1 | #ifndef ABSTRACTSOFTWARE_SEEN |
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2 | #define ABSTRACTSOFTWARE_SEEN |
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3 | |
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4 | #include "globalParameters.h" |
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5 | #include "particleBeam.h" |
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6 | #include "nomDeLogiciel.h" |
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7 | #include <iostream> |
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8 | #include <string> |
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9 | |
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10 | using namespace std; |
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11 | |
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12 | class dataManager; |
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13 | |
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14 | class abstractSoftware |
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15 | { |
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16 | |
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17 | protected : |
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18 | |
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19 | unsigned numeroDeb_, numeroFin_; |
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20 | globalParameters* globParamPtr_; |
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21 | dataManager* dataManager_; |
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22 | string inputFileName_; |
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23 | nomDeLogiciel nameOfSoftware_; |
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24 | abstractSoftware(); |
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25 | |
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26 | bool launchJob(string commandLine, string& resul); |
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27 | bool initComputationLimits(unsigned int numeroDeb,unsigned int numeroFin); |
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28 | bool ComputationLimitsOk() const; |
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29 | public : |
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30 | |
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31 | abstractSoftware(string inputFileName, globalParameters* globals, dataManager* dt); |
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32 | ~abstractSoftware() {;} |
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33 | |
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34 | inline nomDeLogiciel getNomDeLogiciel() const { |
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35 | return nameOfSoftware_; |
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36 | } |
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37 | |
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38 | virtual bool createInputFile(particleBeam* beamBefore,unsigned int numeroDeb, unsigned int numeroFin, string workingDir) = 0; |
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39 | |
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40 | |
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41 | virtual bool execute(string workingDir) = 0; |
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42 | |
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43 | virtual bool buildBeamAfterElements(string workingDir) = 0; |
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44 | |
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45 | /** Color of the background of this sofware |
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46 | Should be a valid Css name as FFEEDD |
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47 | */ |
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48 | virtual string getColor() = 0; |
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49 | |
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50 | /** Name of this software |
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51 | */ |
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52 | inline string getName() const { |
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53 | return nameOfSoftware_.getString(); |
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54 | } |
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55 | |
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56 | }; |
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57 | #endif |
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