| [807] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
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| 27 | //
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| 28 | // Based on code developed by the undergraduate student G. Guerrieri
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| 29 | // Note: this is a preliminary beta-version of the code; an improved
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| 30 | // version will be distributed in the next Geant4 public release, compliant
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| 31 | // with the design in a forthcoming publication, and subject to a
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| 32 | // design and code review.
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| 33 | //
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| 34 |
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| 35 | #include "G4MIRDRightArmBone.hh"
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| 36 | #include "globals.hh"
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| 37 | #include "G4SDManager.hh"
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| 38 | #include "G4VisAttributes.hh"
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| 39 | #include "G4HumanPhantomMaterial.hh"
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| 40 | #include "G4EllipticalTube.hh"
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| 41 | #include "G4RotationMatrix.hh"
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| 42 | #include "G4ThreeVector.hh"
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| 43 | #include "G4VPhysicalVolume.hh"
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| 44 | #include "G4PVPlacement.hh"
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| 45 | #include "G4UnionSolid.hh"
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| 46 | #include "G4EllipticalCone.hh"
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| 47 | #include "G4HumanPhantomColour.hh"
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| 48 | G4MIRDRightArmBone::G4MIRDRightArmBone()
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| 49 | {
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| 50 | }
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| 51 |
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| 52 | G4MIRDRightArmBone::~G4MIRDRightArmBone()
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| 53 | {
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| 54 | }
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| 55 |
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| 56 | G4VPhysicalVolume* G4MIRDRightArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
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| 57 | const G4String& colourName,G4bool wireFrame, G4bool sensitivity)
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| 58 | {
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| 59 | // Remind! the elliptical cone gives problems! Intersections of volumes,
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| 60 | // wrong calculation of the volume!
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| 61 |
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| 62 | G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
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| 63 |
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| 64 | G4cout << "Construct " << volumeName << G4endl;
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| 65 |
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| 66 | G4Material* skeleton = material -> GetMaterial("skeleton");
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| 67 |
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| 68 | delete material;
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| 69 |
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| 70 | G4double dx = 1.4 * cm;//a
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| 71 | G4double dy = 2.7 * cm;//b
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| 72 | // G4double dz= 46. * cm;//z0
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| 73 |
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| 74 | //G4EllipticalCone* arm = new G4EllipticalCone("OneRightArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
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| 75 | G4EllipticalTube* rightArm = new G4EllipticalTube("OneRightArmBone",dx,dy,34.5 *cm);
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| 76 |
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| 77 | G4LogicalVolume* logicRightArmBone = new G4LogicalVolume(rightArm,
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| 78 | skeleton,
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| 79 | "logical" + volumeName,
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| 80 | 0, 0,0);
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| 81 |
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| 82 | G4RotationMatrix* matrix = new G4RotationMatrix();
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| 83 | matrix -> rotateX(180. * degree);
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| 84 |
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| 85 | G4VPhysicalVolume* physRightArmBone = new G4PVPlacement(matrix,
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| 86 | G4ThreeVector(-18.4 * cm, 0.0, -0.5*cm),
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| 87 | //-x0
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| 88 | "physicalRightArmBone",
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| 89 | logicRightArmBone,
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| 90 | mother,
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| 91 | false,0,true);
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| 92 |
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| 93 |
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| 94 | // Sensitive Body Part
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| 95 | if (sensitivity==true)
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| 96 | {
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| 97 | G4SDManager* SDman = G4SDManager::GetSDMpointer();
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| 98 | logicRightArmBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
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| 99 | }
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| 100 |
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| 101 |
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| 102 | // Visualization Attributes
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| 103 | //G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
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| 104 | G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
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| 105 | G4Colour colour = colourPointer -> GetColour(colourName);
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| 106 | G4VisAttributes* RightArmBoneVisAtt = new G4VisAttributes(colour);
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| 107 |
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| 108 | RightArmBoneVisAtt->SetForceSolid(wireFrame);
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| 109 | logicRightArmBone->SetVisAttributes(RightArmBoneVisAtt);
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| 110 |
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| 111 | G4cout << "RightArmBone created !!!!!!" << G4endl;
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| 112 |
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| 113 | // Testing RightArmBone Volume
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| 114 | G4double RightArmBoneVol = logicRightArmBone->GetSolid()->GetCubicVolume();
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| 115 | G4cout << "Volume of RightArmBone = " << RightArmBoneVol/cm3 << " cm^3" << G4endl;
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| 116 |
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| 117 | // Testing RightArmBone Material
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| 118 | G4String RightArmBoneMat = logicRightArmBone->GetMaterial()->GetName();
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| 119 | G4cout << "Material of RightArmBone = " << RightArmBoneMat << G4endl;
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| 120 |
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| 121 | // Testing Density
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| 122 | G4double RightArmBoneDensity = logicRightArmBone->GetMaterial()->GetDensity();
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| 123 | G4cout << "Density of Material = " << RightArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
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| 124 |
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| 125 | // Testing Mass
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| 126 | G4double RightArmBoneMass = (RightArmBoneVol)*RightArmBoneDensity;
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| 127 | G4cout << "Mass of RightArmBone = " << RightArmBoneMass/gram << " g" << G4endl;
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| 128 |
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| 129 | return physRightArmBone;
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| 130 | }
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