| [1316] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //////////////////////////////////////////////////////////////////////////
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| 27 | // $Id: G4FPlaneTest.cc,v 1.8 2007/05/18 10:31:11 gcosmo Exp $
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| [1347] | 28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $
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| [1316] | 29 | //////////////////////////////////////////////////////////////////////////
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| 30 | //
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| 31 | //
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| 32 | // Test the G4FPlane class
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| 33 | // Created by L. Broglia, 22 October 1998
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| 34 |
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| 35 | #include "G4FPlane.hh"
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| 36 | #include "G4Surface.hh"
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| 37 | #include "G4Axis2Placement3D.hh"
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| 38 | #include "G4GeometryTolerance.hh"
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| 39 |
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| 40 |
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| 41 | int main()
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| 42 | {
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| 43 |
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| 44 | /////////////////////////////////////////////////////////////
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| 45 | //
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| 46 | // I want to compare the 2 different creator.
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| 47 | // I utilized a piece of the G4BREPSolidPolyhedra.cc file
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| 48 |
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| 49 | G4cout<<"\n\n//////////////////////////////////////////////////////";
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| 50 |
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| 51 | G4Vector3D Dir ;
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| 52 | G4Vector3D Ax ;
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| 53 | G4Point3D Porg ;
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| 54 | G4Point3DVector PointList(4);
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| 55 |
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| 56 | G4Point3D LocalOrigin(0.0, 0.0, 0.0);
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| 57 | G4Vector3D TmpAxis(1, 0, 0);
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| 58 | G4Vector3D Axis(0, 0, 1);
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| 59 |
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| 60 | double RMIN0 = 2;
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| 61 | double RMIN1 = 1;
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| 62 | double Length = 2;
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| 63 | double PartAngle = pi/2;
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| 64 |
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| 65 | PointList[0] = LocalOrigin + (RMIN0 * TmpAxis);
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| 66 | PointList[1] = LocalOrigin + (Length*Axis) + (RMIN1 * TmpAxis);
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| 67 |
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| 68 | TmpAxis.rotateZ(PartAngle);
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| 69 |
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| 70 | PointList[2] = LocalOrigin + (Length*Axis) + (RMIN1 * TmpAxis);
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| 71 | PointList[3] = LocalOrigin + (RMIN0 * TmpAxis);
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| 72 |
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| 73 | // Messages output
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| 74 | for(int i=0; i<4; i++)
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| 75 | G4cout<<"\n Pt"<<i<<" :"
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| 76 | <<" x= "<<PointList[i].x()
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| 77 | <<" y= "<<PointList[i].y()
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| 78 | <<" z= "<<PointList[i].z();
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| 79 |
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| 80 |
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| 81 | G4FPlane SurfaceVec1( &PointList );
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| 82 |
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| 83 | G4FPlane SurfaceVec2
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| 84 | ( PointList[0] - PointList[1] ,
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| 85 | (PointList[3] - PointList[0]).cross(PointList[0] - PointList[1]) ,
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| 86 | PointList[0] );
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| 87 |
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| 88 | G4Axis2Placement3D Pplace1 = SurfaceVec1.GetPplace();
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| 89 | G4Axis2Placement3D Pplace2 = SurfaceVec2.GetPplace();
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| 90 |
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| 91 | G4Vector3D Dir1 = Pplace1.GetRefDirection() ;
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| 92 | G4Vector3D Ax1 = Pplace1.GetAxis() ;
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| 93 | G4Point3D Porg1 = Pplace1.GetLocation() ;
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| 94 |
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| 95 | G4Vector3D Dir2 = Pplace2.GetRefDirection() ;
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| 96 | G4Vector3D Ax2 = Pplace2.GetAxis() ;
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| 97 | G4Point3D Porg2 = Pplace2.GetLocation() ;
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| 98 |
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| 99 | // Messages output
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| 100 | G4cout<<"\n\n Dir1 : x= "<<Dir1.x()<<" y= "<<Dir1.y()<<" z= "<<Dir1.z();
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| 101 | G4cout<<"\n Dir2 : x= "<<Dir2.x()<<" y= "<<Dir2.y()<<" z= "<<Dir2.z();
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| 102 |
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| 103 | G4cout<<"\n\n Ax1 : x= "<<Ax1.x()<<" y= "<<Ax1.y()<<" z= "<<Ax1.z();
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| 104 | G4cout<<"\n Ax2 : x= "<<Ax2.x()<<" y= "<<Ax2.y()<<" z= "<<Ax2.z();
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| 105 |
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| 106 | G4cout<<"\n\n Porg1 : x= "<<Porg1.x()<<" y= "<<Porg1.y()<<" z= "<<Porg1.z();
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| 107 | G4cout<<"\n Porg2 : x= "<<Porg2.x()<<" y= "<<Porg2.y()<<" z= "<<Porg2.z();
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| 108 |
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| 109 | G4cout<<"\n\n coordinate axis 1 : PX= "<<Pplace1.GetPX()
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| 110 | <<" PY= "<<Pplace1.GetPY()
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| 111 | <<" PZ= "<<Pplace1.GetPZ() ;
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| 112 |
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| 113 | G4cout<<"\n coordinate axis 2 : PX= "<<Pplace2.GetPX()
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| 114 | <<" PY= "<<Pplace2.GetPY()
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| 115 | <<" PZ= "<<Pplace2.GetPZ() ;
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| 116 |
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| 117 |
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| 118 | G4Plane Plane1 = SurfaceVec1.GetPplane();
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| 119 | G4Plane Plane2 = SurfaceVec2.GetPplane();
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| 120 |
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| 121 | G4cout<<"\n\n Plane1 : a= "<<Plane1.a
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| 122 | <<" b= "<<Plane1.b
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| 123 | <<" c= "<<Plane1.c
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| 124 | <<" d= "<<Plane1.d ;
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| 125 |
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| 126 | G4cout<<"\n Plane2 : a= "<<Plane2.a
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| 127 | <<" b= "<<Plane2.b
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| 128 | <<" c= "<<Plane2.c
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| 129 | <<" d= "<<Plane2.d ;
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| 130 |
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| 131 | G4Ray* Normal1 = SurfaceVec1.Norm();
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| 132 | G4Ray* Normal2 = SurfaceVec2.Norm();
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| 133 |
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| 134 | G4Point3D start1 = (*Normal1).GetStart();
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| 135 | G4Point3D start2 = (*Normal2).GetStart();
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| 136 | G4Vector3D dir1 = (*Normal1).GetDir();
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| 137 | G4Vector3D dir2 = (*Normal2).GetDir();
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| 138 |
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| 139 | G4cout<<"\n\n Normal 1" ;
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| 140 | G4cout<<"\n Start : x= "<<start1.x()<<" y= "<<start1.y()<<" z= "<<start1.z();
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| 141 | G4cout<<"\n Dir : x= "<<dir1.x()<<" y= "<<dir1.y()<<" z= "<<dir1.z();
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| 142 |
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| 143 | G4cout<<"\n\n Normal 2" ;
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| 144 | G4cout<<"\n Start : x= "<<start2.x()<<" y= "<<start2.y()<<" z= "<<start2.z();
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| 145 | G4cout<<"\n Dir : x= "<<dir2.x()<<" y= "<<dir2.y()<<" z= "<<dir2.z();
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| 146 |
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| 147 | // Now, I test the function ClosestDistanceToPoint
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| 148 | G4Point3D Pout(2, 2, 4);
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| 149 | G4double dist1 = SurfaceVec1.ClosestDistanceToPoint(Pout);
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| 150 | G4double dist2 = SurfaceVec2.ClosestDistanceToPoint(Pout);
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| 151 |
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| 152 | G4cout<<"\n\n Distance 1 ="<<dist1;
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| 153 | G4cout<<"\n Distance 2 ="<<dist2;
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| 154 |
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| 155 |
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| 156 |
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| 157 | //////////////////////////////////////////////////////////////////////
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| 158 | //
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| 159 | // This test show that the creation of the plane not depend on the
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| 160 | // points in the plane
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| 161 | //
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| 162 |
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| 163 | G4cout<<"\n\n//////////////////////////////////////////////////////";
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| 164 |
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| 165 | G4Point3D P0 = PointList[0];
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| 166 | G4Point3D P1 = PointList[1];
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| 167 | G4Point3D P2 = PointList[2];
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| 168 | G4Point3D P3 = PointList[3];
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| 169 |
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| 170 | PointList[0] = P0;
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| 171 | PointList[1] = P1;
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| 172 | PointList[2] = P2;
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| 173 | PointList[3] = P3;
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| 174 | G4FPlane SurfaceA( &PointList );
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| 175 |
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| 176 | PointList[0] = P1;
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| 177 | PointList[1] = P2;
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| 178 | PointList[2] = P3;
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| 179 | PointList[3] = P0;
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| 180 | G4FPlane SurfaceB( &PointList );
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| 181 |
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| 182 | PointList[0] = P2;
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| 183 | PointList[1] = P3;
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| 184 | PointList[2] = P0;
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| 185 | PointList[3] = P1;
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| 186 | G4FPlane SurfaceC( &PointList );
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| 187 |
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| 188 | PointList[0] = P3;
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| 189 | PointList[1] = P0;
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| 190 | PointList[2] = P1;
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| 191 | PointList[3] = P2;
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| 192 | G4FPlane SurfaceD( &PointList );
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| 193 |
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| 194 | G4Plane plan1 = SurfaceA.GetPplane();
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| 195 | G4Plane plan2 = SurfaceB.GetPplane();
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| 196 | G4Plane plan3 = SurfaceC.GetPplane();
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| 197 | G4Plane plan4 = SurfaceD.GetPplane();
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| 198 |
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| 199 | G4cout<<"\n\n Plan1 : a= "<<plan1.a
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| 200 | <<" b= "<<plan1.b
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| 201 | <<" c= "<<plan1.c
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| 202 | <<" d= "<<plan1.d ;
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| 203 | G4cout<<"\n Plan2 : a= "<<plan2.a
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| 204 | <<" b= "<<plan2.b
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| 205 | <<" c= "<<plan2.c
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| 206 | <<" d= "<<plan2.d ;
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| 207 | G4cout<<"\n Plan3 : a= "<<plan3.a
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| 208 | <<" b= "<<plan3.b
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| 209 | <<" c= "<<plan3.c
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| 210 | <<" d= "<<plan3.d ;
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| 211 | G4cout<<"\n Plan4 : a= "<<plan4.a
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| 212 | <<" b= "<<plan4.b
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| 213 | <<" c= "<<plan4.c
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| 214 | <<" d= "<<plan4.d ;
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| 215 |
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| 216 | G4double d1 = SurfaceA.ClosestDistanceToPoint(Pout);
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| 217 | G4double d2 = SurfaceB.ClosestDistanceToPoint(Pout);
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| 218 | G4double d3 = SurfaceC.ClosestDistanceToPoint(Pout);
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| 219 | G4double d4 = SurfaceD.ClosestDistanceToPoint(Pout);
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| 220 |
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| 221 | G4cout<<"\n\n Distance 1 ="<<d1;
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| 222 | G4cout<<"\n Distance 2 ="<<d2;
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| 223 | G4cout<<"\n Distance 3 ="<<d3;
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| 224 | G4cout<<"\n Distance 4 ="<<d4;
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| 225 |
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| 226 |
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| 227 |
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| 228 | //////////////////////////////////////////////////////////////////////
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| 229 | //
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| 230 | // Test for the function EvaluateIntersection
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| 231 | //
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| 232 | //
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| 233 |
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| 234 | G4cout<<"\n\n//////////////////////////////////////////////////////";
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| 235 |
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| 236 | G4Point3D Pdep1 (0, 0, 2);
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| 237 | G4Vector3D DirRay(1 ,1, 0);
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| 238 | G4Ray Rayref(Pdep1, DirRay);
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| 239 |
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| 240 | G4cout<<"\n\nPdep of the ray :"
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| 241 | <<"\n x="<<Rayref.GetStart().x()
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| 242 | <<"\n y="<<Rayref.GetStart().y()
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| 243 | <<"\n z="<<Rayref.GetStart().z();
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| 244 |
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| 245 | G4cout<<"\n\nDirection of the ray :"
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| 246 | <<"\n x="<<Rayref.GetDir().x()
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| 247 | <<"\n y="<<Rayref.GetDir().y()
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| 248 | <<"\n z="<<Rayref.GetDir().z();
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| 249 |
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| 250 | int intersec = SurfaceVec1.Intersect(Rayref);
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| 251 | G4double kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
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| 252 |
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| 253 | if(intersec)
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| 254 | {
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| 255 | G4cout<<"\n\nIntersection founded at point :"
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| 256 | <<"\n x="<<SurfaceVec1.GetHitPoint().x()
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| 257 | <<"\n y="<<SurfaceVec1.GetHitPoint().y()
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| 258 | <<"\n z="<<SurfaceVec1.GetHitPoint().z();
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| 259 |
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| 260 | if ( ( SurfaceVec1.GetHitPoint().x()*SurfaceVec1.GetPplane().a +
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| 261 | SurfaceVec1.GetHitPoint().y()*SurfaceVec1.GetPplane().b +
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| 262 | SurfaceVec1.GetHitPoint().z()*SurfaceVec1.GetPplane().c <
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| 263 | SurfaceVec1.GetPplane().d + kCarTolerance ) &&
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| 264 | ( SurfaceVec1.GetHitPoint().x()*SurfaceVec1.GetPplane().a +
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| 265 | SurfaceVec1.GetHitPoint().y()*SurfaceVec1.GetPplane().b +
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| 266 | SurfaceVec1.GetHitPoint().z()*SurfaceVec1.GetPplane().c >
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| 267 | SurfaceVec1.GetPplane().d - kCarTolerance ) )
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| 268 | G4cout<<"\n\nPlain contain the hit point";
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| 269 | else
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| 270 | G4cout<<"\n\nPlain do not contain the hit point";
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| 271 |
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| 272 | G4cout<<"\n\nSquared distance from the Pdep to the hit point :"
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| 273 | <<"\n distance="<<SurfaceVec1.GetDistance();
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| 274 | }
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| 275 | else
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| 276 | G4cout<<"\n\nNo Intersection"
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| 277 | <<"\n distance="<<SurfaceVec1.GetDistance()<<G4endl;
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| 278 |
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| 279 | G4cout<<G4endl;
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| 280 | return EXIT_SUCCESS;
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| 281 | }
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