| [1316] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // GridParticleGun.cc
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| 28 | //
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| 29 | // Implementation of grid particle gun
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| 30 | //
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| 31 |
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| 32 | #include "GridParticleGun.hh"
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| 33 | #include "GridParticleGunMessenger.hh"
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| 34 |
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| 35 | #include "G4PrimaryParticle.hh"
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| 36 | #include "G4ParticleTypes.hh"
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| 37 | #include "G4Event.hh"
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| 38 |
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| 39 | //
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| 40 | // Constructor (no arguments)
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| 41 | //
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| 42 | GridParticleGun::GridParticleGun()
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| 43 | {
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| 44 | SetDefaults();
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| 45 | }
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| 46 |
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| 47 | //
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| 48 | // Constructor
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| 49 | //
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| 50 | GridParticleGun::GridParticleGun( G4ThreeVector theDirection,
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| 51 | G4ThreeVector theOrigin,
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| 52 | G4ThreeVector theGrid1,
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| 53 | G4ThreeVector theGrid2,
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| 54 | G4int theN1, G4int theN2 )
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| 55 | {
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| 56 | SetDefaults();
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| 57 |
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| 58 | direction = theDirection;
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| 59 | origin = theOrigin;
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| 60 | grid1 = theGrid1;
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| 61 | grid2 = theGrid2;
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| 62 | n1 = theN1;
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| 63 | n2 = theN2;
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| 64 |
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| 65 | if (n1*n2 == 0)
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| 66 | G4Exception( "GridParticleGun created with n1 or n2 zero" );
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| 67 | }
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| 68 |
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| 69 |
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| 70 | //
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| 71 | // Destructor
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| 72 | //
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| 73 | GridParticleGun::~GridParticleGun() {
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| 74 | delete messenger;
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| 75 | }
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| 76 |
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| 77 |
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| 78 | //
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| 79 | // SetDefaults
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| 80 | //
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| 81 | // Set defaults and create associated messenger
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| 82 | //
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| 83 | void GridParticleGun::SetDefaults()
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| 84 | {
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| 85 | direction = G4ThreeVector(0,0,1);
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| 86 | origin = G4ThreeVector(-2*m,-2*m,-2*m);
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| 87 | grid1 = G4ThreeVector(4*m,0,0);
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| 88 | grid2 = G4ThreeVector(0,4*m,0);
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| 89 | n1 = 10;
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| 90 | n2 = 10;
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| 91 |
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| 92 |
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| 93 | particleType = G4Geantino::GeantinoDefinition();
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| 94 |
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| 95 | messenger = new GridParticleGunMessenger( this );
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| 96 | }
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| 97 |
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| 98 |
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| 99 | //
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| 100 | // GeneratePrimaryVertex
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| 101 | //
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| 102 | // Make the event.
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| 103 | //
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| 104 | // Note the strange notation of G4Event: we are allowed to have as many
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| 105 | // "primary" vertices as we wish.
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| 106 | //
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| 107 | void GridParticleGun::GeneratePrimaryVertex( G4Event *evt )
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| 108 | {
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| 109 | G4ThreeVector delta1 = grid1*(1.0/((G4double) n1)),
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| 110 | delta2 = grid2*(1.0/((G4double) n2));
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| 111 |
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| 112 | G4int i = 0;
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| 113 | G4ThreeVector iStart = origin;
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| 114 | do {
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| 115 | G4int j = 0;
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| 116 | G4ThreeVector jStart = iStart;
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| 117 | do {
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| 118 |
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| 119 | //
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| 120 | // New particle: make it's vertex
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| 121 | //
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| 122 | G4PrimaryVertex *vertex = new G4PrimaryVertex( jStart, 0.0 );
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| 123 |
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| 124 | //
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| 125 | // ...then make it's self
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| 126 | //
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| 127 | G4PrimaryParticle *particle = new G4PrimaryParticle( particleType, direction.x(), direction.y(), direction.z() );
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| 128 |
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| 129 | //
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| 130 | // ...add it to the vertex, and add the vertex to the event
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| 131 | //
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| 132 | vertex->SetPrimary( particle );
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| 133 | evt->AddPrimaryVertex( vertex );
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| 134 |
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| 135 | } while( jStart += delta2, j++ < n2 );
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| 136 | } while( iStart += delta1, i++ < n1 );
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| 137 | }
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| 138 |
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