1 | // Generate input spectra a + b* l + c * gaussienne(l, 50, 20)
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2 | int lmax = 92;
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3 | Vector clin(lmax);
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4 | for(int l=0; l<lmax; l++) {
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5 | double xx = (l-50.)/10.;
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6 | clin(l) = 1.e-2 -1.e-4*l + 0.1*exp(-xx*xx);
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7 | }
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8 |
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9 | // Compute map from spectra
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10 | SphericalTransformServer<r_8> ylmserver;
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11 | int m = 128; // HealPix pixelisation parameter
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12 | SphereHEALPix<r_8> map(m);
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13 | ylmserver.GenerateFromCl(map, m, clin, 0.);
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14 | // Compute power spectrum from map
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15 | Vector clout = ylmserver.DecomposeToCl(map, lmax, 0.);
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16 |
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17 | // Copy the synthetised map
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18 | SphereHEALPix<r_8> mapdip;
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19 | mapdip = map;
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20 |
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21 | // Define the dipole direction
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22 | double thetadipole = 1.2;
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23 | double phidipole = 0.3;
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24 | UnitVector vd(thetadipole, phidipole);
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25 | UnitVector vc(thetadipole, phidipole);
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26 |
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27 | // Add a dipole component to the map
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28 | for(int i=0; i<mapdip.NbPixels(); i++) { // Boucle sur les pixels
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29 | double Thetar,Phir;
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30 | mapdip.PixThetaPhi(i,Thetar,Phir); // direction du pixel
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31 | vc.SetThetaPhi(Thetar, Phir);
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32 | mapdip(i) += 5.*vd.Psc(vc); // Produit scalaire
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33 | }
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34 |
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35 | // Compute the new map power spectrum
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36 | Vector cldip = ylmserver.DecomposeToCl(mapdip, lmax, 0.);
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37 |
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38 | // Display objects (kept automatically through Display)
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39 | ExecuteCommand("zone 1 2");
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40 | DisplayObj(map, " ");
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41 | DisplayObj(mapdip, " ");
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42 | DisplayObj(clin, "win");
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43 | DisplayObj(clout, "same,red,fcirclemarker5,defline");
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44 | KeepObj(cldip);
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45 |
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46 |
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