source: trunk/source/geometry/solids/test/fred/src/GridParticleGun.cc@ 1350

Last change on this file since 1350 was 1316, checked in by garnier, 15 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

File size: 3.8 KB
RevLine 
[1316]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// GridParticleGun.cc
28//
29// Implementation of grid particle gun
30//
31
32#include "GridParticleGun.hh"
33#include "GridParticleGunMessenger.hh"
34
35#include "G4PrimaryParticle.hh"
36#include "G4ParticleTypes.hh"
37#include "G4Event.hh"
38
39//
40// Constructor (no arguments)
41//
42GridParticleGun::GridParticleGun()
43{
44 SetDefaults();
45}
46
47//
48// Constructor
49//
50GridParticleGun::GridParticleGun( G4ThreeVector theDirection,
51 G4ThreeVector theOrigin,
52 G4ThreeVector theGrid1,
53 G4ThreeVector theGrid2,
54 G4int theN1, G4int theN2 )
55{
56 SetDefaults();
57
58 direction = theDirection;
59 origin = theOrigin;
60 grid1 = theGrid1;
61 grid2 = theGrid2;
62 n1 = theN1;
63 n2 = theN2;
64
65 if (n1*n2 == 0)
66 G4Exception( "GridParticleGun created with n1 or n2 zero" );
67}
68
69
70//
71// Destructor
72//
73GridParticleGun::~GridParticleGun() {
74 delete messenger;
75}
76
77
78//
79// SetDefaults
80//
81// Set defaults and create associated messenger
82//
83void GridParticleGun::SetDefaults()
84{
85 direction = G4ThreeVector(0,0,1);
86 origin = G4ThreeVector(-2*m,-2*m,-2*m);
87 grid1 = G4ThreeVector(4*m,0,0);
88 grid2 = G4ThreeVector(0,4*m,0);
89 n1 = 10;
90 n2 = 10;
91
92
93 particleType = G4Geantino::GeantinoDefinition();
94
95 messenger = new GridParticleGunMessenger( this );
96}
97
98
99//
100// GeneratePrimaryVertex
101//
102// Make the event.
103//
104// Note the strange notation of G4Event: we are allowed to have as many
105// "primary" vertices as we wish.
106//
107void GridParticleGun::GeneratePrimaryVertex( G4Event *evt )
108{
109 G4ThreeVector delta1 = grid1*(1.0/((G4double) n1)),
110 delta2 = grid2*(1.0/((G4double) n2));
111
112 G4int i = 0;
113 G4ThreeVector iStart = origin;
114 do {
115 G4int j = 0;
116 G4ThreeVector jStart = iStart;
117 do {
118
119 //
120 // New particle: make it's vertex
121 //
122 G4PrimaryVertex *vertex = new G4PrimaryVertex( jStart, 0.0 );
123
124 //
125 // ...then make it's self
126 //
127 G4PrimaryParticle *particle = new G4PrimaryParticle( particleType, direction.x(), direction.y(), direction.z() );
128
129 //
130 // ...add it to the vertex, and add the vertex to the event
131 //
132 vertex->SetPrimary( particle );
133 evt->AddPrimaryVertex( vertex );
134
135 } while( jStart += delta2, j++ < n2 );
136 } while( iStart += delta1, i++ < n1 );
137}
138
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