source: trunk/source/geometry/management/src/G4VSolid.cc@ 1347

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[831]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[1340]27// $Id: G4VSolid.cc,v 1.40 2010/10/19 15:19:37 gcosmo Exp $
28// GEANT4 tag $Name: geommng-V09-03-05 $
[831]29//
30// class G4VSolid
31//
32// Implementation for solid base class
33//
34// History:
35//
36// 06.12.02 V.Grichine, restored original conditions in ClipPolygon()
37// 10.05.02 V.Grichine, ClipPolygon(): clip only other axis and limited voxels
38// 15.04.02 V.Grichine, bug fixed in ClipPolygon(): clip only one axis
39// 13.03.02 V.Grichine, cosmetics of voxel limit functions
40// 15.11.00 D.Williams, V.Grichine, fix in CalculateClippedPolygonExtent()
41// 10.07.95 P.Kent, Added == operator, solid Store entry
42// 30.06.95 P.Kent, Created.
43// --------------------------------------------------------------------
44
45#include "G4VSolid.hh"
46#include "G4SolidStore.hh"
47#include "globals.hh"
48#include "Randomize.hh"
49#include "G4GeometryTolerance.hh"
50
51#include "G4VoxelLimits.hh"
52#include "G4AffineTransform.hh"
53#include "G4VisExtent.hh"
54
55//////////////////////////////////////////////////////////////////////////
56//
57// Constructor
58// - Copies name
59// - Add ourselves to solid Store
60
61G4VSolid::G4VSolid(const G4String& name)
62 : fshapeName(name)
63{
64 kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
65
66 // Register to store
67 //
68 G4SolidStore::GetInstance()->Register(this);
69}
70
71//////////////////////////////////////////////////////////////////////////
72//
[921]73// Copy constructor
[831]74//
75
76G4VSolid::G4VSolid(const G4VSolid& rhs)
77 : kCarTolerance(rhs.kCarTolerance), fshapeName(rhs.fshapeName)
78{
79 // Register to store
80 //
81 G4SolidStore::GetInstance()->Register(this);
82}
83
84//////////////////////////////////////////////////////////////////////////
85//
86// Fake default constructor - sets only member data and allocates memory
87// for usage restricted to object persistency.
88//
89G4VSolid::G4VSolid( __void__& )
90 : fshapeName("")
91{
92 // Register to store
93 //
94 G4SolidStore::GetInstance()->Register(this);
95}
96
97//////////////////////////////////////////////////////////////////////////
98//
99// Destructor (virtual)
100// - Remove ourselves from solid Store
101
102G4VSolid::~G4VSolid()
103{
104 G4SolidStore::GetInstance()->DeRegister(this);
105}
106
107//////////////////////////////////////////////////////////////////////////
108//
109// Assignment operator
110
111G4VSolid& G4VSolid::operator = (const G4VSolid& rhs)
112{
113 // Check assignment to self
114 //
115 if (this == &rhs) { return *this; }
116
117 // Copy data
118 //
119 kCarTolerance = rhs.kCarTolerance;
120 fshapeName = rhs.fshapeName;
121
122 return *this;
123}
124
125//////////////////////////////////////////////////////////////////////////
126//
127// Streaming operator dumping solid contents
128
129std::ostream& operator<< ( std::ostream& os, const G4VSolid& e )
130{
131 return e.StreamInfo(os);
132}
133
134//////////////////////////////////////////////////////////////////////////
135//
136// Throw exception if ComputeDimensions called for illegal derived class
137
138void G4VSolid::ComputeDimensions(G4VPVParameterisation*,
139 const G4int,
140 const G4VPhysicalVolume*)
141{
142 G4cerr << "ERROR - Illegal call to G4VSolid::ComputeDimensions()" << G4endl
143 << " Method not overloaded by derived class !" << G4endl;
144 G4Exception("G4VSolid::ComputeDimensions()", "NotApplicable",
145 FatalException, "Illegal call to case class.");
146}
147
148//////////////////////////////////////////////////////////////////////////
149//
150// Throw exception (warning) for solids not implementing the method
151
152G4ThreeVector G4VSolid::GetPointOnSurface() const
153{
154 G4cerr << "WARNING - G4VSolid::GetPointOnSurface()" << G4endl
155 << " Not implemented for solid: "
156 << this->GetEntityType() << " !" << G4endl;
157 G4Exception("G4VSolid::GetPointOnSurface()", "NotImplemented",
158 JustWarning, "Not implemented for this solid ! Returning origin.");
159 return G4ThreeVector(0,0,0);
160}
161
[1340]162//////////////////////////////////////////////////////////////////////////
163//
164// Dummy implementations ...
165
166const G4VSolid* G4VSolid::GetConstituentSolid(G4int) const
167{ return 0; }
168
169G4VSolid* G4VSolid::GetConstituentSolid(G4int)
170{ return 0; }
171
172const G4DisplacedSolid* G4VSolid::GetDisplacedSolidPtr() const
173{ return 0; }
174
175G4DisplacedSolid* G4VSolid::GetDisplacedSolidPtr()
176{ return 0; }
177
178////////////////////////////////////////////////////////////////
179//
180// Returns an estimation of the solid volume in internal units.
181// The number of statistics and error accuracy is fixed.
182// This method may be overloaded by derived classes to compute the
183// exact geometrical quantity for solids where this is possible.
184// or anyway to cache the computed value.
185// This implementation does NOT cache the computed value.
186
187G4double G4VSolid::GetCubicVolume()
188{
189 G4int cubVolStatistics = 1000000;
190 G4double cubVolEpsilon = 0.001;
191 return EstimateCubicVolume(cubVolStatistics, cubVolEpsilon);
192}
193
194////////////////////////////////////////////////////////////////
195//
196// Calculate cubic volume based on Inside() method.
197// Accuracy is limited by the second argument or the statistics
198// expressed by the first argument.
199// Implementation is courtesy of Vasiliki Despoina Mitsou,
200// University of Athens.
201
202G4double G4VSolid::EstimateCubicVolume(G4int nStat, G4double epsilon) const
203{
204 G4int iInside=0;
205 G4double px,py,pz,minX,maxX,minY,maxY,minZ,maxZ,volume;
206 G4bool yesno;
207 G4ThreeVector p;
208 EInside in;
209
210 // values needed for CalculateExtent signature
211
212 G4VoxelLimits limit; // Unlimited
213 G4AffineTransform origin;
214
215 // min max extents of pSolid along X,Y,Z
216
217 yesno = this->CalculateExtent(kXAxis,limit,origin,minX,maxX);
218 yesno = this->CalculateExtent(kYAxis,limit,origin,minY,maxY);
219 yesno = this->CalculateExtent(kZAxis,limit,origin,minZ,maxZ);
220
221 // limits
222
223 if(nStat < 100) nStat = 100;
224 if(epsilon > 0.01) epsilon = 0.01;
225
226 for(G4int i = 0; i < nStat; i++ )
227 {
228 px = minX+(maxX-minX)*G4UniformRand();
229 py = minY+(maxY-minY)*G4UniformRand();
230 pz = minZ+(maxZ-minZ)*G4UniformRand();
231 p = G4ThreeVector(px,py,pz);
232 in = this->Inside(p);
233 if(in != kOutside) iInside++;
234 }
235 volume = (maxX-minX)*(maxY-minY)*(maxZ-minZ)*iInside/nStat;
236 return volume;
237}
238
239////////////////////////////////////////////////////////////////
240//
241// Returns an estimation of the solid surface area in internal units.
242// The number of statistics and error accuracy is fixed.
243// This method may be overloaded by derived classes to compute the
244// exact geometrical quantity for solids where this is possible.
245// or anyway to cache the computed value.
246// This implementation does NOT cache the computed value.
247
248G4double G4VSolid::GetSurfaceArea()
249{
250 G4int stat = 1000000;
251 G4double ell = -1.;
252 return EstimateSurfaceArea(stat,ell);
253}
254
255////////////////////////////////////////////////////////////////
256//
257// Estimate surface area based on Inside(), DistanceToIn(), and
258// DistanceToOut() methods. Accuracy is limited by the statistics
259// defined by the first argument. Implemented by Mikhail Kosov.
260
261G4double G4VSolid::EstimateSurfaceArea(G4int nStat, G4double ell) const
262{
263 G4int inside=0;
264 G4double px,py,pz,minX,maxX,minY,maxY,minZ,maxZ,surf;
265 G4bool yesno;
266 G4ThreeVector p;
267 EInside in;
268
269 // values needed for CalculateExtent signature
270
271 G4VoxelLimits limit; // Unlimited
272 G4AffineTransform origin;
273
274 // min max extents of pSolid along X,Y,Z
275
276 yesno = this->CalculateExtent(kXAxis,limit,origin,minX,maxX);
277 yesno = this->CalculateExtent(kYAxis,limit,origin,minY,maxY);
278 yesno = this->CalculateExtent(kZAxis,limit,origin,minZ,maxZ);
279
280 // limits
281
282 if(nStat < 100) { nStat = 100; }
283
284 G4double dX=maxX-minX;
285 G4double dY=maxY-minY;
286 G4double dZ=maxZ-minZ;
287 if(ell<=0.) // Automatic definition of skin thickness
288 {
289 G4double minval=dX;
290 if(dY<dX) { minval=dY; }
291 if(dZ<minval) { minval=dZ; }
292 ell=.01*minval;
293 }
294
295 G4double dd=2*ell;
296 minX-=ell; minY-=ell; minZ-=ell; dX+=dd; dY+=dd; dZ+=dd;
297
298 for(G4int i = 0; i < nStat; i++ )
299 {
300 px = minX+dX*G4UniformRand();
301 py = minY+dY*G4UniformRand();
302 pz = minZ+dZ*G4UniformRand();
303 p = G4ThreeVector(px,py,pz);
304 in = this->Inside(p);
305 if(in != kOutside)
306 {
307 if (DistanceToOut(p)<ell) { inside++; }
308 }
309 else if(DistanceToIn(p)<ell) { inside++; }
310 }
311 // @@ The conformal correction can be upgraded
312 surf = dX*dY*dZ*inside/dd/nStat;
313 return surf;
314}
315
[831]316///////////////////////////////////////////////////////////////////////////
317//
[1340]318// Returns a pointer of a dynamically allocated copy of the solid.
319// Returns NULL pointer with warning in case the concrete solid does not
320// implement this method. The caller has responsibility for ownership.
321//
322
323G4VSolid* G4VSolid::Clone() const
324{
325 G4String ErrMessage = "Clone() method not implemented for type: "
326 + GetEntityType() + "! Returning NULL pointer!";
327 G4Exception("G4VSolid::Clone()", "NotImplemented",
328 JustWarning, ErrMessage);
329 return 0;
330}
331
332///////////////////////////////////////////////////////////////////////////
333//
[831]334// Calculate the maximum and minimum extents of the polygon described
335// by the vertices: pSectionIndex->pSectionIndex+1->
336// pSectionIndex+2->pSectionIndex+3->pSectionIndex
337// in the List pVertices
338//
339// If the minimum is <pMin pMin is set to the new minimum
340// If the maximum is >pMax pMax is set to the new maximum
341//
342// No modifications are made to pVertices
343//
344
345void G4VSolid::ClipCrossSection( G4ThreeVectorList* pVertices,
346 const G4int pSectionIndex,
347 const G4VoxelLimits& pVoxelLimit,
348 const EAxis pAxis,
349 G4double& pMin, G4double& pMax) const
350{
351
352 G4ThreeVectorList polygon;
[921]353 polygon.reserve(4);
[831]354 polygon.push_back((*pVertices)[pSectionIndex]);
355 polygon.push_back((*pVertices)[pSectionIndex+1]);
356 polygon.push_back((*pVertices)[pSectionIndex+2]);
357 polygon.push_back((*pVertices)[pSectionIndex+3]);
358 // G4cout<<"ClipCrossSection: 0-1-2-3"<<G4endl;
359 CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
360 return;
361}
362
363//////////////////////////////////////////////////////////////////////////////////
364//
365// Calculate the maximum and minimum extents of the polygons
366// joining the CrossSections at pSectionIndex->pSectionIndex+3 and
367// pSectionIndex+4->pSectionIndex7
368//
369// in the List pVertices, within the boundaries of the voxel limits pVoxelLimit
370//
371// If the minimum is <pMin pMin is set to the new minimum
372// If the maximum is >pMax pMax is set to the new maximum
373//
374// No modifications are made to pVertices
375
376void G4VSolid::ClipBetweenSections( G4ThreeVectorList* pVertices,
377 const G4int pSectionIndex,
378 const G4VoxelLimits& pVoxelLimit,
379 const EAxis pAxis,
380 G4double& pMin, G4double& pMax) const
381{
382 G4ThreeVectorList polygon;
[921]383 polygon.reserve(4);
[831]384 polygon.push_back((*pVertices)[pSectionIndex]);
385 polygon.push_back((*pVertices)[pSectionIndex+4]);
386 polygon.push_back((*pVertices)[pSectionIndex+5]);
387 polygon.push_back((*pVertices)[pSectionIndex+1]);
388 // G4cout<<"ClipBetweenSections: 0-4-5-1"<<G4endl;
389 CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
390 polygon.clear();
391
392 polygon.push_back((*pVertices)[pSectionIndex+1]);
393 polygon.push_back((*pVertices)[pSectionIndex+5]);
394 polygon.push_back((*pVertices)[pSectionIndex+6]);
395 polygon.push_back((*pVertices)[pSectionIndex+2]);
396 // G4cout<<"ClipBetweenSections: 1-5-6-2"<<G4endl;
397 CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
398 polygon.clear();
399
400 polygon.push_back((*pVertices)[pSectionIndex+2]);
401 polygon.push_back((*pVertices)[pSectionIndex+6]);
402 polygon.push_back((*pVertices)[pSectionIndex+7]);
403 polygon.push_back((*pVertices)[pSectionIndex+3]);
404 // G4cout<<"ClipBetweenSections: 2-6-7-3"<<G4endl;
405 CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
406 polygon.clear();
407
408 polygon.push_back((*pVertices)[pSectionIndex+3]);
409 polygon.push_back((*pVertices)[pSectionIndex+7]);
410 polygon.push_back((*pVertices)[pSectionIndex+4]);
411 polygon.push_back((*pVertices)[pSectionIndex]);
412 // G4cout<<"ClipBetweenSections: 3-7-4-0"<<G4endl;
413 CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
414 return;
415}
416
417
418///////////////////////////////////////////////////////////////////////////////
419//
420// Calculate the maximum and minimum extents of the convex polygon pPolygon
421// along the axis pAxis, within the limits pVoxelLimit
422//
423
424void
425G4VSolid::CalculateClippedPolygonExtent(G4ThreeVectorList& pPolygon,
426 const G4VoxelLimits& pVoxelLimit,
427 const EAxis pAxis,
428 G4double& pMin,
429 G4double& pMax) const
430{
431 G4int noLeft,i;
432 G4double component;
433 /*
434 G4cout<<G4endl;
435 for(i = 0 ; i < pPolygon.size() ; i++ )
436 {
437 G4cout << i << "\t"
438 << "p.x = " << pPolygon[i].operator()(pAxis) << "\t"
439 // << "p.y = " << pPolygon[i].y() << "\t"
440 // << "p.z = " << pPolygon[i].z() << "\t"
441 << G4endl;
442 }
443 G4cout<<G4endl;
444 */
445 ClipPolygon(pPolygon,pVoxelLimit,pAxis);
446 noLeft = pPolygon.size();
447
448 if ( noLeft )
449 {
450 // G4cout<<G4endl;
451 for (i=0;i<noLeft;i++)
452 {
453 component = pPolygon[i].operator()(pAxis);
454 // G4cout <<i<<"\t"<<component<<G4endl;
455
456 if (component < pMin)
457 {
458 // G4cout <<i<<"\t"<<"Pmin = "<<component<<G4endl;
459 pMin = component;
460 }
461 if (component > pMax)
462 {
463 // G4cout <<i<<"\t"<<"PMax = "<<component<<G4endl;
464 pMax = component;
465 }
466 }
467 // G4cout<<G4endl;
468 }
469 // G4cout<<"pMin = "<<pMin<<"\t"<<"pMax = "<<pMax<<G4endl;
470}
471
472/////////////////////////////////////////////////////////////////////////////
473//
474// Clip the convex polygon described by the vertices at
475// pSectionIndex ->pSectionIndex+3 within pVertices to the limits pVoxelLimit
476//
477// Set pMin to the smallest
478//
479// Calculate the extent of the polygon along pAxis, when clipped to the
480// limits pVoxelLimit. If the polygon exists after clippin, set pMin to
481// the polygon's minimum extent along the axis if <pMin, and set pMax to
482// the polygon's maximum extent along the axis if >pMax.
483//
484// The polygon is described by a set of vectors, where each vector represents
485// a vertex, so that the polygon is described by the vertex sequence:
486// 0th->1st 1st->2nd 2nd->... nth->0th
487//
488// Modifications to the polygon are made
489//
490// NOTE: Execessive copying during clipping
491
492void G4VSolid::ClipPolygon( G4ThreeVectorList& pPolygon,
493 const G4VoxelLimits& pVoxelLimit,
494 const EAxis ) const
495{
496 G4ThreeVectorList outputPolygon;
497
498 if ( pVoxelLimit.IsLimited() )
499 {
500 if (pVoxelLimit.IsXLimited() ) // && pAxis != kXAxis)
501 {
502 G4VoxelLimits simpleLimit1;
503 simpleLimit1.AddLimit(kXAxis,pVoxelLimit.GetMinXExtent(),kInfinity);
504 // G4cout<<"MinXExtent()"<<G4endl;
505 ClipPolygonToSimpleLimits(pPolygon,outputPolygon,simpleLimit1);
506
507 pPolygon.clear();
508
509 if ( !outputPolygon.size() ) return;
510
511 G4VoxelLimits simpleLimit2;
512 // G4cout<<"MaxXExtent()"<<G4endl;
513 simpleLimit2.AddLimit(kXAxis,-kInfinity,pVoxelLimit.GetMaxXExtent());
514 ClipPolygonToSimpleLimits(outputPolygon,pPolygon,simpleLimit2);
515
516 if ( !pPolygon.size() ) return;
517 else outputPolygon.clear();
518 }
519 if ( pVoxelLimit.IsYLimited() ) // && pAxis != kYAxis)
520 {
521 G4VoxelLimits simpleLimit1;
522 simpleLimit1.AddLimit(kYAxis,pVoxelLimit.GetMinYExtent(),kInfinity);
523 ClipPolygonToSimpleLimits(pPolygon,outputPolygon,simpleLimit1);
524
525 // Must always clear pPolygon - for clip to simpleLimit2 and in case of
526 // early exit
527
528 pPolygon.clear();
529
530 if ( !outputPolygon.size() ) return;
531
532 G4VoxelLimits simpleLimit2;
533 simpleLimit2.AddLimit(kYAxis,-kInfinity,pVoxelLimit.GetMaxYExtent());
534 ClipPolygonToSimpleLimits(outputPolygon,pPolygon,simpleLimit2);
535
536 if ( !pPolygon.size() ) return;
537 else outputPolygon.clear();
538 }
539 if ( pVoxelLimit.IsZLimited() ) // && pAxis != kZAxis)
540 {
541 G4VoxelLimits simpleLimit1;
542 simpleLimit1.AddLimit(kZAxis,pVoxelLimit.GetMinZExtent(),kInfinity);
543 ClipPolygonToSimpleLimits(pPolygon,outputPolygon,simpleLimit1);
544
545 // Must always clear pPolygon - for clip to simpleLimit2 and in case of
546 // early exit
547
548 pPolygon.clear();
549
550 if ( !outputPolygon.size() ) return;
551
552 G4VoxelLimits simpleLimit2;
553 simpleLimit2.AddLimit(kZAxis,-kInfinity,pVoxelLimit.GetMaxZExtent());
554 ClipPolygonToSimpleLimits(outputPolygon,pPolygon,simpleLimit2);
555
556 // Return after final clip - no cleanup
557 }
558 }
559}
560
561////////////////////////////////////////////////////////////////////////////
562//
563// pVoxelLimits must be only limited along one axis, and either the maximum
564// along the axis must be +kInfinity, or the minimum -kInfinity
565
566void
567G4VSolid::ClipPolygonToSimpleLimits( G4ThreeVectorList& pPolygon,
568 G4ThreeVectorList& outputPolygon,
569 const G4VoxelLimits& pVoxelLimit ) const
570{
571 G4int i;
572 G4int noVertices=pPolygon.size();
573 G4ThreeVector vEnd,vStart;
574
575 for (i = 0 ; i < noVertices ; i++ )
576 {
577 vStart = pPolygon[i];
578 // G4cout << "i = " << i << G4endl;
579 if ( i == noVertices-1 ) vEnd = pPolygon[0];
580 else vEnd = pPolygon[i+1];
581
582 if ( pVoxelLimit.Inside(vStart) )
583 {
584 if (pVoxelLimit.Inside(vEnd))
585 {
586 // vStart and vEnd inside -> output end point
587 //
588 outputPolygon.push_back(vEnd);
589 }
590 else
591 {
592 // vStart inside, vEnd outside -> output crossing point
593 //
594 // G4cout << "vStart inside, vEnd outside" << G4endl;
595 pVoxelLimit.ClipToLimits(vStart,vEnd);
596 outputPolygon.push_back(vEnd);
597 }
598 }
599 else
600 {
601 if (pVoxelLimit.Inside(vEnd))
602 {
603 // vStart outside, vEnd inside -> output inside section
604 //
605 // G4cout << "vStart outside, vEnd inside" << G4endl;
606 pVoxelLimit.ClipToLimits(vStart,vEnd);
607 outputPolygon.push_back(vStart);
608 outputPolygon.push_back(vEnd);
609 }
610 else // Both point outside -> no output
611 {
612 // outputPolygon.push_back(vStart);
613 // outputPolygon.push_back(vEnd);
614 }
615 }
616 }
617}
618
619G4VisExtent G4VSolid::GetExtent () const
620{
621 G4VisExtent extent;
622 G4VoxelLimits voxelLimits; // Defaults to "infinite" limits.
623 G4AffineTransform affineTransform;
624 G4double vmin, vmax;
625 CalculateExtent(kXAxis,voxelLimits,affineTransform,vmin,vmax);
626 extent.SetXmin (vmin);
627 extent.SetXmax (vmax);
628 CalculateExtent(kYAxis,voxelLimits,affineTransform,vmin,vmax);
629 extent.SetYmin (vmin);
630 extent.SetYmax (vmax);
631 CalculateExtent(kZAxis,voxelLimits,affineTransform,vmin,vmax);
632 extent.SetZmin (vmin);
633 extent.SetZmax (vmax);
634 return extent;
635}
636
637G4Polyhedron* G4VSolid::CreatePolyhedron () const
638{
639 return 0;
640}
641
642G4NURBS* G4VSolid::CreateNURBS () const
643{
644 return 0;
645}
646
647G4Polyhedron* G4VSolid::GetPolyhedron () const
648{
649 return 0;
650}
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