source: trunk/geant4/OpenGLQT_exemple/src/glwidget.cpp@ 552

Last change on this file since 552 was 549, checked in by garnier, 18 years ago

r695@mac-90108: laurentgarnier | 2007-07-10 18:18:44 +0200
avec resize

File size: 5.2 KB
RevLine 
[546]1 #include <QtGui>
2 #include <QtOpenGL>
3
4 #include <math.h>
5
6 #include "glwidget.h"
7
8 GLWidget::GLWidget(QWidget *parent)
9 : QGLWidget(parent)
10 {
[549]11 printf("GLWidget::GLWidget \n");
[546]12 object = 0;
13 xRot = 0;
14 yRot = 0;
15 zRot = 0;
16
17 trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
18 trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
[549]19 printf("GLWidget::GLWidget END\n");
[546]20 }
21
22 GLWidget::~GLWidget()
23 {
[549]24 printf("GLWidget::~GLWidget \n");
[546]25 makeCurrent();
26 glDeleteLists(object, 1);
[549]27 printf("GLWidget::~GLWidget END\n");
[546]28 }
29
30 QSize GLWidget::minimumSizeHint() const
31 {
[549]32 printf("GLWidget::minimumSizeHint \n");
[546]33 return QSize(50, 50);
34 }
35
36 QSize GLWidget::sizeHint() const
37 {
[549]38 printf("GLWidget::SizeHint \n");
[546]39 return QSize(400, 400);
40 }
41
[548]42// void GLWidget::setXRotation(int angle)
43// {
44// normalizeAngle(&angle);
45// if (angle != xRot) {
46// xRot = angle;
47// emit xRotationChanged(angle);
48// updateGL();
49// }
50// }
[546]51
[548]52// void GLWidget::setYRotation(int angle)
53// {
54// normalizeAngle(&angle);
55// if (angle != yRot) {
56// yRot = angle;
57// emit yRotationChanged(angle);
58// updateGL();
59// }
60// }
[546]61
[548]62// void GLWidget::setZRotation(int angle)
63// {
64// normalizeAngle(&angle);
65// if (angle != zRot) {
66// zRot = angle;
67// emit zRotationChanged(angle);
68// updateGL();
69// }
70// }
[546]71
72 void GLWidget::initializeGL()
73 {
[549]74 printf("GLWidget::initializeGL \n");
[546]75 qglClearColor(trolltechPurple.dark());
76 object = makeObject();
77 glShadeModel(GL_FLAT);
78 glEnable(GL_DEPTH_TEST);
79 glEnable(GL_CULL_FACE);
[549]80 printf("GLWidget::initializeGL END\n");
[546]81 }
82
83 void GLWidget::paintGL()
84 {
[549]85 printf("GLWidget::paintGL\n");
[546]86 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
87 glLoadIdentity();
88 glTranslated(0.0, 0.0, -10.0);
89 glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
90 glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
91 glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
92 glCallList(object);
[549]93 printf("GLWidget::paintGL END\n");
[546]94 }
95
96 void GLWidget::resizeGL(int width, int height)
97 {
[549]98 printf("GLWidget::resizeGL\n");
[546]99 int side = qMin(width, height);
100 glViewport((width - side) / 2, (height - side) / 2, side, side);
101
102 glMatrixMode(GL_PROJECTION);
103 glLoadIdentity();
104 glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
105 glMatrixMode(GL_MODELVIEW);
[549]106 printf("GLWidget::resizeGL END\n");
[546]107 }
108
[548]109// void GLWidget::mousePressEvent(QMouseEvent *event)
110// {
111// lastPos = event->pos();
112// }
[546]113
[548]114// void GLWidget::mouseMoveEvent(QMouseEvent *event)
115// {
116// int dx = event->x() - lastPos.x();
117// int dy = event->y() - lastPos.y();
[546]118
[548]119// if (event->buttons() & Qt::LeftButton) {
120// setXRotation(xRot + 8 * dy);
121// setYRotation(yRot + 8 * dx);
122// } else if (event->buttons() & Qt::RightButton) {
123// setXRotation(xRot + 8 * dy);
124// setZRotation(zRot + 8 * dx);
125// }
126// lastPos = event->pos();
127// }
[546]128
129 GLuint GLWidget::makeObject()
130 {
131 GLuint list = glGenLists(1);
132 glNewList(list, GL_COMPILE);
133
134 glBegin(GL_QUADS);
135
136 GLdouble x1 = +0.06;
137 GLdouble y1 = -0.14;
138 GLdouble x2 = +0.14;
139 GLdouble y2 = -0.06;
140 GLdouble x3 = +0.08;
141 GLdouble y3 = +0.00;
142 GLdouble x4 = +0.30;
143 GLdouble y4 = +0.22;
144
145 quad(x1, y1, x2, y2, y2, x2, y1, x1);
146 quad(x3, y3, x4, y4, y4, x4, y3, x3);
147
148 extrude(x1, y1, x2, y2);
149 extrude(x2, y2, y2, x2);
150 extrude(y2, x2, y1, x1);
151 extrude(y1, x1, x1, y1);
152 extrude(x3, y3, x4, y4);
153 extrude(x4, y4, y4, x4);
154 extrude(y4, x4, y3, x3);
155
156 const double Pi = 3.14159265358979323846;
157 const int NumSectors = 200;
158
159 for (int i = 0; i < NumSectors; ++i) {
160 double angle1 = (i * 2 * Pi) / NumSectors;
161 GLdouble x5 = 0.30 * sin(angle1);
162 GLdouble y5 = 0.30 * cos(angle1);
163 GLdouble x6 = 0.20 * sin(angle1);
164 GLdouble y6 = 0.20 * cos(angle1);
165
166 double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
167 GLdouble x7 = 0.20 * sin(angle2);
168 GLdouble y7 = 0.20 * cos(angle2);
169 GLdouble x8 = 0.30 * sin(angle2);
170 GLdouble y8 = 0.30 * cos(angle2);
171
172 quad(x5, y5, x6, y6, x7, y7, x8, y8);
173
174 extrude(x6, y6, x7, y7);
175 extrude(x8, y8, x5, y5);
176 }
177
178 glEnd();
179
180 glEndList();
181 return list;
182 }
183
184 void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
185 GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
186 {
187 qglColor(trolltechGreen);
188
189 glVertex3d(x1, y1, -0.05);
190 glVertex3d(x2, y2, -0.05);
191 glVertex3d(x3, y3, -0.05);
192 glVertex3d(x4, y4, -0.05);
193
194 glVertex3d(x4, y4, +0.05);
195 glVertex3d(x3, y3, +0.05);
196 glVertex3d(x2, y2, +0.05);
197 glVertex3d(x1, y1, +0.05);
198 }
199
200 void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
201 {
202 qglColor(trolltechGreen.dark(250 + int(100 * x1)));
203
204 glVertex3d(x1, y1, +0.05);
205 glVertex3d(x2, y2, +0.05);
206 glVertex3d(x2, y2, -0.05);
207 glVertex3d(x1, y1, -0.05);
208 }
209
210 void GLWidget::normalizeAngle(int *angle)
211 {
212 while (*angle < 0)
213 *angle += 360 * 16;
214 while (*angle > 360 * 16)
215 *angle -= 360 * 16;
216 }
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