1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // $Id: G4EzVolume.hh,v 1.1 2008/12/01 07:07:34 kmura Exp $ |
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27 | // $Name: geant4-09-04-beta-01 $ |
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28 | // ==================================================================== |
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29 | // G4EzVolume.hh |
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30 | // |
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31 | // Utility class for supporting creating user geometry |
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32 | // |
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33 | // * wrapper of logical volume |
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34 | // |
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35 | // 2005 Q |
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36 | // ==================================================================== |
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37 | #ifndef G4_EZ_VOLUME_H |
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38 | #define G4_EZ_VOLUME_H |
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39 | |
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40 | #include "G4LogicalVolume.hh" |
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41 | #include "G4VisAttributes.hh" |
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42 | #include "G4Transform3D.hh" |
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43 | |
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44 | // ==================================================================== |
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45 | // |
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46 | // class definition |
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47 | // |
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48 | // ==================================================================== |
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49 | class G4Material; |
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50 | class G4VSolid; |
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51 | class G4VPhysicalVolume; |
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52 | |
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53 | class G4EzVolume { |
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54 | protected: |
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55 | // volume information |
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56 | G4String name; |
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57 | G4VSolid* solid; |
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58 | G4LogicalVolume* lv; |
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59 | G4LogicalVolume* lvsub; // logical volume for voxels |
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60 | G4VisAttributes* va; |
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61 | G4int nplacement; // # of placements |
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62 | |
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63 | public: |
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64 | G4EzVolume(); |
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65 | G4EzVolume(const G4String& aname); |
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66 | ~G4EzVolume(); |
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67 | |
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68 | // createing volume |
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69 | void CreateBoxVolume(G4Material* amaterial, |
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70 | G4double dx, G4double dy, G4double dz); |
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71 | |
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72 | void CreateTubeVolume(G4Material* amaterial, |
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73 | G4double rmin, G4double rmax, |
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74 | G4double dz, |
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75 | G4double phi0=0., G4double dphi=360*deg); |
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76 | |
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77 | void CreateConeVolume(G4Material* amaterial, |
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78 | G4double rmin1, G4double rmax1, |
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79 | G4double rmin2, G4double rmax2, |
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80 | G4double dz, |
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81 | G4double phi0=0., G4double dphi=360.*deg); |
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82 | |
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83 | void CreateSphereVolume(G4Material* amaterial, |
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84 | G4double rmin, G4double rmax, |
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85 | G4double phi0=0., G4double dphi=360.*deg, |
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86 | G4double theta0=0., G4double dtheta=180.*deg); |
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87 | |
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88 | void CreateOrbVolume(G4Material* amaterial, G4double rmax); |
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89 | |
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90 | |
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91 | // placement |
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92 | G4VPhysicalVolume* PlaceIt(const G4ThreeVector& pos, G4int ncopy=0, |
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93 | G4EzVolume* parent=0); |
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94 | |
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95 | G4VPhysicalVolume* PlaceIt(const G4Transform3D& transform, G4int ncopy=0, |
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96 | G4EzVolume* parent=0); |
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97 | // replica |
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98 | // parent volume should be exactly filled with replicated volumes. |
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99 | G4VPhysicalVolume* ReplicateIt(G4EzVolume* parent, |
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100 | EAxis pAxis, G4int nReplicas, |
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101 | G4double width, G4double offset=0); |
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102 | // voxelize |
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103 | // volume should be "BOX". otherwise, error. |
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104 | // returning voxel size in each dimension |
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105 | G4ThreeVector VoxelizeIt(G4int nx, G4int ny, G4int nz); |
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106 | |
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107 | // sensitivity |
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108 | // in the case of voxelized, SD will be set to a voxel. |
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109 | void SetSensitiveDetector(G4VSensitiveDetector* asd); |
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110 | |
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111 | // direct access to properties |
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112 | const G4String& GetName() const; |
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113 | |
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114 | void SetSolid(G4VSolid* asolid); |
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115 | const G4VSolid* GetSolid() const; |
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116 | |
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117 | void SetMaterial(G4Material* amaterial); |
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118 | G4Material* GetMaterial() const; |
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119 | |
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120 | G4int GetNofPlacements() const; |
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121 | |
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122 | void SetVisibility(G4bool qvisible); |
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123 | void SetColor(const G4Color& color); |
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124 | void SetColor(G4double red, G4double green, G4double blue); |
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125 | |
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126 | }; |
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127 | |
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128 | // ==================================================================== |
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129 | // inline functions |
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130 | // ==================================================================== |
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131 | |
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132 | inline const G4String& G4EzVolume::GetName() const { return name; } |
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133 | |
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134 | inline void G4EzVolume::SetSolid(G4VSolid* asolid) { solid= asolid; } |
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135 | |
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136 | inline const G4VSolid* G4EzVolume::GetSolid() const { return solid; } |
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137 | |
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138 | inline void G4EzVolume::SetMaterial(G4Material* amaterial) |
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139 | { |
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140 | if(lv!= 0) lv-> SetMaterial(amaterial); |
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141 | if(lvsub!= 0) lvsub-> SetMaterial(amaterial); |
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142 | } |
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143 | |
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144 | inline G4Material* G4EzVolume::GetMaterial() const |
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145 | { |
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146 | if(lv!=0) return lv-> GetMaterial(); |
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147 | else return 0; |
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148 | } |
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149 | |
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150 | inline G4int G4EzVolume::GetNofPlacements() const { return nplacement; } |
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151 | |
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152 | inline void G4EzVolume::SetVisibility(G4bool qvisible) |
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153 | { |
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154 | if(va!=0) va-> SetVisibility(qvisible); |
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155 | } |
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156 | |
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157 | inline void G4EzVolume::SetColor(const G4Color& color) |
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158 | { |
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159 | if(va!=0) va-> SetColor(color); |
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160 | } |
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161 | |
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162 | inline void G4EzVolume::SetColor(G4double red, G4double green, G4double blue) |
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163 | { |
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164 | if(va!=0) va-> SetColor(red, green, blue); |
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165 | } |
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166 | |
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167 | #endif |
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