[1337] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // $Id: MyDetectorConstruction.cc,v 1.3 2006/06/29 15:28:11 gunter Exp $ |
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| 27 | // $Name: geant4-09-04-beta-01 $ |
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| 28 | // ==================================================================== |
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| 29 | // MyDetectorConstruction.cc |
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| 30 | // |
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| 31 | // 2005 Q |
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| 32 | // ==================================================================== |
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| 33 | #include "MyDetectorConstruction.hh" |
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| 34 | |
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| 35 | #include "G4Material.hh" |
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| 36 | #include "G4Box.hh" |
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| 37 | #include "G4LogicalVolume.hh" |
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| 38 | #include "G4PVPlacement.hh" |
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| 39 | #include "G4VisAttributes.hh" |
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| 40 | |
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| 41 | // ==================================================================== |
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| 42 | // |
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| 43 | // class description |
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| 44 | // |
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| 45 | // ==================================================================== |
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| 46 | |
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| 47 | |
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| 48 | //////////////////////////////////////////////// |
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| 49 | MyDetectorConstruction::MyDetectorConstruction() |
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| 50 | : scoreVoxel(0) |
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| 51 | //////////////////////////////////////////////// |
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| 52 | { |
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| 53 | } |
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| 54 | |
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| 55 | ///////////////////////////////////////////////// |
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| 56 | MyDetectorConstruction::~MyDetectorConstruction() |
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| 57 | ///////////////////////////////////////////////// |
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| 58 | { |
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| 59 | } |
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| 60 | |
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| 61 | ////////////////////////////////////////////////////// |
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| 62 | G4VPhysicalVolume* MyDetectorConstruction::Construct() |
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| 63 | ////////////////////////////////////////////////////// |
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| 64 | { |
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| 65 | G4Material* mate; |
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| 66 | G4VisAttributes* va; |
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| 67 | |
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| 68 | // ============================================================== |
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| 69 | // world volume |
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| 70 | // ============================================================== |
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| 71 | G4Box* areaSolid= new G4Box("area", 25.*cm, 25.*cm, 1.1*m); |
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| 72 | G4Material* vacuum= G4Material::GetMaterial("Vacuum"); |
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| 73 | G4LogicalVolume* areaLV= new G4LogicalVolume(areaSolid, vacuum, "area"); |
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| 74 | G4PVPlacement* area= new G4PVPlacement(0, G4ThreeVector(), "area", |
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| 75 | areaLV, 0, false, 0); |
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| 76 | // vis. attributes |
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| 77 | va= new G4VisAttributes(G4Color(1.,1.,1.)); |
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| 78 | va-> SetVisibility(false); |
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| 79 | areaLV-> SetVisAttributes(va); |
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| 80 | |
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| 81 | // ============================================================== |
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| 82 | // phantom |
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| 83 | // ============================================================== |
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| 84 | // water phantom |
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| 85 | const double dxyphantom= 40.*cm; |
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| 86 | const double dzphantom= 50.*cm; |
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| 87 | |
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| 88 | G4Box* sphantom= new G4Box("phantom", |
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| 89 | dxyphantom/2., dxyphantom/2., dzphantom/2.); |
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| 90 | G4Material* water= G4Material::GetMaterial("Water"); |
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| 91 | G4LogicalVolume* lphantom= new G4LogicalVolume(sphantom, |
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| 92 | water, "phantom"); |
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| 93 | G4PVPlacement* phantom= new G4PVPlacement(0, |
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| 94 | G4ThreeVector(0.,0., dzphantom/2.), |
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| 95 | lphantom, "phantom", |
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| 96 | areaLV, false, 0); |
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| 97 | |
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| 98 | va= new G4VisAttributes(G4Color(0.,0.1,0.8)); |
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| 99 | lphantom-> SetVisAttributes(va); |
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| 100 | |
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| 101 | // score voxels |
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| 102 | const G4double dvoxel= 2.*mm; |
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| 103 | const G4double dvoxel_y= 20.*mm; |
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| 104 | |
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| 105 | G4Box* svoxel= new G4Box("voxel", dvoxel/2., dvoxel_y/2., dvoxel/2.); |
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| 106 | scoreVoxel= new G4LogicalVolume(svoxel, water, "voxel"); |
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| 107 | va= new G4VisAttributes(G4Color(0.,0.8,0.8)); |
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| 108 | va-> SetVisibility(false); |
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| 109 | scoreVoxel-> SetVisAttributes(va); |
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| 110 | |
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| 111 | G4int ix, iz; |
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| 112 | G4int index=0; |
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| 113 | for (iz=0; iz<200; iz++) { |
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| 114 | for (ix=-40; ix<=40; ix++) { |
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| 115 | G4double x0= ix*dvoxel; |
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| 116 | G4double z0= -dzphantom/2.+(iz+0.5)*dvoxel; |
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| 117 | G4PVPlacement* pvoxel= new |
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| 118 | G4PVPlacement(0, G4ThreeVector(x0, 0., z0), |
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| 119 | scoreVoxel, "voxel", lphantom, |
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| 120 | false, index); |
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| 121 | index++; |
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| 122 | } |
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| 123 | } |
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| 124 | |
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| 125 | return area; |
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| 126 | } |
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| 127 | |
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| 128 | |
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| 129 | ///////////////////////////////////////////////////////////////////////// |
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| 130 | void MyDetectorConstruction::SetSDtoScoreVoxel(G4VSensitiveDetector* asd) |
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| 131 | ///////////////////////////////////////////////////////////////////////// |
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| 132 | { |
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| 133 | if(scoreVoxel) { |
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| 134 | scoreVoxel-> SetSensitiveDetector(asd); |
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| 135 | } |
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| 136 | } |
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| 137 | |
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