| [807] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: BrachyPhantomHit.hh,v 1.3 2006/06/29 17:32:14 gunter Exp $
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| 28 | // GEANT4 tag $Name: $
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| 29 | //
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| 30 | //
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| 31 | // ********************************
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| 32 | // * *
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| 33 | // * BrachyPhantomHit.hh *
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| 34 | // * *
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| 35 | // ********************************
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| 36 | //
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| 37 | //Code developed by: S. Guatelli
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| 38 | //
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| 39 | // It manages the hits and the enrgy deposit in the phantom associated with
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| 40 | // each hit ...
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| 41 |
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| 42 | #ifndef BrachyPhantomHit_h
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| 43 | #define BrachyPhantomHit_h 1
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| 44 |
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| 45 | #include "G4VHit.hh"
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| 46 | #include "G4THitsCollection.hh"
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| 47 | #include "G4Allocator.hh"
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| 48 | #include "G4ThreeVector.hh"
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| 49 | #include "G4LogicalVolume.hh"
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| 50 | #include "G4Transform3D.hh"
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| 51 | #include "G4RotationMatrix.hh"
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| 52 |
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| 53 | class BrachyPhantomHit : public G4VHit
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| 54 | {
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| 55 | public:
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| 56 | BrachyPhantomHit(G4LogicalVolume* ,G4int ,G4int ,G4int );
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| 57 | ~BrachyPhantomHit();
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| 58 | BrachyPhantomHit(const BrachyPhantomHit &right);
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| 59 | const BrachyPhantomHit& operator = (const BrachyPhantomHit &right);
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| 60 | int operator == (const BrachyPhantomHit &right) const;
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| 61 |
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| 62 | inline void *operator new(size_t);
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| 63 | inline void operator delete(void *aHit);
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| 64 |
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| 65 | void Draw();
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| 66 | void Print();
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| 67 |
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| 68 | private:
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| 69 | const G4LogicalVolume* logicalVolume;// Logical volume where the hit happened
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| 70 | G4int xHitPosition; // Hit x coordinate
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| 71 | G4int zHitPosition; // Hit z coordinate
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| 72 | G4int yHitPosition; // Hit y coordinate
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| 73 | G4ThreeVector hitPosition; //position of the hit
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| 74 | G4RotationMatrix rotation; // rotation of the logical volume
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| 75 | G4double energyDeposit; // energy deposit associated with the hit
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| 76 |
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| 77 | public:
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| 78 | //...
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| 79 | // Set Hit position
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| 80 | inline void SetCellID(G4int XID,G4int YID,G4int ZID)
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| 81 | {xHitPosition = XID; zHitPosition = ZID; yHitPosition = YID; }
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| 82 |
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| 83 | inline G4int GetXID() // Get hit x coordinate
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| 84 | {return xHitPosition;}
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| 85 |
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| 86 | inline G4int GetZID() // Get hit z coordinate
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| 87 | {return zHitPosition;}
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| 88 |
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| 89 | inline G4int GetYID() // Get hit y coordinate
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| 90 | {return yHitPosition;}
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| 91 |
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| 92 | inline void SetEdep(G4double edep) //Set hit energy deposit
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| 93 | {energyDeposit = edep;}
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| 94 |
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| 95 | inline void AddEdep(G4double edep) // Add energy deposit
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| 96 | {energyDeposit += edep;}
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| 97 |
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| 98 | inline G4double GetEdep() // Get energy deposit
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| 99 | {return energyDeposit;}
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| 100 |
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| 101 | inline void SetPos(G4ThreeVector xyz) // Set hit position
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| 102 | {hitPosition = xyz;}
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| 103 |
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| 104 | inline G4ThreeVector GetPos() // Get hit position
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| 105 | {return hitPosition;}
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| 106 |
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| 107 | inline void SetRot(G4RotationMatrix rmat) //set rotation
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| 108 | {rotation = rmat;}
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| 109 |
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| 110 | inline G4RotationMatrix GetRot() //get rotation
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| 111 | {return rotation;}
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| 112 |
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| 113 | //...
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| 114 | // It returns the logical volume where the hit happened
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| 115 | inline const G4LogicalVolume * GetLogicalVolume()
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| 116 | {return logicalVolume;}
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| 117 | };
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| 118 |
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| 119 | typedef G4THitsCollection<BrachyPhantomHit> BrachyPhantomHitsCollection;
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| 120 | extern G4Allocator<BrachyPhantomHit> BrachyPhantomHitAllocator;
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| 121 |
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| 122 | inline void* BrachyPhantomHit::operator new(size_t)
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| 123 | {
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| 124 | void *aHit;
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| 125 | aHit = (void *) BrachyPhantomHitAllocator.MallocSingle();
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| 126 | return aHit;
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| 127 | }
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| 128 |
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| 129 | inline void BrachyPhantomHit::operator delete(void *aHit)
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| 130 | {
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| 131 | BrachyPhantomHitAllocator.FreeSingle((BrachyPhantomHit*) aHit);
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| 132 | }
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| 133 | #endif
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| 134 |
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| 135 |
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