source: trunk/source/geometry/solids/test/SurfaceChecker/src/SCPrimaryGeneratorAction.cc@ 1350

Last change on this file since 1350 was 1347, checked in by garnier, 15 years ago

geant4 tag 9.4

File size: 5.4 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: SCPrimaryGeneratorAction.cc,v 1.8 2006/12/13 15:43:52 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-ref-00 $
29//
30//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
31//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
32
33#include "Randomize.hh"
34
35#include "SCPrimaryGeneratorAction.hh"
36#include "SCDetectorConstruction.hh"
37
38#include "SCSurfacePoint.hh"
39#include "G4Event.hh"
40#include "G4ParticleGun.hh"
41#include "G4ParticleTable.hh"
42#include "G4ParticleDefinition.hh"
43#include "globals.hh"
44
45//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
46SurfacePoint spoint ;
47
48SCPrimaryGeneratorAction::SCPrimaryGeneratorAction(
49 SCDetectorConstruction* myDC)
50:myDetector(myDC)
51{
52 G4int n_particle = 1;
53 particleGun = new G4ParticleGun(n_particle);
54
55// default particle
56
57 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
58 G4ParticleDefinition* particle = particleTable->FindParticle("geantino");
59
60 particleGun->SetParticleDefinition(particle);
61
62}
63
64//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
65
66SCPrimaryGeneratorAction::~SCPrimaryGeneratorAction()
67{
68 delete particleGun;
69}
70
71//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
72
73void SCPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
74{
75
76 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
77 G4String particleName;
78 G4ParticleDefinition* aParticleDefinition
79 = particleTable->FindParticle(particleName="geantino");
80
81 // create a new vertex in a random position
82
83 G4int i = anEvent->GetEventID() ;
84
85 G4ThreeVector VertexPosition (GetRandomPosition());
86 G4PrimaryVertex* aVertex = new G4PrimaryVertex( VertexPosition, 0);
87
88 G4double u,v ;
89
90 G4ThreeVector aSurfacePoint (GetSurfacePoint(u,v)) ; // point A on surface
91 G4ThreeVector aNormal(1,0,0) ; // normal vector
92
93 G4ThreeVector m = (aSurfacePoint-VertexPosition).unit() ; // direction
94
95 G4double distance = ( aSurfacePoint - VertexPosition ).mag() ;
96 G4double theta = std::acos(m.unit()*aNormal) ;
97
98 spoint.SetSurfacePoint(aSurfacePoint) ;
99
100 G4PrimaryParticle* aPrimaryParticle =
101 new G4PrimaryParticle(aParticleDefinition, m.x(), m.y(), m.z());
102 aPrimaryParticle->SetMass (0.);
103
104 aVertex->SetPrimary( aPrimaryParticle );
105
106 G4cout << "Event " << i << G4endl
107 << "Vertex " << VertexPosition << " " << u << " " << v << G4endl
108 << "Surface " << aSurfacePoint << G4endl
109 << "Distance " << distance << G4endl
110 << "Momentum " << m << G4endl
111 << "Angle " << theta
112 << G4endl ;
113
114 anEvent->AddPrimaryVertex( aVertex );
115
116
117}
118
119
120G4ThreeVector SCPrimaryGeneratorAction::GetRandomDirection() {
121
122 G4ThreeVector retval;
123
124 G4double CosTheta;
125 G4double SinTheta;
126
127 G4double Phi;
128 G4double SinPhi;
129 G4double CosPhi;
130
131 G4double rand;
132
133 rand = G4UniformRand();
134
135 CosTheta = 2.0*rand -1.0;
136 SinTheta = std::sqrt (1.-CosTheta*CosTheta);
137 rand = G4UniformRand();
138 Phi = twopi*rand;
139 SinPhi = std::sin (Phi);
140 CosPhi = std::cos (Phi);
141 retval.setX(SinTheta*CosPhi);
142 retval.setY(SinTheta*SinPhi);
143 retval.setZ(CosTheta);
144
145 return retval;
146}
147
148G4ThreeVector SCPrimaryGeneratorAction::GetRandomPosition()
149{
150
151 G4double a = 0.5*myDetector->GetWorldFullLength();
152
153 G4double x = ( G4UniformRand()*2 - 1 )*a;
154 G4double y = ( G4UniformRand()*2 - 1 )*a;
155 G4double z = ( G4UniformRand()*2 - 1 )*a;
156
157 G4ThreeVector retval (x, y, z);
158
159 return retval;
160}
161
162G4ThreeVector SCPrimaryGeneratorAction::GetSurfacePoint(G4double &, G4double &)
163{
164
165
166 G4String val = myDetector->GetDetectorType() ;
167
168
169 return myDetector->GetSolid()->GetPointOnSurface() ;
170
171
172}
173
174//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
175
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