source: trunk/geant4/visualization/OpenGL/src/G4OpenGLImmediateQtViewer.cc @ 541

Last change on this file since 541 was 541, checked in by garnier, 17 years ago

r686@mac-90108: laurentgarnier | 2007-07-06 15:07:30 +0200
mise a jour de la visu OpenGl. Ne marche pas encore

  • Property svn:mime-type set to text/cpp
File size: 5.4 KB
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[531]1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
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23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
[533]27// $Id: G4OpenGLImmediateQtViewer.cc,v 1.16 2007/06/25 16:38:13 $
[531]28// GEANT4 tag $Name: geant4-08-02-patch-01 $
29//
[539]30//
[533]31// Class G4OpenGLImmediateQtViewer : a class derived from G4OpenGLQtViewer and
[531]32//                                G4OpenGLImmediateViewer.
33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]35
[533]36#include "G4OpenGLImmediateQtViewer.hh"
[531]37
38#include "G4ios.hh"
39
[533]40G4OpenGLImmediateQtViewer::G4OpenGLImmediateQtViewer
[531]41(G4OpenGLImmediateSceneHandler& sceneHandler,
42 const G4String&  name):
43G4OpenGLViewer (sceneHandler),
[533]44G4OpenGLQtViewer (sceneHandler),
[531]45G4OpenGLImmediateViewer (sceneHandler),
46G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
47
48  if (fViewId < 0) return;  // In case error in base class instantiation.
49}
50
[533]51void G4OpenGLImmediateQtViewer::Initialise () {
[531]52
[541]53  readyToPaint = false;
54
[531]55// ensure a suitable window was found
56
[539]57  printf("G4OpenGLImmediateQtViewer::Initialise () 1\n");
[533]58  CreateGLQtContext ();
[541]59
[539]60  CreateMainWindow (this);
[531]61  CreateFontLists ();
62
63  // If a double buffer context has been forced upon us, ignore the
64  // back buffer for this OpenGLImmediate view.
65  glDrawBuffer (GL_FRONT);
66
67  // clear the buffers and window.
68  ClearView ();
69  FinishView ();
70
71  glDepthFunc (GL_LEQUAL);
72  glDepthMask (GL_TRUE);
[541]73
74  readyToPaint = true;
[531]75}
76
[533]77void G4OpenGLImmediateQtViewer::DrawView () {
[531]78
[539]79  printf("G4OpenGLImmediateQtViewer::DrawView %d %d\n",WinSize_x, WinSize_y);
[531]80  // If a double buffer context has been forced upon us, ignore the
81  // back buffer for this OpenGLImmediate view.
82  glDrawBuffer (GL_FRONT);
83
84  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
85
86  //Make sure current viewer is attached and clean...
[533]87  //Qt version needed
[531]88  //glXMakeCurrent (dpy, win, cx);
89  glViewport (0, 0, WinSize_x, WinSize_y);
[541]90  printf("******************* 1\n");
[531]91
92  if(style!=G4ViewParameters::hlr &&
93     haloing_enabled) {
[541]94  printf("******************* 3\n");
[531]95
96    HaloingFirstPass ();
[541]97  printf("******************* 4\n");
[531]98    NeedKernelVisit ();
[541]99  printf("******************* 5\n");
[531]100    ProcessView ();
[541]101  printf("******************* 6\n");
[531]102    glFlush ();
[541]103  printf("******************* 7\n");
[531]104
105    HaloingSecondPass ();
[541]106  printf("******************* 8\n");
[531]107
108  }
109
110  NeedKernelVisit ();  // Always need to visit G4 kernel.
[541]111  printf("******************* 9\n");
[531]112  ProcessView ();
[541]113  printf("******************* 10\n");
[531]114  FinishView ();
[541]115  printf("G4OpenGLImmediateQtViewer::DrawView %d %d   terminé\n",WinSize_x, WinSize_y);
[531]116
117}
118
[539]119
[531]120//////////////////////////////////////////////////////////////////////////////
[533]121void G4OpenGLImmediateQtViewer::FinishView (
[531]122)
123//////////////////////////////////////////////////////////////////////////////
124//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
125{
[539]126  printf("G4OpenGLImmediateQtViewer::FinishView \n");
[536]127  //    if(!fHDC) return;
[531]128
129  glFlush ();
130
131  // Empty the Windows message queue :
[536]132//   MSG event;
133//   while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
134//     ::TranslateMessage(&event);
135//     ::DispatchMessage (&event);
136//   }
[531]137}
138
[539]139
140void G4OpenGLImmediateQtViewer::resizeGL(
141 int width
142,int height)
143{
144  printf("G4OpenGLImmediateQtViewer::resizeGL \n");
145  int side = qMin(width, height);
146  glViewport((width - side) / 2, (height - side) / 2, side, side);
147  glMatrixMode(GL_PROJECTION);
148  glLoadIdentity();
149  glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
150  glMatrixMode(GL_MODELVIEW);
[541]151  printf("G4OpenGLImmediateQtViewer::resizeGL terminé \n");
[539]152}
153
154void G4OpenGLImmediateQtViewer::paintGL()
155 {
156  printf("G4OpenGLImmediateQtViewer::paintGL \n");
[541]157  if (!readyToPaint)
158    return;
159
160  WinSize_x = (G4int) width();
161  WinSize_y = (G4int) height();
162
163  glViewport (0, 0, width(), height());
164
165  ClearView ();
166  DrawView ();
167
[539]168  // FIXME
[540]169  //  FinishView();
[539]170  //  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
171  //  glLoadIdentity();
172  //  glTranslated(0.0, 0.0, -10.0);
173 }
[531]174#endif
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