source: trunk/source/geometry/solids/BREPS/include/G4BSplineSurface.hh@ 1116

Last change on this file since 1116 was 1058, checked in by garnier, 17 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
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10// * *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
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24// ********************************************************************
25//
26//
27// $Id: G4BSplineSurface.hh,v 1.11 2006/06/29 18:38:11 gunter Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30// ----------------------------------------------------------------------
31// Class G4BSplineSurface
32//
33// Class description:
34//
35// Definition of a generic BSpline surface.
36
37// Authors: J.Sulkimo, P.Urban.
38// Revisions by: L.Broglia, G.Cosmo.
39// ----------------------------------------------------------------------
40#ifndef __BSPLINESURFACE_H
41#define __BSPLINESURFACE_H
42
43#include "G4Point3D.hh"
44#include "G4PointRat.hh"
45#include "G4Surface.hh"
46#include "G4ProjectedSurface.hh"
47#include "G4UVHit.hh"
48
49class G4BSplineSurface : public G4Surface
50{
51
52 public: // with description
53
54 G4BSplineSurface();
55 G4BSplineSurface(const char* nurbfilename, G4Ray& rayref);
56 G4BSplineSurface(G4int u, G4int v, G4KnotVector& u_kv, G4KnotVector& v_kv,
57 G4ControlPoints& cp);
58 virtual ~G4BSplineSurface();
59 // Constructors & destructor.
60
61 G4int Intersect(const G4Ray&);
62 void CalcBBox();
63 // Finds the bounds of the b-spline surface.
64 // The bounding box is used for a preliminary check of intersection.
65
66 inline G4double GetUHit() const;
67 inline G4double GetVHit() const;
68
69 G4double ClosestDistanceToPoint(const G4Point3D&);
70
71 inline void Reset();
72
73 inline G4int GetRows() const;
74 inline G4int GetCols() const;
75 inline G4Point3D GetControlPoint(G4int a, G4int b) const;
76 // Accessors for control points.
77
78public:
79
80 inline G4int MyType() const;
81
82private:
83
84 G4BSplineSurface(const G4BSplineSurface&);
85 G4BSplineSurface& operator=(const G4BSplineSurface&);
86 // Private copy constructor and assignment operator.
87
88 void FindIntersections(const G4Ray&);
89
90 inline G4int GetOrder(G4int direction) const;
91 inline void PutOrder(G4int direction, G4int value);
92
93 void AddHit(G4double u, G4double v);
94 void ProjectNURBSurfaceTo2D( const G4Plane& ,const G4Plane&,
95 register G4ProjectedSurface*);
96 // Projects the nurb surface so that the z-axis = ray.
97
98 G4ProjectedSurface* CopyToProjectedSurface(const G4Ray&);
99 G4Point3D FinalIntersection();
100
101 // L. Broglia
102 // Because G4BSplineSurface::Evaluate hides the virtual function
103 // G4Surface::Evaluate(const G4Ray&), I modified the function name
104 // G4Point3D Evaluate();
105 G4Point3D BSEvaluate();
106
107 G4PointRat& InternalEvalCrv(G4int i, G4ControlPoints *crv);
108
109 G4Point3D Evaluation(const G4Ray&);
110
111 inline G4Vector3D SurfaceNormal(const G4Point3D& Pt) const;
112
113private:
114
115 G4SurfaceList bezier_list;
116 G4SurfaceList projected_list;
117 short dir;
118 G4int order[2];
119 G4KnotVector *u_knots;
120 G4KnotVector *v_knots;
121 G4KnotVector *tmp_knots;
122 G4ControlPoints *ctl_points;
123 G4UVHit* Hit;
124 G4UVHit* first_hit;
125 G4int ord;
126 G4int k_index;
127 G4double param;
128 G4int Rational;
129};
130
131#include "G4BSplineSurface.icc"
132
133#endif
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