source: tags/visualization-10.5-before-10.6_test/RayTracer/src/G4RayTracerViewer.cc @ 1345

Last change on this file since 1345 was 1096, checked in by garnier, 15 years ago

update

File size: 4.5 KB
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26//
27// $Id: G4RayTracerViewer.cc,v 1.18 2009/08/19 08:39:19 lgarnier Exp $
28// GEANT4 tag $Name:  $
29
30#include "G4RayTracerViewer.hh"
31
32#include "G4ios.hh"
33#include <sstream>
34
35#include "G4VSceneHandler.hh"
36#include "G4Scene.hh"
37#include "G4TheRayTracer.hh"
38#include "G4UImanager.hh"
39
40G4RayTracerViewer::G4RayTracerViewer
41(G4VSceneHandler& sceneHandler,
42 const G4String& name,
43 G4TheRayTracer* aTracer):
44  G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name),
45  fFileCount(0)
46{
47  theTracer = aTracer;
48  if (!aTracer) theTracer = new G4TheRayTracer;
49}
50
51G4RayTracerViewer::~G4RayTracerViewer() {}
52
53void G4RayTracerViewer::SetView()
54{
55  // Get radius of scene, etc.  (See G4OpenGLViewer::SetView().)
56  // Note that this procedure properly takes into account zoom, dolly and pan.
57  const G4Point3D& targetPoint
58    = fSceneHandler.GetScene()->GetStandardTargetPoint()
59    + fVP.GetCurrentTargetPoint();
60  G4double radius =  // See G4ViewParameters for following procedure.
61    fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
62  if(radius<=0.) radius = 1.;
63  const G4double cameraDistance = fVP.GetCameraDistance(radius);
64  const G4Point3D cameraPosition =
65    targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
66  const G4double nearDistance  = fVP.GetNearDistance(cameraDistance,radius);
67  const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius);
68  const G4double frontHalfAngle = std::atan(frontHalfHeight / nearDistance);
69
70  // Calculate and set ray tracer parameters.
71  theTracer->
72    SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn());
73  theTracer->SetTargetPosition(targetPoint);
74  theTracer->SetEyePosition(cameraPosition);
75  theTracer->SetHeadAngle(fVP.GetViewpointDirection().phi());
76  const G4Vector3D
77    actualLightpointDirection(-fVP.GetActualLightpointDirection());
78  theTracer->SetLightDirection(actualLightpointDirection);
79  theTracer->SetBackgroundColour(fVP.GetBackgroundColour());
80  theTracer->SetNColumn(fVP.GetWindowSizeHintX());
81  theTracer->SetNRow(fVP.GetWindowSizeHintY());
82}
83
84
85void G4RayTracerViewer::ClearView() {}
86
87void G4RayTracerViewer::DrawView()
88{
89  if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection.
90    G4double fieldHalfAngle = perMillion;
91    fVP.SetFieldHalfAngle(fieldHalfAngle);
92    G4cout << 
93      "WARNING: G4RayTracerViewer::DrawView: true orthogonal projection"
94      "\n  not yet implemented.  Doing a \"long shot\", i.e., a perspective"
95      "\n  projection with a half field angle of "
96           << fieldHalfAngle <<
97      " radians."
98           << G4endl;
99    SetView();  // Special graphics system - bypass ProcessView().
100    fVP.SetFieldHalfAngle(0.);
101  }
102  else {
103    SetView();  // Special graphics system - bypass ProcessView().
104  }
105  std::ostringstream filename;
106  filename << "g4RayTracer." << fShortName << '_' << fFileCount++ << ".jpeg";
107  theTracer->Trace(filename.str());
108}
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