// This may look like C code, but it is really -*- C++ -*-
#ifndef PIXELMAP_SEEN
#define PIXELMAP_SEEN

#include "ppersist.h" 
#include "dvlist.h"
#include "spherepos.h"
#include <iostream>

namespace SOPHYA {

/*!
 \class PixelMap
 \ingroup SkyMap
 General map of pixels on part of sphere or whole sphere.

 Class hierarchy :
\verbatim
   PixelMap
     SphericalMap
         SphereThetaPhi
         SphereHEALPix
         SphereIco
      LocalMap
\endverbatim
*/

template<class T>
class PixelMap  : public AnyDataObj 
{
public:
  
              PixelMap(SphereCoordSys* cs = NULL) : mInfo_(NULL) 
                    { if (cs) cs_ = cs; else cs_ = new SphereCoordSys; }
virtual       ~PixelMap() 
                    { if (mInfo_) delete mInfo_; if (cs_) delete cs_; }

// Set/Change/Get the coordinate system
virtual void  SetCoordSys(SphereCoordSys* cs)
                    { if (cs) { delete cs_;  cs_ = cs; } }
inline SphereCoordSys* GetCoordSys() const { return(cs_); }

/*! Number of pixels */
virtual int_4 NbPixels() const=0;
   
/*! Value of pixel number k */
virtual T& PixVal(int_4 k)=0;
virtual T const& PixVal(int_4 k) const=0;

// Map s coverage
virtual bool ContainsSph(double theta, double phi) const=0;
virtual bool Contains(const SpherePosition& spos) const;

/*! Index of pixel at (theta,phi) */
virtual int_4 PixIndexSph(double theta, double phi) const=0;
// Index of pixel at a sky-position 
virtual int_4 PixIndex(const SpherePosition& spos);

/*! Value of pixel number at (theta,phi) */
virtual T& PixValSph(double theta, double phi)
                           {return PixVal(PixIndexSph(theta,phi));}
virtual T const& PixValSph(double theta, double phi) const
                           {return PixVal(PixIndexSph(theta,phi));}

/*! Spherical coordinates of center of pixel number k */
virtual void PixThetaPhi(int_4 k, double& theta, double& phi) const=0;

/*! provides a integer characterizing the pixelization refinement 
 (depending of the type of the map) 
*/             
virtual int_4 SizeIndex() const=0;
virtual string TypeOfMap() const =0;

/*! Pixel  (steradians) */
virtual double PixSolAngle(int_4 k) const =0; 

/*! Setting blockdata to temporary (see ndatablock documentation) */
virtual void SetTemp(bool temp=false) const =0;


/*! Overloading of () to access pixel number k. */
inline T& operator()(int_4 k) {return(PixVal(k));}
inline T const& operator()(int_4 k) const {return(PixVal(k));}

// Overloading of () to access pixel at a sky position .
inline T& operator()(const SpherePosition& spos) 
                     { return(PixVal(PixIndex(spos))); }
inline T const& operator()(const SpherePosition& spos) const 
                     { return(PixVal(PixIndex(spos))); }


// Note : no overloading of (double,double) to access pixel (theta,phi).
// overloading of (double,double) in SphericalMap
// overloading of (int,int)     in CartesianMap

/*! Setting pixel values to a constant */
virtual T SetPixels(T v);
PixelMap<T>& SetT(T v);
  //inline T operator = (T v) { return(SetPixels(v)); }
inline PixelMap<T>& operator = (T v) { return(SetT(v)); }


                     
//++
DVList& Info()
//
// Renvoie une reference sur l''objet DVList Associe
//--
  {
    if (mInfo_ == NULL)  mInfo_ = new DVList;
    return(*mInfo_);
  }

const DVList*  ptrInfo() const
  {
    return mInfo_;
  }

protected :
    SphereCoordSys *cs_;   // Coordinate system used in the map
    DVList* mInfo_;        // Infos (variables) attachees 
};


template <class T>
int_4 PixelMap<T>::PixIndex(const SpherePosition& spos)
{
UnitVector v = spos.Transform(*cs_);
return(PixIndexSph(v.Theta(), v.Phi()));
}

template <class T>
bool PixelMap<T>::Contains(const SpherePosition& spos) const
{
UnitVector v = spos.Transform(*cs_);
return(ContainsSph(v.Theta(), v.Phi()));
}
template <class T>
T PixelMap<T>::SetPixels(T v)
{
int k;
for(k=0; k<NbPixels(); k++) PixVal(k) = v;
return(v);
}
template <class T>
PixelMap<T>& PixelMap<T>::SetT(T v)
{
int k;
for(k=0; k<NbPixels(); k++) PixVal(k) = v;
return(*this);
}


} // Fin du namespace

#endif
