#include "softwareUnknown.h" softwareUnknown::softwareUnknown() : abstractSoftware() { nameOfSoftware_ = nomDeLogiciel("unknownSoftware"); registerElement(nomdElements::beam,TBoolIgnore); registerElement(nomdElements::RFgun,TBoolIgnore); registerElement(nomdElements::drift,TBoolIgnore); registerElement(nomdElements::cell,TBoolIgnore); registerElement(nomdElements::bend,TBoolIgnore); registerElement(nomdElements::soleno,TBoolIgnore); registerElement(nomdElements::fit,TBoolIgnore); registerElement(nomdElements::snapshot,TBoolIgnore); registerElement(nomdElements::mpole,TBoolIgnore); } bool softwareUnknown::createInputFile(particleBeam* beamBefore, string workingDir) { return true; } bool softwareUnknown::execute(string workingDir) { return true; } bool softwareUnknown::buildBeamAfterElements(string workingDir) { return true; }