source: trunk/geant4/visualization/OpenGL/src/G4OpenGLStoredQtViewer.cc@ 646

Last change on this file since 646 was 635, checked in by garnier, 18 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4OpenGLStoredQtViewer.cc,v 1.6 2007/11/15 18:24:28 lgarnier Exp $
28// GEANT4 tag $Name: $
29//
30//
31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
32// G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
35
36#define GEANT4_QT_DEBUG
37
38#include "G4OpenGLStoredQtViewer.hh"
39#include "G4VisManager.hh"
40
41#include "G4ios.hh"
42
43//#include <qmouseevent.h>
44#include <qevent.h> // include <qcontextmenuevent.h>
45
46G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
47(G4OpenGLStoredSceneHandler& sceneHandler,
48 const G4String& name):
49 G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
50 G4OpenGLViewer (sceneHandler),
51 G4OpenGLQtViewer (sceneHandler),
52 G4OpenGLStoredViewer (sceneHandler),
53 QGLWidget() // FIXME : gerer le pb du parent !
54 {
55 nbPaint =0;
56 hasToRepaint =false;
57 if (fViewId < 0) return; // In case error in base class instantiation.
58}
59
60G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
61#ifdef GEANT4_QT_DEBUG
62 printf("GLWidget::~GLWidget \n");
63#endif
64 makeCurrent();
65 // this is connect to the Dialog for deleting it properly
66 // when close event.
67 // ((QDialog*)window())->reject();
68#ifdef GEANT4_QT_DEBUG
69 printf("GLWidget::~GLWidget END\n");
70#endif
71}
72
73void G4OpenGLStoredQtViewer::Initialise() {
74#ifdef GEANT4_QT_DEBUG
75 printf("GLWidget::Initialise \n");
76#endif
77 readyToPaint = false;
78 CreateGLQtContext ();
79#ifdef GEANT4_QT_DEBUG
80 printf("G4OpenGLStoredQtViewer::Initialise () 2\n");
81#endif
82 CreateMainWindow (this);
83#ifdef GEANT4_QT_DEBUG
84 printf("G4OpenGLStoredQtViewer::Initialise () 3\n");
85#endif
86 CreateFontLists (); // FIXME Does nothing!
87
88#ifdef GEANT4_QT_DEBUG
89 printf("readyToPaint = true \n");
90#endif
91 readyToPaint = true;
92
93 // First Draw
94 SetView();
95#ifdef GEANT4_QT_DEBUG
96 printf(" ClearView\n");
97#endif
98 ClearView (); //ok, put the background correct
99 ShowView();
100 FinishView();
101}
102
103void G4OpenGLStoredQtViewer::initializeGL () {
104
105 InitializeGLView ();
106
107#ifdef GEANT4_QT_DEBUG
108 printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
109#endif
110
111 // clear the buffers and window.
112 ClearView ();
113 // printf("G4OpenGLStoredQtViewer::InitialiseGL () 2\n");
114 FinishView ();
115
116 glDepthFunc (GL_LEQUAL);
117 glDepthMask (GL_TRUE);
118
119 hasToRepaint =true;
120
121#ifdef GEANT4_QT_DEBUG
122 printf("G4OpenGLStoredQtViewer::InitialiseGL -------------------------------------------------------------------------------------\n");
123#endif
124}
125
126
127void G4OpenGLStoredQtViewer::DrawView () {
128
129#ifdef GEANT4_QT_DEBUG
130 printf("G4OpenGLStoredQtViewer::DrawView %d %d VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",WinSize_x, WinSize_y);
131#endif
132 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
133
134 //Make sure current viewer is attached and clean...
135 //Qt version needed
136 glViewport (0, 0, WinSize_x, WinSize_y);
137
138 //See if things have changed from last time and remake if necessary...
139 // The fNeedKernelVisit flag might have been set by the user in
140 // /vis/viewer/rebuild, but if not, make decision and set flag only
141 // if necessary...
142 if (!fNeedKernelVisit)
143
144 if (!fNeedKernelVisit) KernelVisitDecision ();
145
146 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
147 ProcessView ();
148
149
150 if(style!=G4ViewParameters::hlr &&
151 haloing_enabled) {
152#ifdef GEANT4_QT_DEBUG
153 printf("G4OpenGLStoredQtViewer::DrawView DANS LE IF\n");
154#endif
155
156 HaloingFirstPass ();
157 DrawDisplayLists ();
158 glFlush ();
159
160 HaloingSecondPass ();
161
162 DrawDisplayLists ();
163 FinishView ();
164
165 } else {
166#ifdef GEANT4_QT_DEBUG
167 printf("*************************** CASE 1 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
168#endif
169
170 // If kernel visit was needed, drawing and FinishView will already
171 // have been done, so...
172 if (!kernelVisitWasNeeded) {
173#ifdef GEANT4_QT_DEBUG
174 printf("*************************** CASE 2 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
175#endif
176 DrawDisplayLists ();
177 FinishView ();
178 } else {
179#ifdef GEANT4_QT_DEBUG
180 printf("*************************** CASE 3 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
181#endif
182 // However, union cutaways are implemented in DrawDisplayLists, so make
183 // an extra pass...
184 if (fVP.IsCutaway() &&
185 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
186 ClearView();
187 DrawDisplayLists ();
188 FinishView ();
189#ifdef GEANT4_QT_DEBUG
190 printf("*************************** CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
191#endif
192 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
193 DrawDisplayLists ();
194 FinishView ();
195 }
196 }
197 }
198
199#ifdef GEANT4_QT_DEBUG
200 printf("G4OpenGLStoredQtViewer::DrawView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",WinSize_x, WinSize_y);
201#endif
202 hasToRepaint =true;
203}
204
205
206//////////////////////////////////////////////////////////////////////////////
207void G4OpenGLStoredQtViewer::FinishView (
208)
209//////////////////////////////////////////////////////////////////////////////
210//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
211{
212#ifdef GEANT4_QT_DEBUG
213 printf("G4OpenGLStoredQtViewer::FinishView VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
214#endif
215
216 glFlush ();
217 swapBuffers ();
218#ifdef GEANT4_QT_DEBUG
219 printf("G4OpenGLStoredQtViewer::FinishView ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
220#endif
221
222}
223
224
225/**
226 - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
227 */
228void G4OpenGLStoredQtViewer::resizeGL(
229 int aWidth
230,int aHeight)
231{
232 glViewport(0, 0, aWidth, aHeight);
233 glMatrixMode(GL_PROJECTION);
234 glMatrixMode(GL_MODELVIEW);
235
236 if (((WinSize_x != (G4int)aWidth)) || (WinSize_y != (G4int) aHeight)) {
237 hasToRepaint =true;
238 }
239 WinSize_x = (G4int) aWidth;
240 WinSize_y = (G4int) aHeight;
241
242#ifdef GEANT4_QT_DEBUG
243 printf("G4OpenGLStoredQtViewer::resizeGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ %d %d=%d %d=%d\n",hasToRepaint,width(),aWidth,height(),aHeight);
244#endif
245}
246
247
248
249void G4OpenGLStoredQtViewer::paintGL()
250 {
251 if (!readyToPaint) {
252#ifdef GEANT4_QT_DEBUG
253 printf("G4OpenGLStoredQtViewer::paintGL ============ Not ready %d\n",readyToPaint);
254#endif
255 readyToPaint= true;
256 return;
257 }
258 // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
259 // WHEN CLICK ON THE FRAME FOR EXAMPLE
260 // EXECEPT WHEN MOUSE MOVE EVENT
261 if ( !hasToRepaint) {
262 if (((WinSize_x == (G4int)width())) &&(WinSize_y == (G4int) height())) {
263#ifdef GEANT4_QT_DEBUG
264 printf("G4OpenGLStoredQtViewer::paintGL ============ Dont repaint\n");
265#endif
266 return;
267 }
268 }
269 nbPaint++;
270#ifdef GEANT4_QT_DEBUG
271 printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV %d ready %d\n",nbPaint,readyToPaint);
272#endif
273 WinSize_x = (G4int) width();
274 WinSize_y = (G4int) height();
275
276 glViewport (0, 0, width(), height());
277 // glLoadIdentity();
278
279
280 SetView();
281
282// // printf("before ClearView\n");
283#ifdef GEANT4_QT_DEBUG
284 printf(" ClearView\n");
285#endif
286
287 ClearView (); //ok, put the background correct
288 DrawView();
289
290 hasToRepaint =false;
291
292#ifdef GEANT4_QT_DEBUG
293 printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ %d ready %d\n",nbPaint,readyToPaint);
294#endif
295 }
296
297void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
298{
299#ifdef GEANT4_QT_DEBUG
300 printf("G4OpenGLStoredQtViewer::mousePressEvent\n");
301#endif
302 G4MousePressEvent(event->pos());
303}
304
305void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
306{
307#if QT_VERSION < 0x040000
308 G4MouseMoveEvent(event->x(),event->y(),event->state());
309#else
310 G4MouseMoveEvent(event->x(),event->y(),event->buttons());
311#endif
312 // DrawView();
313}
314
315
316void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
317{
318#ifdef GEANT4_QT_DEBUG
319 printf("G4OpenGLStoredQtViewer::contextMenuEvent\n");
320#endif
321 manageContextMenuEvent(e);
322}
323
324void G4OpenGLStoredQtViewer::updateQWidget() {
325 hasToRepaint= true;
326 updateGL();
327 hasToRepaint= false;
328}
329
330#endif
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