source: trunk/geant4/visualization/OpenGL/include/G4OpenGLSceneHandler.hh@ 624

Last change on this file since 624 was 593, checked in by garnier, 18 years ago

r627@mac-90108: laurentgarnier | 2007-11-09 07:57:42 +0100
modif dans les includes directives

  • Property svn:mime-type set to text/cpp
File size: 4.2 KB
RevLine 
[529]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[593]27// $Id: G4OpenGLSceneHandler.hh,v 1.23 2007/04/04 16:50:26 allison Exp $
28// GEANT4 tag $Name: geant4-09-00-ref-01 $
[529]29//
30//
31// Andrew Walkden 27th March 1996
32// OpenGL scene handler - base for immediate mode and stored mode classes to
33// inherit from.
34
35#ifdef G4VIS_BUILD_OPENGL_DRIVER
36
37#ifndef G4OPENGLSCENEHANDLER_HH
38#define G4OPENGLSCENEHANDLER_HH
39
40#include "globals.hh"
41#include "G4RotationMatrix.hh"
42
43#include "G4OpenGL.hh"
44
45#include "G4VSceneHandler.hh"
46#include "G4OpenGLViewer.hh"
[593]47#include "G4OpenGLBitMapStore.hh"
48#include <map>
[529]49
[593]50class G4AttHolder;
51
52// Base class for various OpenGLSceneHandler classes.
[529]53class G4OpenGLSceneHandler: public G4VSceneHandler {
54
[593]55 friend class G4OpenGLViewer;
56
[529]57public:
[593]58 virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
59 virtual void EndPrimitives ();
60 virtual void BeginPrimitives2D ();
61 virtual void EndPrimitives2D ();
[529]62 void AddPrimitive (const G4Polyline&);
[593]63 void AddPrimitive (const G4Polymarker&);
[529]64 void AddPrimitive (const G4Text&);
65 void AddPrimitive (const G4Circle&);
66 void AddPrimitive (const G4Square&);
[593]67 void AddPrimitive (const G4Scale&);
[529]68 void AddPrimitive (const G4Polyhedron&);
69 void AddPrimitive (const G4NURBS&);
70
[593]71 void PreAddSolid (const G4Transform3D& objectTransformation,
72 const G4VisAttributes&);
[529]73 void AddSolid (const G4Box&);
74 void AddSolid (const G4Cons&);
75 void AddSolid (const G4Tubs&);
76 void AddSolid (const G4Trd&);
77 void AddSolid (const G4Trap&);
78 void AddSolid (const G4Sphere&);
79 void AddSolid (const G4Para&);
80 void AddSolid (const G4Torus&);
81 void AddSolid (const G4Polycone&);
82 void AddSolid (const G4Polyhedra&);
83 void AddSolid (const G4VSolid&);
84 void AddCompound (const G4VTrajectory&);
85 void AddCompound (const G4VHit&);
86
87protected:
88
89 G4OpenGLSceneHandler (G4VGraphicsSystem& system,
90 G4int id,
91 const G4String& name = "");
92 virtual ~G4OpenGLSceneHandler ();
93
94 const G4Polyhedron* CreateSectionPolyhedron ();
95 const G4Polyhedron* CreateCutawayPolyhedron ();
96
[593]97 GLuint fPickName;
98 std::map<GLuint, G4AttHolder*> fPickMap; // For picking.
99 void ClearAndDestroyAtts(); // Destroys att holders and clears pick map.
100
[529]101private:
102
[593]103 void AddCircleSquare (const G4VMarker&, G4OpenGLBitMapStore::Shape);
[529]104
[593]105 void DrawXYPolygon
106 (G4OpenGLBitMapStore::Shape,
107 G4double size,
108 const G4Point3D& centre,
109 const G4VisAttributes* pApplicableVisAtts);
[529]110 // Draws in world coordinates a polygon in the screen plane knowing
111 // viewpoint direction and up vector.
112
113 static const GLubyte fStippleMaskHashed [128];
[593]114
115 G4bool fProcessingPolymarker;
[529]116};
117
118#include "G4OpenGLSceneHandler.icc"
119
120#endif
121
122#endif
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