source: trunk/source/event/include/G4SingleParticleSource.hh @ 1202

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24// ********************************************************************
25//
26
27///////////////////////////////////////////////////////////////////////////////
28//
29// MODULE:        G4SingleParticleSource.hh
30//
31// Version:      1.0
32// Date:         5/02/04
33// Author:       Fan Lei
34// Organisation: QinetiQ ltd.
35// Customer:     ESA/ESTEC
36//
37///////////////////////////////////////////////////////////////////////////////
38//
39// CHANGE HISTORY
40// --------------
41//
42// Version 1.0, 05/02/2004, Fan Lei, Created.
43//      Based on the G4GeneralParticleSource class in Geant4 v6.0
44//
45///////////////////////////////////////////////////////////////////////////////
46//
47// Class Description:
48//
49// The Single Particle Source is designed to extend the functionality of the
50// G4ParticleGun class. It is designed to allow specification of input
51// particles in terms of position, direction (or angular) and energy
52// distributions.  It is used by the General Particle source class
53// and it is derived from G4VPrimaryGenerator.
54//
55///////////////////////////////////////////////////////////////////////////////
56//
57// MEMBER FUNCTIONS
58// ----------------
59//
60// G4SingleParticleSource ()
61//    Constructor: Initializes variables and instantiates the
62//                 Messenger and Navigator classes
63//
64// ~G4SingleParticleSource ()
65//    Destructor:  deletes Messenger and prints out run information.
66//
67// void GeneratePrimaryVertex(G4Event *evt)
68//    Generate the particles initial parameters.
69//
70//  G4SPSPosDistribution* GetPosDist()
71//    Return a pointer to the position distribution generator
72//
73//  G4SPSAngDistribution* GetAngDist()
74//    Return a pointer to the angular distribution generator
75//
76//  G4SPSEneDistribution* GetEneDist()
77//     Return a pointer to the energy distribution generator
78//
79//  G4SPSRandomGenerator* GetBiasRndm() {return biasRndm;};
80//     Return a pointer to the biased random number generator
81//
82//  void SetVerbosity(G4int);
83//     Set the verbosity level.
84//
85//  void SetParticleDefinition ();
86//  G4ParticleDefinition * GetParticleDefinition ()
87//     Get/Set the particle definition of the primary track
88//
89//  void SetParticleCharge(G4double aCharge)
90//     set the charge state of the primary track
91//
92//  inline void SetParticlePolarization (G4ThreeVector aVal)
93//  inline G4ThreeVector GetParticlePolarization ()
94//     Set/Get the polarization state of the primary track
95//
96//  inline void SetParticleTime(G4double aTime)  { particle_time = aTime; };
97//  inline G4double GetParticleTime()  { return particle_time; };
98//     Set/Get the Time.
99//
100//  inline void SetNumberOfParticles(G4int i)
101//  inline G4int GetNumberOfParticles()
102//     set/get the number of particles to be generated in the primary track
103//
104//  inline G4ThreeVector GetParticlePosition() 
105//  inline G4ThreeVector GetParticleMomentumDirection() 
106//  inline G4double GetParticleEnergy() 
107//     get the position, direction, and energy of the current particle
108//
109///////////////////////////////////////////////////////////////////////////////
110//
111#ifndef G4SingleParticleSource_h
112#define G4SingleParticleSource_h 1
113
114#include "G4VPrimaryGenerator.hh"
115#include "G4ParticleMomentum.hh"
116#include "G4ParticleDefinition.hh"
117//
118#include "G4SPSPosDistribution.hh"
119#include "G4SPSAngDistribution.hh"
120#include "G4SPSEneDistribution.hh"
121#include "G4SPSRandomGenerator.hh"
122
123class G4SingleParticleSource : public G4VPrimaryGenerator
124{
125public:
126  G4SingleParticleSource (); 
127  ~G4SingleParticleSource ();
128  void GeneratePrimaryVertex(G4Event *evt);
129  //
130  G4SPSPosDistribution* GetPosDist() {return posGenerator;};
131  G4SPSAngDistribution* GetAngDist() {return angGenerator;};
132  G4SPSEneDistribution* GetEneDist() {return eneGenerator;};
133  G4SPSRandomGenerator* GetBiasRndm() {return biasRndm;};
134
135  // Set the verbosity level.
136  void SetVerbosity(G4int);
137
138  // Set the particle species
139  void SetParticleDefinition (G4ParticleDefinition * aParticleDefinition);
140  inline G4ParticleDefinition * GetParticleDefinition () { return particle_definition;} ;
141
142  inline void SetParticleCharge(G4double aCharge) { particle_charge = aCharge; } ;
143
144  // Set polarization
145  inline void SetParticlePolarization (G4ThreeVector aVal) {particle_polarization = aVal;};
146  inline G4ThreeVector GetParticlePolarization ()  {return particle_polarization;};
147
148  // Set Time.
149  inline void SetParticleTime(G4double aTime)  { particle_time = aTime; };
150  inline G4double GetParticleTime()  { return particle_time; };
151
152  inline void SetNumberOfParticles(G4int i)  { NumberOfParticlesToBeGenerated = i; };
153  //
154  inline G4int GetNumberOfParticles() { return NumberOfParticlesToBeGenerated; };
155  inline G4ThreeVector GetParticlePosition()  { return particle_position;};
156  inline G4ThreeVector GetParticleMomentumDirection()  { return particle_momentum_direction;};
157  inline G4double GetParticleEnergy()  {return particle_energy;};
158
159private:
160
161  G4SPSPosDistribution* posGenerator;
162  G4SPSAngDistribution* angGenerator;
163  G4SPSEneDistribution* eneGenerator;
164  G4SPSRandomGenerator* biasRndm;
165  //
166  // Other particle properties
167  G4int                  NumberOfParticlesToBeGenerated;
168  G4ParticleDefinition * particle_definition;
169  G4ParticleMomentum     particle_momentum_direction;
170  G4double               particle_energy;
171  G4double               particle_charge;
172  G4ThreeVector          particle_position;
173  G4double               particle_time;
174  G4ThreeVector          particle_polarization;
175  G4double               particle_weight;
176
177  // Verbosity
178  G4int verbosityLevel;
179
180};
181
182
183#endif
184
185
186
187
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