Ignore:
Timestamp:
Nov 5, 2010, 3:45:55 PM (14 years ago)
Author:
garnier
Message:

update ti head

File:
1 edited

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  • trunk/source/geometry/management/src/G4VSolid.cc

    r1337 r1340  
    2525//
    2626//
    27 // $Id: G4VSolid.cc,v 1.39 2008/09/23 13:07:41 gcosmo Exp $
    28 // GEANT4 tag $Name: geant4-09-04-beta-01 $
     27// $Id: G4VSolid.cc,v 1.40 2010/10/19 15:19:37 gcosmo Exp $
     28// GEANT4 tag $Name: geommng-V09-03-05 $
    2929//
    3030// class G4VSolid
     
    158158        JustWarning, "Not implemented for this solid ! Returning origin.");
    159159    return G4ThreeVector(0,0,0);
     160}
     161
     162//////////////////////////////////////////////////////////////////////////
     163//
     164// Dummy implementations ...
     165
     166const G4VSolid* G4VSolid::GetConstituentSolid(G4int) const
     167{ return 0; }
     168
     169G4VSolid* G4VSolid::GetConstituentSolid(G4int)
     170{ return 0; }
     171
     172const G4DisplacedSolid* G4VSolid::GetDisplacedSolidPtr() const
     173{ return 0; }
     174
     175G4DisplacedSolid* G4VSolid::GetDisplacedSolidPtr()
     176{ return 0; }
     177
     178////////////////////////////////////////////////////////////////
     179//
     180// Returns an estimation of the solid volume in internal units.
     181// The number of statistics and error accuracy is fixed.
     182// This method may be overloaded by derived classes to compute the
     183// exact geometrical quantity for solids where this is possible.
     184// or anyway to cache the computed value.
     185// This implementation does NOT cache the computed value.
     186
     187G4double G4VSolid::GetCubicVolume()
     188{
     189  G4int cubVolStatistics = 1000000;
     190  G4double cubVolEpsilon = 0.001;
     191  return EstimateCubicVolume(cubVolStatistics, cubVolEpsilon);
     192}
     193
     194////////////////////////////////////////////////////////////////
     195//
     196// Calculate cubic volume based on Inside() method.
     197// Accuracy is limited by the second argument or the statistics
     198// expressed by the first argument.
     199// Implementation is courtesy of Vasiliki Despoina Mitsou,
     200// University of Athens.
     201
     202G4double G4VSolid::EstimateCubicVolume(G4int nStat, G4double epsilon) const
     203{
     204  G4int iInside=0;
     205  G4double px,py,pz,minX,maxX,minY,maxY,minZ,maxZ,volume;
     206  G4bool yesno;
     207  G4ThreeVector p;
     208  EInside in;
     209
     210  // values needed for CalculateExtent signature
     211
     212  G4VoxelLimits limit;                // Unlimited
     213  G4AffineTransform origin;
     214
     215  // min max extents of pSolid along X,Y,Z
     216
     217  yesno = this->CalculateExtent(kXAxis,limit,origin,minX,maxX);
     218  yesno = this->CalculateExtent(kYAxis,limit,origin,minY,maxY);
     219  yesno = this->CalculateExtent(kZAxis,limit,origin,minZ,maxZ);
     220
     221  // limits
     222
     223  if(nStat < 100)    nStat   = 100;
     224  if(epsilon > 0.01) epsilon = 0.01;
     225
     226  for(G4int i = 0; i < nStat; i++ )
     227  {
     228    px = minX+(maxX-minX)*G4UniformRand();
     229    py = minY+(maxY-minY)*G4UniformRand();
     230    pz = minZ+(maxZ-minZ)*G4UniformRand();
     231    p  = G4ThreeVector(px,py,pz);
     232    in = this->Inside(p);
     233    if(in != kOutside) iInside++;   
     234  }
     235  volume = (maxX-minX)*(maxY-minY)*(maxZ-minZ)*iInside/nStat;
     236  return volume;
     237}
     238
     239////////////////////////////////////////////////////////////////
     240//
     241// Returns an estimation of the solid surface area in internal units.
     242// The number of statistics and error accuracy is fixed.
     243// This method may be overloaded by derived classes to compute the
     244// exact geometrical quantity for solids where this is possible.
     245// or anyway to cache the computed value.
     246// This implementation does NOT cache the computed value.
     247
     248G4double G4VSolid::GetSurfaceArea()
     249{
     250  G4int stat = 1000000;
     251  G4double ell = -1.;
     252  return EstimateSurfaceArea(stat,ell);
     253}
     254
     255////////////////////////////////////////////////////////////////
     256//
     257// Estimate surface area based on Inside(), DistanceToIn(), and
     258// DistanceToOut() methods. Accuracy is limited by the statistics
     259// defined by the first argument. Implemented by Mikhail Kosov.
     260
     261G4double G4VSolid::EstimateSurfaceArea(G4int nStat, G4double ell) const
     262{
     263  G4int inside=0;
     264  G4double px,py,pz,minX,maxX,minY,maxY,minZ,maxZ,surf;
     265  G4bool yesno;
     266  G4ThreeVector p;
     267  EInside in;
     268
     269  // values needed for CalculateExtent signature
     270
     271  G4VoxelLimits limit;                // Unlimited
     272  G4AffineTransform origin;
     273
     274  // min max extents of pSolid along X,Y,Z
     275
     276  yesno = this->CalculateExtent(kXAxis,limit,origin,minX,maxX);
     277  yesno = this->CalculateExtent(kYAxis,limit,origin,minY,maxY);
     278  yesno = this->CalculateExtent(kZAxis,limit,origin,minZ,maxZ);
     279
     280  // limits
     281
     282  if(nStat < 100) { nStat = 100; }
     283
     284  G4double dX=maxX-minX;
     285  G4double dY=maxY-minY;
     286  G4double dZ=maxZ-minZ;
     287  if(ell<=0.)          // Automatic definition of skin thickness
     288  {
     289    G4double minval=dX;
     290    if(dY<dX) { minval=dY; }
     291    if(dZ<minval) { minval=dZ; }
     292    ell=.01*minval;
     293  }
     294
     295  G4double dd=2*ell;
     296  minX-=ell; minY-=ell; minZ-=ell; dX+=dd; dY+=dd; dZ+=dd;
     297
     298  for(G4int i = 0; i < nStat; i++ )
     299  {
     300    px = minX+dX*G4UniformRand();
     301    py = minY+dY*G4UniformRand();
     302    pz = minZ+dZ*G4UniformRand();
     303    p  = G4ThreeVector(px,py,pz);
     304    in = this->Inside(p);
     305    if(in != kOutside)
     306    {
     307      if  (DistanceToOut(p)<ell) { inside++; }
     308    }
     309    else if(DistanceToIn(p)<ell) { inside++; }
     310  }
     311  // @@ The conformal correction can be upgraded
     312  surf = dX*dY*dZ*inside/dd/nStat;
     313  return surf;
     314}
     315
     316///////////////////////////////////////////////////////////////////////////
     317//
     318// Returns a pointer of a dynamically allocated copy of the solid.
     319// Returns NULL pointer with warning in case the concrete solid does not
     320// implement this method. The caller has responsibility for ownership.
     321//
     322
     323G4VSolid* G4VSolid::Clone() const
     324{
     325  G4String ErrMessage = "Clone() method not implemented for type: "
     326                      + GetEntityType() + "! Returning NULL pointer!";
     327  G4Exception("G4VSolid::Clone()", "NotImplemented",
     328              JustWarning, ErrMessage);
     329  return 0;
    160330}
    161331
     
    447617}
    448618
    449 const G4VSolid* G4VSolid::GetConstituentSolid(G4int) const
    450 { return 0; }
    451 
    452 G4VSolid* G4VSolid::GetConstituentSolid(G4int)
    453 { return 0; }
    454 
    455 const G4DisplacedSolid* G4VSolid::GetDisplacedSolidPtr() const
    456 { return 0; }
    457 
    458 G4DisplacedSolid* G4VSolid::GetDisplacedSolidPtr()
    459 { return 0; }
    460 
    461619G4VisExtent G4VSolid::GetExtent () const
    462620{
     
    491649  return 0;
    492650}
    493 
    494 ////////////////////////////////////////////////////////////////
    495 //
    496 // Returns an estimation of the solid volume in internal units.
    497 // The number of statistics and error accuracy is fixed.
    498 // This method may be overloaded by derived classes to compute the
    499 // exact geometrical quantity for solids where this is possible.
    500 // or anyway to cache the computed value.
    501 // This implementation does NOT cache the computed value.
    502 
    503 G4double G4VSolid::GetCubicVolume()
    504 {
    505   G4int cubVolStatistics = 1000000;
    506   G4double cubVolEpsilon = 0.001;
    507   return EstimateCubicVolume(cubVolStatistics, cubVolEpsilon);
    508 }
    509 
    510 ////////////////////////////////////////////////////////////////
    511 //
    512 // Calculate cubic volume based on Inside() method.
    513 // Accuracy is limited by the second argument or the statistics
    514 // expressed by the first argument.
    515 // Implementation is courtesy of Vasiliki Despoina Mitsou,
    516 // University of Athens.
    517 
    518 G4double G4VSolid::EstimateCubicVolume(G4int nStat, G4double epsilon) const
    519 {
    520   G4int iInside=0;
    521   G4double px,py,pz,minX,maxX,minY,maxY,minZ,maxZ,volume;
    522   G4bool yesno;
    523   G4ThreeVector p;
    524   EInside in;
    525 
    526   // values needed for CalculateExtent signature
    527 
    528   G4VoxelLimits limit;                // Unlimited
    529   G4AffineTransform origin;
    530 
    531   // min max extents of pSolid along X,Y,Z
    532 
    533   yesno = this->CalculateExtent(kXAxis,limit,origin,minX,maxX);
    534   yesno = this->CalculateExtent(kYAxis,limit,origin,minY,maxY);
    535   yesno = this->CalculateExtent(kZAxis,limit,origin,minZ,maxZ);
    536 
    537   // limits
    538 
    539   if(nStat < 100)    nStat   = 100;
    540   if(epsilon > 0.01) epsilon = 0.01;
    541 
    542   for(G4int i = 0; i < nStat; i++ )
    543   {
    544     px = minX+(maxX-minX)*G4UniformRand();
    545     py = minY+(maxY-minY)*G4UniformRand();
    546     pz = minZ+(maxZ-minZ)*G4UniformRand();
    547     p  = G4ThreeVector(px,py,pz);
    548     in = this->Inside(p);
    549     if(in != kOutside) iInside++;   
    550   }
    551   volume = (maxX-minX)*(maxY-minY)*(maxZ-minZ)*iInside/nStat;
    552   return volume;
    553 }
    554 
    555 ////////////////////////////////////////////////////////////////
    556 //
    557 // Returns an estimation of the solid surface area in internal units.
    558 // The number of statistics and error accuracy is fixed.
    559 // This method may be overloaded by derived classes to compute the
    560 // exact geometrical quantity for solids where this is possible.
    561 // or anyway to cache the computed value.
    562 // This implementation does NOT cache the computed value.
    563 
    564 G4double G4VSolid::GetSurfaceArea()
    565 {
    566   G4int stat = 1000000;
    567   G4double ell = -1.;
    568   return EstimateSurfaceArea(stat,ell);
    569 }
    570 
    571 ////////////////////////////////////////////////////////////////
    572 //
    573 // Estimate surface area based on Inside(), DistanceToIn(), and
    574 // DistanceToOut() methods. Accuracy is limited by the statistics
    575 // defined by the first argument. Implemented by Mikhail Kosov.
    576 
    577 G4double G4VSolid::EstimateSurfaceArea(G4int nStat, G4double ell) const
    578 {
    579   G4int inside=0;
    580   G4double px,py,pz,minX,maxX,minY,maxY,minZ,maxZ,surf;
    581   G4bool yesno;
    582   G4ThreeVector p;
    583   EInside in;
    584 
    585   // values needed for CalculateExtent signature
    586 
    587   G4VoxelLimits limit;                // Unlimited
    588   G4AffineTransform origin;
    589 
    590   // min max extents of pSolid along X,Y,Z
    591 
    592   yesno = this->CalculateExtent(kXAxis,limit,origin,minX,maxX);
    593   yesno = this->CalculateExtent(kYAxis,limit,origin,minY,maxY);
    594   yesno = this->CalculateExtent(kZAxis,limit,origin,minZ,maxZ);
    595 
    596   // limits
    597 
    598   if(nStat < 100) { nStat = 100; }
    599 
    600   G4double dX=maxX-minX;
    601   G4double dY=maxY-minY;
    602   G4double dZ=maxZ-minZ;
    603   if(ell<=0.)          // Automatic definition of skin thickness
    604   {
    605     G4double minval=dX;
    606     if(dY<dX) { minval=dY; }
    607     if(dZ<minval) { minval=dZ; }
    608     ell=.01*minval;
    609   }
    610 
    611   G4double dd=2*ell;
    612   minX-=ell; minY-=ell; minZ-=ell; dX+=dd; dY+=dd; dZ+=dd;
    613 
    614   for(G4int i = 0; i < nStat; i++ )
    615   {
    616     px = minX+dX*G4UniformRand();
    617     py = minY+dY*G4UniformRand();
    618     pz = minZ+dZ*G4UniformRand();
    619     p  = G4ThreeVector(px,py,pz);
    620     in = this->Inside(p);
    621     if(in != kOutside)
    622     {
    623       if  (DistanceToOut(p)<ell) { inside++; }
    624     }
    625     else if(DistanceToIn(p)<ell) { inside++; }
    626   }
    627   // @@ The conformal correction can be upgraded
    628   surf = dX*dY*dZ*inside/dd/nStat;
    629   return surf;
    630 }
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