source: Sophya/trunk/SophyaLib/TArray/tvector.h@ 898

Last change on this file since 898 was 898, checked in by ansari, 25 years ago

documentation cmv 12/4/00

File size: 3.4 KB
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1// This may look like C code, but it is really -*- C++ -*-
2// C.Magneville 05/99
3#ifndef TVector_SEEN
4#define TVector_SEEN
5
6#include "tmatrix.h"
7
8namespace SOPHYA {
9
10//! Class of vector (line or column)
11/*!
12 \sa TMatrix TArray
13 */
14template <class T>
15class TVector : public TMatrix<T> {
16public:
17 // Creation / destruction
18 TVector();
19 TVector(uint_4 n, short lcv=ColumnVector, short mm=AutoMemoryMapping);
20 TVector(const TVector<T>& v);
21 TVector(const TVector<T>& v, bool share);
22 TVector(const TArray<T>& a);
23 TVector(const TArray<T>& a, bool share, short mm=CMemoryMapping, short lcv=ColumnVector);
24
25 virtual ~TVector();
26
27 //! Operator =
28 inline TVector<T>& operator = (const TVector<T>& a)
29 { Set(a); return(*this); }
30
31
32 // Gestion taille/Remplissage
33 void ReSize(uint_4 n, short lcv=SameVectorType );
34 void Realloc(uint_4 n, short lcv=SameVectorType, bool force=false);
35
36 // Sub-Vector extraction $CHECK$ Reza 03/2000 Doit-on declarer cette methode const ?
37 TVector<T> SubVector(Range relt) const ;
38 //! Extract a vector define by Range \b relt
39 inline TVector<T> operator () (Range relt) const
40 { return SubVector(relt); }
41
42 // Informations pointeur/data
43 //! return the number of elements
44 inline uint_4 NElts() const {return Size(); }
45
46 // Inline element acces methods
47 inline T const& operator()(uint_4 n) const;
48 inline T& operator()(uint_4 n);
49
50 // Operateur d'affectation
51 //! Fill the vector with Sequence \b seq
52 inline TMatrix<T>& operator = (Sequence seq) { SetSeq(seq); return(*this); }
53
54 // Operations diverses avec une constante
55 //! Set vector elements to constant value \b x
56 inline TVector<T>& operator = (T x) { SetT(x); return(*this); }
57 //! Add constant value \b x to vector elements
58 inline TVector<T>& operator += (T x) { Add(x); return(*this); }
59 //! Substract constant value \b x to vector elements
60 inline TVector<T>& operator -= (T x) { Sub(x); return(*this); }
61 //! Multiply vector elements by constant value \b x
62 inline TVector<T>& operator *= (T x) { Mul(x); return(*this); }
63 //! Divide vector elements by constant value \b x
64 inline TVector<T>& operator /= (T x) { Div(x); return(*this); }
65
66 // operations avec matrices
67 //! += : add a vector in place
68 inline TVector<T>& operator += (const TVector<T>& a) { AddElt(a); return(*this); }
69 //! += : substract a vector in place
70 inline TVector<T>& operator -= (const TVector<T>& a) { SubElt(a); return(*this); }
71
72 // Norme(^2)
73 T Norm2() const ;
74
75 virtual string InfoString() const;
76
77};
78
79// ---- inline acces methods ------
80
81//! Return the value of element \b n
82template <class T>
83inline T const& TVector<T>::operator()(uint_4 n) const
84{
85#ifdef SO_BOUNDCHECKING
86 if (veceli__ == 0) CheckBound(n, 0, 0, 0, 0, 4);
87 else CheckBound(0, n, 0, 0, 0, 4);
88#endif
89 return ( *( mNDBlock.Begin()+ offset_ + n*step_[veceli_] ) );
90}
91
92//! Return the value of element \b n
93template <class T>
94inline T & TVector<T>::operator()(uint_4 n)
95{
96#ifdef SO_BOUNDCHECKING
97 if (veceli__ == 0) CheckBound(n, 0, 0, 0, 0, 4);
98 else CheckBound(0, n, 0, 0, 0, 4);
99#endif
100 return ( *( mNDBlock.Begin()+ offset_ + n*step_[veceli_] ) );
101}
102
103// Typedef pour simplifier et compatibilite Peida
104//! Define Vector to be TVector<r_8>
105typedef TVector<r_8> Vector;
106
107} // Fin du namespace
108
109#endif
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