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9 Geant4 User's Guide for Application Developers
10 </th></tr><tr><td width="20%" align="left"> </td><th width="60%" align="center"> </th><td width="20%" align="right"> <a accesskey="n" href="ch01.html"><img src="AllResources/IconsGIF/next.gif" alt="Next"></a></td></tr></table><hr></div><div class="book" lang="en"><div class="titlepage"><div><div text-align="center"><h1 class="title"><a name="geant4_users_guide_for_application_developers"></a>
11 Geant4 User's Guide for Application Developers
12 </h1></div><div><div class="authorgroup"><div class="author"><h3 class="author"><span class="firstname"></span> <span class="surname">Geant4 Collaboration</span></h3></div></div></div><div text-align="center"><p class="releaseinfo">Version: geant4 9.1</p></div><div><p class="pubdate">14 December, 2007</p></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="chapter"><a href="ch01.html">1.
13Introduction
14</a></span></dt><dd><dl><dt><span class="sect1"><a href="ch01.html#sect.scope">1.1.
15Scope of this manual
16</a></span></dt><dt><span class="sect1"><a href="ch01s02.html">1.2.
17How to use this manual
18</a></span></dt></dl></dd><dt><span class="chapter"><a href="ch02.html">2.
19Getting Started with Geant4 - Running a Simple Example
20</a></span></dt><dd><dl><dt><span class="sect1"><a href="ch02.html#sect.HowToDefMain">2.1.
21How to Define the main() Program
22</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch02.html#sect.HowToDefMain.SimpleMainMethod">2.1.1.
23A Sample <code class="literal">main()</code> Method
24</a></span></dt><dt><span class="sect2"><a href="ch02.html#sect.HowToDefMain.G4RunManager">2.1.2.
25<span class="emphasis"><em>G4RunManager</em></span>
26</a></span></dt><dt><span class="sect2"><a href="ch02.html#sect.HowToDefMain.UserInitAction">2.1.3.
27User Initialization and Action Classes
28</a></span></dt><dt><span class="sect2"><a href="ch02.html#sect.HowToDefMain.G4UImanagerUICommand">2.1.4.
29<span class="emphasis"><em>G4UImanager</em></span> and UI CommandSubmission
30</a></span></dt><dt><span class="sect2"><a href="ch02.html#sect.HowToDefMain.G4coutG4cerr">2.1.5.
31<span class="emphasis"><em>G4cout</em></span> and <span class="emphasis"><em>G4cerr</em></span>
32</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch02s02.html">2.2.
33How to Define a Detector Geometry
34</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch02s02.html#sect.HowToDefDetectorGeom.BasicConcepts">2.2.1.
35Basic Concepts
36</a></span></dt><dt><span class="sect2"><a href="ch02s02.html#sect.HowToDefDetectorGeom.CreateSimpleVol">2.2.2.
37Create a Simple Volume
38</a></span></dt><dt><span class="sect2"><a href="ch02s02.html#sect.HowToDefDetectorGeom.ChooseSolid">2.2.3. Choose a Solid
39</a></span></dt><dt><span class="sect2"><a href="ch02s02.html#sect.HowToDefDetectorGeom.CreateLogicalVol">2.2.4.
40Create a Logical Volume
41</a></span></dt><dt><span class="sect2"><a href="ch02s02.html#sect.HowToDefDetectorGeom.PlaceVolume">2.2.5.
42Place a Volume
43</a></span></dt><dt><span class="sect2"><a href="ch02s02.html#sect.HowToDefDetectorGeom.CreatePhysicalVol">2.2.6. Create a Physical Volume</a></span></dt><dt><span class="sect2"><a href="ch02s02.html#sect.HowToDefDetectorGeom.CoordinateRotations">2.2.7.
44Coordinate Systems and Rotations
45</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch02s03.html">2.3.
46How to Specify Materials in the Detector
47</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch02s03.html#sect.HowToSpecMate.GeneCons">2.3.1.
48General Considerations
49</a></span></dt><dt><span class="sect2"><a href="ch02s03.html#sect.HowToSpecMate.DefSimpleMate">2.3.2.
50Define a Simple Material
51</a></span></dt><dt><span class="sect2"><a href="ch02s03.html#sect.HowToSpecMate.DefineMolecule">2.3.3.
52Define a Molecule
53</a></span></dt><dt><span class="sect2"><a href="ch02s03.html#sect.HowToSpecMate.DefMixtureByFractionalMass">2.3.4.
54Define a Mixture by Fractional Mass
55</a></span></dt><dt><span class="sect2"><a href="ch02s03.html#sect.HowToSpecMate.DefMateFromDatabase">2.3.5.
56Define a Material from the Geant4 Material Database
57</a></span></dt><dt><span class="sect2"><a href="ch02s03.html#sect.HowToSpecMate.PrintMateInfo">2.3.6.
58Print Material Information
59</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch02s04.html">2.4.
60How to Specify Particles
61</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch02s04.html#sect.HowToSpecParti.PartiDef">2.4.1.
62Particle Definition
63</a></span></dt><dt><span class="sect2"><a href="ch02s04.html#sect.HowToSpecParti.RangeCuts">2.4.2.
64Range Cuts
65</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch02s05.html">2.5.
66How to Specify Physics Processes
67</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch02s05.html#sect.HowToSpecPhysProc.PhysProc">2.5.1.
68Physics Processes
69</a></span></dt><dt><span class="sect2"><a href="ch02s05.html#sect.HowToSpecPhysProc.ManagingProc">2.5.2.
70Managing Processes
71</a></span></dt><dt><span class="sect2"><a href="ch02s05.html#sect.HowToSpecPhysProc.SpecPhysProc">2.5.3.
72Specifying Physics Processes
73</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch02s06.html">2.6.
74How to Generate a Primary Event
75</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch02s06.html#sect.HowToGenEvent.GenPrimary">2.6.1.
76Generating Primary Events
77</a></span></dt><dt><span class="sect2"><a href="ch02s06.html#sect.HowToGenEvent.G4VPrimGen">2.6.2.
78G4VPrimaryGenerator
79</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch02s07.html">2.7.
80How to Make an Executable Program
81</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch02s07.html#sect.HowToMakeExec.UNIX">2.7.1.
82Building ExampleN01 in a UNIX Environment
83</a></span></dt><dt><span class="sect2"><a href="ch02s07.html#sect.HowToMakeExec.Windows">2.7.2.
84Building ExampleN01 in a Windows Environment
85</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch02s08.html">2.8.
86How to Set Up an Interactive Session
87</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch02s08.html#sect.HowToSetUpInter.Intro">2.8.1.
88Introduction
89</a></span></dt><dt><span class="sect2"><a href="ch02s08.html#sect.HowToSetUpInter.DescInter">2.8.2.
90A Short Description of Available Interface Classes
91</a></span></dt><dt><span class="sect2"><a href="ch02s08.html#sect.HowToSetUpInter.BuildLib">2.8.3.
92Building the Interface Libraries
93</a></span></dt><dt><span class="sect2"><a href="ch02s08.html#sect.HowToSetUpInter.HowToUseInter">2.8.4.
94How to Use the Interface
95</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch02s09.html">2.9.
96How to Execute a Program
97</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch02s09.html#sect.HowToExec.Intro">2.9.1.
98Introduction
99</a></span></dt><dt><span class="sect2"><a href="ch02s09.html#sect.HowToExec.HardCodedBatch">2.9.2.
100'Hard-coded' Batch Mode
101</a></span></dt><dt><span class="sect2"><a href="ch02s09.html#sect.HowToExec.BatchMacro">2.9.3.
102Batch Mode with Macro File
103</a></span></dt><dt><span class="sect2"><a href="ch02s09.html#sect.HowToExec.InteractiveMode">2.9.4.
104Interactive Mode Driven by Command Lines
105</a></span></dt><dt><span class="sect2"><a href="ch02s09.html#sect.HowToExec.GeneralCase">2.9.5.
106General Case
107</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch02s10.html">2.10.
108How to Visualize the Detector and Events
109</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch02s10.html#sect.HowToVis.Intro">2.10.1.
110Introduction
111</a></span></dt><dt><span class="sect2"><a href="ch02s10.html#sect.HowToVis.VisDrivers">2.10.2.
112Visualization Drivers
113</a></span></dt><dt><span class="sect2"><a href="ch02s10.html#sect.HowToVis.IncorpVisDrivers">2.10.3.
114How to Incorporate Visualization Drivers into an Executable
115</a></span></dt><dt><span class="sect2"><a href="ch02s10.html#sect.HowToVis.WritingMain">2.10.4.
116Writing the <code class="literal">main()</code> Method to Include Visualization
117</a></span></dt><dt><span class="sect2"><a href="ch02s10.html#sect.HowToVis.SampleVis">2.10.5.
118Sample Visualization Sessions
119</a></span></dt><dt><span class="sect2"><a href="ch02s10.html#sect.HowToVis.MoreInfo">2.10.6.
120For More Information on Geant4 Visualization
121</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="ch03.html">3.
122Toolkit Fundamentals
123</a></span></dt><dd><dl><dt><span class="sect1"><a href="ch03.html#sect.ClassCate">3.1.
124Class Categories and Domains
125</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch03.html#sect.ClassCate.WhatIsClassCate">3.1.1.
126What is a class category?
127</a></span></dt><dt><span class="sect2"><a href="ch03.html#sect.ClassCate.ClassCateInGeant4">3.1.2.
128Class categories in Geant4
129</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch03s02.html">3.2.
130Global Usage Classes
131</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch03s02.html#sect.GlobClass.SignClass">3.2.1.
132Signature of Geant4 classes
133</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#sect.GlobClass.HEPRandom">3.2.2.
134The <span class="emphasis"><em>HEPRandom</em></span> module in CLHEP
135</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#sect.HEPNumerics">3.2.3.
136The <span class="emphasis"><em>HEPNumerics</em></span> module
137</a></span></dt><dt><span class="sect2"><a href="ch03s02.html#sect.GeneManage">3.2.4.
138General management classes
139</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch03s03.html">3.3.
140System of units
141</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch03s03.html#sect.SysUni.BasicUni">3.3.1.
142Basic units
143</a></span></dt><dt><span class="sect2"><a href="ch03s03.html#sect.SysUni.InputData">3.3.2.
144Input your data
145</a></span></dt><dt><span class="sect2"><a href="ch03s03.html#sect.SysUni.OutputData">3.3.3.
146Output your data
147</a></span></dt><dt><span class="sect2"><a href="ch03s03.html#sect.SysUni.IntroNewUnits">3.3.4.
148Introduce new units
149</a></span></dt><dt><span class="sect2"><a href="ch03s03.html#sect.SysUni.PrintUnits">3.3.5.
150Print the list of units
151</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch03s04.html">3.4.
152Run
153</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch03s04.html#sect.Run.Basic">3.4.1.
154Basic concept of <span class="emphasis"><em>Run</em></span>
155</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#sect.Run.StateMac">3.4.2.
156Geant4 as a state machine
157</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#sect.Run.UserHook">3.4.3.
158User's hook for state change
159</a></span></dt><dt><span class="sect2"><a href="ch03s04.html#sect.Run.Custom">3.4.4.
160Customizing the Run Manager
161</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch03s05.html">3.5.
162Event
163</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch03s05.html#sect.Event.Represent">3.5.1.
164Representation of an event
165</a></span></dt><dt><span class="sect2"><a href="ch03s05.html#sect.Event.Struct">3.5.2.
166Structure of an event
167</a></span></dt><dt><span class="sect2"><a href="ch03s05.html#sect.Event.ManEvtMan">3.5.3.
168Mandates of <span class="emphasis"><em>G4EventManager</em></span>
169</a></span></dt><dt><span class="sect2"><a href="ch03s05.html#sect.Event.Stack">3.5.4.
170Stacking mechanism
171</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch03s06.html">3.6.
172Event Generator Interface
173</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch03s06.html#sect.EventGen.StructPriEvt">3.6.1.
174Structure of a primary event
175</a></span></dt><dt><span class="sect2"><a href="ch03s06.html#sect.EventGen.InterPriGen">3.6.2.
176Interface to a primary generator
177</a></span></dt><dt><span class="sect2"><a href="ch03s06.html#sect.EventGen.EvtOverlap">3.6.3.
178Event overlap using multiple generators
179</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch03s07.html">3.7.
180Event Biasing Techniques
181</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch03s07.html#sect.EvtBias.ScorImpRoul">3.7.1.
182Scoring, Geometrical Importance Sampling and Weight Roulette
183</a></span></dt><dt><span class="sect2"><a href="ch03s07.html#sect.EvtBias.PhysBias">3.7.2.
184Physics Based Biasing
185</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="ch04.html">4.
186Detector Definition and Response
187</a></span></dt><dd><dl><dt><span class="sect1"><a href="ch04.html#sect.Geom">4.1.
188Geometry
189</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch04.html#sect.Geom.Intro">4.1.1.
190Introduction
191</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.Solids">4.1.2.
192Solids
193</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.LogVol">4.1.3.
194Logical Volumes
195</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.PhysVol">4.1.4.
196Physical Volumes
197</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.Touch">4.1.5.
198Touchables: Uniquely Identifying a Volume
199</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.Assemb">4.1.6.
200Creating an Assembly of Volumes
201</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.Reflec">4.1.7.
202Reflecting Hierarchies of Volumes
203</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.Navig">4.1.8.
204The Geometry Navigator
205</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.Edit">4.1.9.
206A Simple Geometry Editor
207</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.ConvGeom">4.1.10.
208Converting Geometries from Geant3.21
209</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.Overlap">4.1.11.
210Detecting Overlapping Volumes
211</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.Dyna">4.1.12.
212Dynamic Geometry Setups
213</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.GDML">4.1.13.
214Importing XML Models Using GDML
215</a></span></dt><dt><span class="sect2"><a href="ch04.html#sect.Geom.Persistency">4.1.14.
216Saving geometry tree objects in binary format
217</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch04s02.html">4.2.
218Material
219</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch04s02.html#sect.Mate.GenCons">4.2.1.
220General considerations
221</a></span></dt><dt><span class="sect2"><a href="ch04s02.html#sect.Mate.Intro">4.2.2.
222Introduction to the Classes
223</a></span></dt><dt><span class="sect2"><a href="ch04s02.html#sect.Mate.Recep">4.2.3.
224Recipes for Building Elements and Materials
225</a></span></dt><dt><span class="sect2"><a href="ch04s02.html#sect.Mate.Tables">4.2.4.
226The Tables
227</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch04s03.html">4.3.
228Electromagnetic Field
229</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch04s03.html#sect.EMField.Overview">4.3.1.
230An Overview of Propagation in a Field
231</a></span></dt><dt><span class="sect2"><a href="ch04s03.html#sect.EMField.Pract">4.3.2.
232Practical Aspects
233</a></span></dt><dt><span class="sect2"><a href="ch04s03.html#sect.EMField.Spin">4.3.3.
234Spin Tracking
235</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch04s04.html">4.4.
236Hits
237</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch04s04.html#sect.Hits.Hit">4.4.1.
238Hit
239</a></span></dt><dt><span class="sect2"><a href="ch04s04.html#sect.Hits.SensDet">4.4.2.
240Sensitive detector
241</a></span></dt><dt><span class="sect2"><a href="ch04s04.html#sect.Hits.ReadGeom">4.4.3.
242Readout geometry
243</a></span></dt><dt><span class="sect2"><a href="ch04s04.html#sect.Hits.G4SDMan">4.4.4.
244G4SDManager
245</a></span></dt><dt><span class="sect2"><a href="ch04s04.html#sect.Hits.G4Multi">4.4.5.
246<span class="emphasis"><em>G4MultiFunctionalDetector</em></span> and
247<span class="emphasis"><em>G4VPrimitiveScorer</em></span>
248</a></span></dt><dt><span class="sect2"><a href="ch04s04.html#sect.Hits.G4VPrim">4.4.6.
249Concrete classes of <span class="emphasis"><em>G4VPrimitiveScorer</em></span>
250</a></span></dt><dt><span class="sect2"><a href="ch04s04.html#sect.Hits.G4VSDFil">4.4.7.
251<span class="emphasis"><em>G4VSDFilter</em></span> and its derived classes
252</a></span></dt><dt><span class="sect2"><a href="ch04s04.html#sect.EvtBias.ScorImpRoul.Scor">4.4.8.
253Scoring for Event Biasing
254</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch04s05.html">4.5.
255Digitization
256</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch04s05.html#sect.Digi.Digi">4.5.1.
257Digi
258</a></span></dt><dt><span class="sect2"><a href="ch04s05.html#sect.Digi.DigMod">4.5.2.
259Digitizer module
260</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch04s06.html">4.6.
261Object Persistency
262</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch04s06.html#sect.ObjPers.PersG4">4.6.1.
263Persistency in Geant4
264</a></span></dt><dt><span class="sect2"><a href="ch04s06.html#sect.ObjPers.Reflex">4.6.2.
265Using Reflex for persistency of Geant4 objects
266</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch04s07.html">4.7.
267Parallel Geometries
268</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch04s07.html#sect.ParaGeom.ParaWrld">4.7.1.
269A parallel world
270</a></span></dt><dt><span class="sect2"><a href="ch04s07.html#sect.ParaGeom.DefParaWrld">4.7.2.
271Defining a parallel world
272</a></span></dt><dt><span class="sect2"><a href="ch04s07.html#sect.ParaGeom.SenstivParaWrld">4.7.3.
273Detector sensitivity in a parallel world
274</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch04s08.html">4.8.
275Command-based scoring
276</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch04s08.html#sect.CommandScore.Intro">4.8.1.
277Command-based scoring
278</a></span></dt><dt><span class="sect2"><a href="ch04s08.html#sect.CommandScore.Mesh">4.8.2.
279Defining a scoring mesh
280</a></span></dt><dt><span class="sect2"><a href="ch04s08.html#sect.CommandScore.Draw">4.8.3.
281Drawing scores
282</a></span></dt><dt><span class="sect2"><a href="ch04s08.html#sect.CommandScore.Dump">4.8.4.
283Writing scores to a file
284</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="ch05.html">5.
285Tracking and Physics
286</a></span></dt><dd><dl><dt><span class="sect1"><a href="ch05.html#sect.Track">5.1.
287Tracking
288</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch05.html#sect.Track.Basic">5.1.1.
289Basic Concepts
290</a></span></dt><dt><span class="sect2"><a href="ch05.html#sect.Track.AccInfo">5.1.2.
291Access to Track and Step Information
292</a></span></dt><dt><span class="sect2"><a href="ch05.html#sect.Track.SecPar">5.1.3.
293Handling of Secondary Particles
294</a></span></dt><dt><span class="sect2"><a href="ch05.html#sect.Track.UserAct">5.1.4.
295User Actions
296</a></span></dt><dt><span class="sect2"><a href="ch05.html#sect.Track.Verb">5.1.5.
297Verbose Outputs
298</a></span></dt><dt><span class="sect2"><a href="ch05.html#sect.Track.Traj">5.1.6.
299Trajectory and Trajectory Point
300</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch05s02.html">5.2.
301Physics Processes
302</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch05s02.html#sect.PhysProc.EleMag">5.2.1.
303Electromagnetic Interactions
304</a></span></dt><dt><span class="sect2"><a href="ch05s02.html#sect.PhysProc.Had">5.2.2.
305Hadronic Interactions
306</a></span></dt><dt><span class="sect2"><a href="ch05s02.html#sect.PhysProc.Decay">5.2.3.
307Particle Decay Process
308</a></span></dt><dt><span class="sect2"><a href="ch05s02.html#sect.PhysProc.PhotoHad">5.2.4.
309Photolepton-hadron Processes
310</a></span></dt><dt><span class="sect2"><a href="ch05s02.html#sect.PhysProc.Photo">5.2.5.
311Optical Photon Processes
312</a></span></dt><dt><span class="sect2"><a href="ch05s02.html#sect.PhysProc.Param">5.2.6.
313Parameterization
314</a></span></dt><dt><span class="sect2"><a href="ch05s02.html#sect.PhysProc.Trans">5.2.7.
315Transportation Process
316</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch05s03.html">5.3.
317Particles
318</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch05s03.html#sect.Parti.Basic">5.3.1.
319Basic concepts
320</a></span></dt><dt><span class="sect2"><a href="ch05s03.html#sect.Parti.Def">5.3.2.
321Definition of a particle
322</a></span></dt><dt><span class="sect2"><a href="ch05s03.html#sect.Parti.Dynam">5.3.3.
323Dynamic particle
324</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch05s04.html">5.4.
325Production Threshold versus Tracking Cut
326</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch05s04.html#sect.ProThres.Gen">5.4.1.
327General considerations
328</a></span></dt><dt><span class="sect2"><a href="ch05s04.html#sect.ProThres.Set">5.4.2.
329Set production threshold (<code class="literal">SetCut</code> methods)
330</a></span></dt><dt><span class="sect2"><a href="ch05s04.html#sect.ProThres.Apply">5.4.3.
331Apply cut
332</a></span></dt><dt><span class="sect2"><a href="ch05s04.html#sect.ProThres.WhyProd">5.4.4.
333Why produce secondaries below threshold?
334</a></span></dt><dt><span class="sect2"><a href="ch05s04.html#sect.ProThres.RangOrEner">5.4.5.
335Cuts in stopping range or in energy?
336</a></span></dt><dt><span class="sect2"><a href="ch05s04.html#sect.ProThres.Sum">5.4.6.
337Summary
338</a></span></dt><dt><span class="sect2"><a href="ch05s04.html#sect.ProThres.Spe">5.4.7.
339Special tracking cuts
340</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch05s05.html">5.5.
341Cuts per Region
342</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch05s05.html#sect.CutReg.Gene">5.5.1.
343General Concepts
344</a></span></dt><dt><span class="sect2"><a href="ch05s05.html#sect.CutReg.DefReg">5.5.2.
345Default Region
346</a></span></dt><dt><span class="sect2"><a href="ch05s05.html#sect.CutReg.Assig">5.5.3.
347Assigning Production Cuts to a Region
348</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch05s06.html">5.6.
349Physics Table
350</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch05s06.html#sect.PhysTab.Gene">5.6.1.
351General Concepts
352</a></span></dt><dt><span class="sect2"><a href="ch05s06.html#sect.PhysTab.MateCoup">5.6.2.
353Material-Cuts Couple
354</a></span></dt><dt><span class="sect2"><a href="ch05s06.html#sect.PhysTab.Fio">5.6.3.
355File I/O for the Physics Table
356</a></span></dt><dt><span class="sect2"><a href="ch05s06.html#sect.PhysTab.Build">5.6.4.
357Building the Physics Table
358</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch05s07.html">5.7.
359User Limits
360</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch05s07.html#sect.Ulim.Gene">5.7.1.
361General Concepts
362</a></span></dt><dt><span class="sect2"><a href="ch05s07.html#sect.Ulim.Proc">5.7.2.
363Processes co-working with G4UserLimits
364</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch05s08.html">5.8.
365Track Error Propagation
366</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch05s08.html#sect.G4Error.Physics">5.8.1.
367Physics
368</a></span></dt><dt><span class="sect2"><a href="ch05s08.html#sect.G4Error.TrajState">5.8.2.
369Trajectory state
370</a></span></dt><dt><span class="sect2"><a href="ch05s08.html#sect.G4Error.Err">5.8.3.
371Trajectory state error
372</a></span></dt><dt><span class="sect2"><a href="ch05s08.html#sect.G4Error.Target">5.8.4.
373Targets
374</a></span></dt><dt><span class="sect2"><a href="ch05s08.html#sect.G4Error.Propagation">5.8.5.
375Managing the track propagation
376</a></span></dt><dt><span class="sect2"><a href="ch05s08.html#sect.G4Error.StepLimits">5.8.6.
377Limiting the step
378</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="ch06.html">6.
379User Actions
380</a></span></dt><dd><dl><dt><span class="sect1"><a href="ch06.html#sect.ManUAct">6.1.
381Mandatory User Actions and Initializations
382</a></span></dt><dt><span class="sect1"><a href="ch06s02.html">6.2.
383Optional User Actions
384</a></span></dt><dt><span class="sect1"><a href="ch06s03.html">6.3.
385User Information Classes
386</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch06s03.html#sect.UInfoCls.UEvtInfo">6.3.1.
387G4VUserEventInformation
388</a></span></dt><dt><span class="sect2"><a href="ch06s03.html#sect.UInfoCls.UTkInfo">6.3.2.
389G4VUserTrackInformation
390</a></span></dt><dt><span class="sect2"><a href="ch06s03.html#sect.UInfoCls.UPrimVxTk">6.3.3.
391G4VUserPrimaryVertexInformation and G4VUserPrimaryTrackInformation
392</a></span></dt><dt><span class="sect2"><a href="ch06s03.html#sect.UInfoCls.URegInfo">6.3.4.
393G4VUserRegionInformation
394</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="ch07.html">7.
395Communication and Control
396</a></span></dt><dd><dl><dt><span class="sect1"><a href="ch07.html#sect.BuiltinCom">7.1.
397Built-in Commands
398</a></span></dt><dt><span class="sect1"><a href="ch07s02.html">7.2.
399User Interface - Defining New Commands
400</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch07s02.html#sect.UIDefNew.UIMess">7.2.1.
401G4UImessenger
402</a></span></dt><dt><span class="sect2"><a href="ch07s02.html#sect.UIDefNew.DervCls">7.2.2.
403G4UIcommand and its derived classes
404</a></span></dt><dt><span class="sect2"><a href="ch07s02.html#sect.UIDefNew.ExpMess">7.2.3.
405An example messenger
406</a></span></dt><dt><span class="sect2"><a href="ch07s02.html#sect.UIDefNew.HowCont">7.2.4.
407How to control the output of G4cout/G4cerr
408</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="ch08.html">8.
409Visualization
410</a></span></dt><dd><dl><dt><span class="sect1"><a href="ch08.html#sect.VisIntro">8.1.
411Introduction to Visualization
412</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch08.html#sect.VisIntro.What">8.1.1.
413What Can be Visualized
414</a></span></dt><dt><span class="sect2"><a href="ch08.html#sect.VisIntro.Choice">8.1.2.
415You have a Choice of Visualization Drivers
416</a></span></dt><dt><span class="sect2"><a href="ch08.html#sect.VisIntro.ChoDrv">8.1.3.
417Choose the Driver that Meets Your Needs
418</a></span></dt><dt><span class="sect2"><a href="ch08.html#sect.VisIntro.CntVis">8.1.4.
419Controlling Visualization
420</a></span></dt><dt><span class="sect2"><a href="ch08.html#sect.VisIntro.Details">8.1.5.
421Visualization Details
422</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch08s02.html">8.2.
423Adding Visualization to Your Executable
424</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch08s02.html#sect.VisAddExe.InstDrv">8.2.1.
425Installing Visualization Drivers
426</a></span></dt><dt><span class="sect2"><a href="ch08s02.html#sect.VisAddExe.RealVisDrv">8.2.2.
427How to Realize Visualization Drivers in an Executable
428</a></span></dt><dt><span class="sect2"><a href="ch08s02.html#sect.VisAddExe.SampSetup">8.2.3.
429A Sample Set-up File
430</a></span></dt><dt><span class="sect2"><a href="ch08s02.html#sect.VisAddExe.VisMan">8.2.4.
431Visualization Manager
432</a></span></dt><dt><span class="sect2"><a href="ch08s02.html#sect.VisAddExe.WrtMain">8.2.5.
433How to Write the <code class="literal">main()</code> Function
434</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch08s03.html">8.3.
435The Visualization Drivers
436</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.Avail">8.3.1.
437Availability of drivers on the supported systems
438</a></span></dt><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.OpenGL">8.3.2.
439OpenGL
440</a></span></dt><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.OpenInv">8.3.3.
441OpenInventor
442</a></span></dt><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.HepRep">8.3.4.
443HepRepFile
444</a></span></dt><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.HepRepXML">8.3.5.
445HepRepXML
446</a></span></dt><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.DAWN">8.3.6.
447DAWN
448</a></span></dt><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.RemDAWN">8.3.7.
449Remote Visualization with the DAWN-Network Driver
450</a></span></dt><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.VRML">8.3.8.
451VRML
452</a></span></dt><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.RayTrc">8.3.9.
453RayTracer
454</a></span></dt><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.DetTree">8.3.10.
455Visualization of detector geometry tree
456</a></span></dt><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.GAGTree">8.3.11.
457GAG Tree
458</a></span></dt><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.XMLTree">8.3.12.
459XML Tree
460</a></span></dt><dt><span class="sect2"><a href="ch08s03.html#sect.VisDrv.Qt">8.3.13.
461Qt
462</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch08s04.html">8.4.
463Controlling Visualization from Commands
464</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.ScnHndVw">8.4.1.
465Scene, scene handler, and viewer
466</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.CrtScnVw">8.4.2.
467Create a scene handler and a viewer: <code class="literal">/vis/open</code> command
468</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.CrtEmp">8.4.3.
469Create an empty scene: <code class="literal">/vis/scene/create</code> command
470</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.PhyVol">8.4.4.
471Visualization of a physical volume: <code class="literal">/vis/drawVolume</code> command
472</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.LogVol">8.4.5.
473Visualization of a logical volume: <code class="literal">/vis/specify</code> command
474</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.Traj">8.4.6.
475Visualization of trajectories: <code class="literal">/vis/scene/add/trajectories</code> command
476</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.Hits">8.4.7.
477Visualization of hits: <code class="literal">/vis/scene/add/hits</code> command
478</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.HrAtHits">8.4.8.
479HepRep Attributes for Hits
480</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.BscCmrWrk">8.4.9.
481Basic camera workings: <code class="literal">/vis/viewer/</code> commands
482</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.DclEndFlsh">8.4.10.
483Declare the end of visualization for flushing: <code class="literal">/vis/viewer/flush</code> command
484</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.EndEvtRun">8.4.11.
485End of Event Action and End of Run Action:
486<code class="literal">/vis/viewer/endOfEventAction</code> and
487<code class="literal">/vis/viewer/endOfEventAction</code> commands
488</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.HpRpTraj">8.4.12.
489HepRep Attributes for Trajectories
490</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.SvVwPs">8.4.13.
491How to save a visualized views to PostScript files
492</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.Cull">8.4.14.
493Culling
494</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.CutVw">8.4.15.
495Cut view
496</a></span></dt><dt><span class="sect2"><a href="ch08s04.html#sect.VisCntCmmd.TutMac">8.4.16.
497Tutorial macros
498</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch08s05.html">8.5.
499Controlling Visualization from Compiled Code
500</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch08s05.html#sect.VisCntCmpl.VsMng">8.5.1.
501G4VVisManager
502</a></span></dt><dt><span class="sect2"><a href="ch08s05.html#sect.VisCntCmpl.DtcCmp">8.5.2.
503Visualization of detector components
504</a></span></dt><dt><span class="sect2"><a href="ch08s05.html#sect.VisCntCmpl.Trjct">8.5.3.
505Visualization of trajectories
506</a></span></dt><dt><span class="sect2"><a href="ch08s05.html#sect.VisCntCmpl.EnhTrjct">8.5.4.
507Enhanced trajectory drawing
508</a></span></dt><dt><span class="sect2"><a href="ch08s05.html#sect.VisCntCmpl.AttTrjct">8.5.5.
509HepRep Attributes for Trajectories
510</a></span></dt><dt><span class="sect2"><a href="ch08s05.html#sect.VisCntCmpl.Hits">8.5.6.
511Visualization of hits
512</a></span></dt><dt><span class="sect2"><a href="ch08s05.html#sect.VisCntCmpl.AttHits">8.5.7.
513HepRep Attributes for Hits
514</a></span></dt><dt><span class="sect2"><a href="ch08s05.html#sect.VisCntCmpl.txt">8.5.8.
515Visualization of text
516</a></span></dt><dt><span class="sect2"><a href="ch08s05.html#sect.VisCntCmpl.PlyTrkStp">8.5.9.
517Visualization of polylines and tracking steps
518</a></span></dt><dt><span class="sect2"><a href="ch08s05.html#sect.VisCntCmpl.UsrAct">8.5.10.
519Visualization User Action
520</a></span></dt><dt><span class="sect2"><a href="ch08s05.html#sect.VisCntCmpl.StdAln">8.5.11.
521Standalone Visualization
522</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch08s06.html">8.6.
523Visualization Attributes
524</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch08s06.html#sect.VisAtt.Vsblty">8.6.1.
525Visibility
526</a></span></dt><dt><span class="sect2"><a href="ch08s06.html#sect.VisAtt.Colr">8.6.2.
527Colour
528</a></span></dt><dt><span class="sect2"><a href="ch08s06.html#sect.VisAtt.FrcAtt">8.6.3.
529Forcing attributes
530</a></span></dt><dt><span class="sect2"><a href="ch08s06.html#sect.VisAtt.CnstAtt">8.6.4.
531Constructors of G4VisAttributes
532</a></span></dt><dt><span class="sect2"><a href="ch08s06.html#sect.VisAtt.AssgLgVol">8.6.5.
533How to assign G4VisAttributes to a logical volume
534</a></span></dt><dt><span class="sect2"><a href="ch08s06.html#sect.VisAtt.AddUdefAtt">8.6.6.
535Additional User-Defined Attributes
536</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch08s07.html">8.7.
537Enhanced Trajectory Drawing
538</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch08s07.html#sect.VisEnhTrj.DflCnfg">8.7.1.
539Default Configuration
540</a></span></dt><dt><span class="sect2"><a href="ch08s07.html#sect.VisEnhTrj.DrdMdl">8.7.2.
541Trajectory Drawing Models
542</a></span></dt><dt><span class="sect2"><a href="ch08s07.html#sect.VisEnhTrj.CntlComm">8.7.3.
543Controlling from Commands
544</a></span></dt><dt><span class="sect2"><a href="ch08s07.html#sect.VisEnhTrj.CntlCmpl">8.7.4.
545Controlling from Compiled Code
546</a></span></dt><dt><span class="sect2"><a href="ch08s07.html#sect.VisEnhTrj.DrwByTime">8.7.5.
547Drawing by time
548</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch08s08.html">8.8.
549Trajectory Filtering
550</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch08s08.html#sect.VisFltr.CntlComm">8.8.1.
551Controlling from Commands
552</a></span></dt><dt><span class="sect2"><a href="ch08s08.html#sect.VisFltr.ExpComm">8.8.2.
553Example commands
554</a></span></dt><dt><span class="sect2"><a href="ch08s08.html#sect.VisFltr.HitFilt">8.8.3.
555Hit Filtering
556</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch08s09.html">8.9.
557Polylines, Markers and Text
558</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch08s09.html#sect.VisPlylMrkTxt.Plyl">8.9.1.
559Polylines
560</a></span></dt><dt><span class="sect2"><a href="ch08s09.html#sect.VisPlylMrkTxt.Mrk">8.9.2.
561Markers
562</a></span></dt><dt><span class="sect2"><a href="ch08s09.html#sect.VisPlylMrkTxt.Txt">8.9.3.
563Text
564</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch08s10.html">8.10.
565Making a Movie
566</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch08s10.html#sect.MkMovie.OGLX">8.10.1.
567OGLX
568</a></span></dt><dt><span class="sect2"><a href="ch08s10.html#sect.MkMovie.DAWNFILE">8.10.2.
569DAWNFILE
570</a></span></dt><dt><span class="sect2"><a href="ch08s10.html#sect.MkMovie.RyTrcX">8.10.3.
571RayTracerX
572</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="ch09.html">9.
573Examples
574</a></span></dt><dd><dl><dt><span class="sect1"><a href="ch09.html#sect.ExmpNvc">9.1.
575Novice Examples
576</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch09.html#sect.ExmpNvc.Smmry">9.1.1.
577Novice Example Summary
578</a></span></dt><dt><span class="sect2"><a href="ch09.html#sect.ExmpNvc.Exmp01">9.1.2.
579Example N01
580</a></span></dt><dt><span class="sect2"><a href="ch09.html#sect.ExmpNvc.Exmp02">9.1.3.
581Example N02
582</a></span></dt><dt><span class="sect2"><a href="ch09.html#sect.ExmpNvc.Exmp03">9.1.4.
583Example N03
584</a></span></dt><dt><span class="sect2"><a href="ch09.html#sect.ExmpNvc.Exmp04">9.1.5.
585Example N04
586</a></span></dt><dt><span class="sect2"><a href="ch09.html#sect.ExmpNvc.Exmp05">9.1.6.
587Example N05
588</a></span></dt><dt><span class="sect2"><a href="ch09.html#sect.ExmpNvc.Exmp06">9.1.7.
589Example N06
590</a></span></dt><dt><span class="sect2"><a href="ch09.html#sect.ExmpNvc.Exmp07">9.1.8.
591Example N07
592</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch09s02.html">9.2.
593Extended Examples
594</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch09s02.html#sect.ExmpExt.Smmry">9.2.1.
595Extended Example Summary
596</a></span></dt></dl></dd><dt><span class="sect1"><a href="ch09s03.html">9.3.
597Advanced Examples
598</a></span></dt><dd><dl><dt><span class="sect2"><a href="ch09s03.html#sect.ExmpAdv.AdvExmp">9.3.1.
599Advanced Examples
600</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="ch10.html">FAQ.
601Frequentry Asked Questions
602</a></span></dt><dd><dl><dt><span class="section"><a href="ch10.html#qanda.Installation">FAQ.1.
603Installation
604</a></span></dt><dt><span class="section"><a href="ch10s02.html">FAQ.2.
605Run Time Problems
606</a></span></dt><dt><span class="section"><a href="ch10s03.html">FAQ.3.
607Geometry
608</a></span></dt><dt><span class="section"><a href="ch10s04.html">FAQ.4.
609Tracks and steps
610</a></span></dt><dt><span class="section"><a href="ch10s05.html">FAQ.5.
611Physics and cuts
612</a></span></dt><dt><span class="section"><a href="ch10s06.html">FAQ.6.
613Visualization
614</a></span></dt><dt><span class="section"><a href="ch10s07.html">FAQ.7.
615User Support Policy
616</a></span></dt></dl></dd><dt><span class="appendix"><a href="apa.html">
617Appendix
618</a></span></dt><dd><dl><dt><span class="sect1"><a href="apa.html#sect.TpPrgCmp">1.
619Tips for Program Compilation
620</a></span></dt><dd><dl><dt><span class="sect2"><a href="apa.html#sect.TpPrgCmp.Sun">1.1.
621Sun
622</a></span></dt><dt><span class="sect2"><a href="apa.html#sect.TpPrgCmp.UnxLnxGpp">1.2.
623Unix/Linux - g++
624</a></span></dt><dt><span class="sect2"><a href="apa.html#sect.TpPrgCmp.WndMsVslCpp">1.3.
625Windows - MS Visual C++
626</a></span></dt><dt><span class="sect2"><a href="apa.html#sect.TpPrgCmp.McXCpp">1.4.
627MacOS-X - g++
628</a></span></dt></dl></dd><dt><span class="sect1"><a href="apas02.html">2.
629Histogramming
630</a></span></dt><dd><dl><dt><span class="sect2"><a href="apas02.html#sect.Hst.JAS">2.1.
631JAS
632</a></span></dt><dt><span class="sect2"><a href="apas02.html#sect.Hst.iAIDA">2.2.
633iAida
634</a></span></dt><dt><span class="sect2"><a href="apas02.html#sect.Hst.OpnScnt">2.3.
635Open Scientist Lab
636</a></span></dt><dt><span class="sect2"><a href="apas02.html#sect.Hst.rAIDA">2.4.
637rAIDA
638</a></span></dt><dt><span class="sect2"><a href="apas02.html#sect.Hst.Exmp">2.5.
639Examples
640</a></span></dt></dl></dd><dt><span class="sect1"><a href="apas03.html">3.
641CLHEP Foundation Library
642</a></span></dt><dt><span class="sect1"><a href="apas04.html">4.
643C++ Standard Template Library
644</a></span></dt><dt><span class="sect1"><a href="apas05.html">5.
645Makefiles and Environment Variables
646</a></span></dt><dd><dl><dt><span class="sect2"><a href="apas05.html#sect.MkflEnvVar.GNUG4">5.1.
647The GNUmake system in Geant4
648</a></span></dt><dt><span class="sect2"><a href="apas05.html#sect.MkflEnvVar.EnvVar">5.2.
649Environment variables
650</a></span></dt><dt><span class="sect2"><a href="apas05.html#sect.MkflEnvVar.LnkExtLib">5.3.
651Linking External Libraries with Geant4
652</a></span></dt></dl></dd><dt><span class="sect1"><a href="apas06.html">6.
653Step-by-Step Installation Guides
654</a></span></dt><dd><dl><dt><span class="sect2"><a href="apas06.html#sect.BldMSV">6.1.
655Building on MS Visual C++
656</a></span></dt></dl></dd><dt><span class="sect1"><a href="apas07.html">7.
657Development and debug tools
658</a></span></dt><dd><dl><dt><span class="sect2"><a href="apas07.html#sect.DvpDbg.Unix">7.1.
659UNIX
660</a></span></dt></dl></dd><dt><span class="sect1"><a href="apas08.html">8.
661Geant4 Material Database
662</a></span></dt><dd><dl><dt><span class="sect2"><a href="apas08.html#sect.G4MatrDb.PurMat">8.1.
663Pure Materials
664</a></span></dt><dt><span class="sect2"><a href="apas08.html#sect.G4MatrDb.NISTCmp">8.2.
665NIST Compounds
666</a></span></dt><dt><span class="sect2"><a href="apas08.html#sect.G4MatrDb.HepMat">8.3.
667HEP Materials
668</a></span></dt></dl></dd></dl></dd><dt><span class="bibliography"><a href="bi01.html">
669Bibliography
670</a></span></dt></dl></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"> </td><td width="20%" align="center"> </td><td width="40%" align="right"> <a accesskey="n" href="ch01.html"><img src="AllResources/IconsGIF/next.gif" alt="Next"></a></td></tr><tr><td width="40%" align="left" valign="top"> </td><td width="20%" align="center"> </td><td width="40%" align="right" valign="top"> Chapter 1. 
671Introduction
672</td></tr></table></div></body></html>
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