source: trunk/geant4/visualization/OpenGL/include/G4OpenGLViewer.hh@ 781

Last change on this file since 781 was 754, checked in by garnier, 18 years ago

corrections pour Qt3 mises sous cvs

  • Property svn:mime-type set to text/cpp
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLViewer.hh,v 1.22 2008/03/10 16:57:04 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Andrew Walkden 27th March 1996
32// OpenGL viewer - opens window, hard copy, etc.
33
34#ifdef G4VIS_BUILD_OPENGL_DRIVER
35
36#ifndef G4OPENGLVIEWER_HH
37#define G4OPENGLVIEWER_HH
38
39#include "G4VViewer.hh"
40#include "G4OpenGL.hh"
41
42class G4OpenGLSceneHandler;
43
44// Base class for various OpenGLView classes.
45class G4OpenGLViewer: virtual public G4VViewer {
46
47 friend class G4OpenGLSceneHandler;
48 friend class G4OpenGLImmediateSceneHandler;
49 friend class G4OpenGLStoredSceneHandler;
50 friend class G4OpenGLFileSceneHandler;
51 friend class G4OpenGLViewerMessenger;
52
53public:
54 void ClearView ();
55
56protected:
57 G4OpenGLViewer (G4OpenGLSceneHandler& scene);
58 virtual ~G4OpenGLViewer ();
59 void SetView ();
60 void HaloingFirstPass ();
61 void HaloingSecondPass ();
62 void HLRFirstPass ();
63 void HLRSecondPass ();
64 void HLRThirdPass ();
65 void InitializeGLView ();
66 void Pick(GLdouble x, GLdouble y);
67 virtual void CreateFontLists () {}
68 virtual void print();
69//////////////////////////////Vectored PostScript production functions///
70 void printBuffer(GLint, GLfloat*);
71 GLfloat* spewPrimitiveEPS (FILE*, GLfloat*);
72 void spewSortedFeedback (FILE*, GLint, GLfloat*);
73 void spewWireframeEPS (FILE*, GLint, GLfloat*, const char*);
74 void print3DcolorVertex(GLint, GLint*, GLfloat*);
75 GLdouble getSceneNearWidth();
76 GLdouble getSceneFarWidth();
77 GLdouble getSceneDepth();
78 G4float pointSize;
79 char print_string[50];
80 G4bool print_colour;
81 G4bool vectored_ps;
82
83 G4OpenGLSceneHandler& fOpenGLSceneHandler;
84 G4Colour background; //the OpenGL clear colour
85 unsigned int WinSize_x, WinSize_y;
86 G4bool
87 transparency_enabled, //is alpha blending enabled?
88 antialiasing_enabled, //is antialiasing enabled?
89 haloing_enabled; //is haloing enabled for wireframe?
90 G4double fStartTime, fEndTime; // Time range (e.g., for trajectory steps).
91 G4double fFadeFactor; // 0: no fade; 1: maximum fade with time within range.
92 G4bool fDisplayHeadTime; // Display head time (fEndTime) in 2D text.
93 G4double fDisplayHeadTimeX, fDisplayHeadTimeY; // 2D screen coords.
94 G4double fDisplayHeadTimeSize; // Screen size.
95 G4double fDisplayHeadTimeRed, fDisplayHeadTimeGreen, fDisplayHeadTimeBlue;
96 G4bool fDisplayLightFront;// Display light front at head time originating at
97 G4double fDisplayLightFrontX, fDisplayLightFrontY, fDisplayLightFrontZ,
98 fDisplayLightFrontT;
99 G4double fDisplayLightFrontRed, fDisplayLightFrontGreen, fDisplayLightFrontBlue;
100};
101
102typedef struct G4OpenGLViewerFeedback3Dcolor {
103 GLfloat x;
104 GLfloat y;
105 GLfloat z;
106 GLfloat red;
107 GLfloat green;
108 GLfloat blue;
109 GLfloat alpha;
110} Feedback3Dcolor;
111
112#endif
113
114#endif
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