector in place
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[804] | 78 | inline TVector<T>& operator -= (const TVector<T>& a) { SubElt(a); return(*this); }
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[762] | 79 |
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[804] | 80 | // Norme(^2)
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| 81 | T Norm2() const ;
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[813] | 82 |
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| 83 | virtual string InfoString() const;
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| 84 |
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[762] | 85 | };
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| 86 |
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[804] | 87 | // ---- inline acces methods ------
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[894] | 88 |
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| 89 | //! Return the value of element \b n
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[762] | 90 | template <class T>
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[804] | 91 | inline T const& TVector<T>::operator()(uint_4 n) const
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| 92 | {
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| 93 | #ifdef SO_BOUNDCHECKING
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| 94 | if (veceli__ == 0) CheckBound(n, 0, 0, 0, 0, 4);
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| 95 | else CheckBound(0, n, 0, 0, 0, 4);
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| 96 | #endif
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| 97 | return ( *( mNDBlock.Begin()+ offset_ + n*step_[veceli_] ) );
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| 98 | }
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[762] | 99 |
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[894] | 100 | //! Return the value of element \b n
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[762] | 101 | template <class T>
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[804] | 102 | inline T & TVector<T>::operator()(uint_4 n)
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| 103 | {
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| 104 | #ifdef SO_BOUNDCHECKING
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| 105 | if (veceli__ == 0) CheckBound(n, 0, 0, 0, 0, 4);
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| 106 | else CheckBound(0, n, 0, 0, 0, 4);
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| 107 | #endif
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| 108 | return ( *( mNDBlock.Begin()+ offset_ + n*step_[veceli_] ) );
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| 109 | }
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[762] | 110 |
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| 111 | // Typedef pour simplifier et compatibilite Peida
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[956] | 112 | /*! \ingroup TArray
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| 113 | \typedef Vector
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| 114 | \brief To simplified TVector<r_8> writing
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| 115 | */
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[762] | 116 | typedef TVector<r_8> Vector;
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| 117 |
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| 118 | } // Fin du namespace
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| 119 |
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| 120 | #endif
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