1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // |
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27 | // GridParticleGunMessenger.cc |
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28 | // |
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29 | // Implemenation of GridParticleGun's messenger |
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30 | // |
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31 | |
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32 | #include "GridParticleGunMessenger.hh" |
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33 | #include "GridParticleGun.hh" |
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34 | #include "G4ThreeVector.hh" |
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35 | #include "G4UIdirectory.hh" |
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36 | #include "G4UIcmdWith3Vector.hh" |
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37 | #include "G4UIcmdWith3VectorAndUnit.hh" |
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38 | #include "G4UIcmdWithAnInteger.hh" |
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39 | #include "G4ios.hh" |
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40 | |
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41 | // |
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42 | // Constructor |
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43 | // |
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44 | GridParticleGunMessenger::GridParticleGunMessenger( GridParticleGun *ourGun ) |
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45 | { |
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46 | gun = ourGun; |
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47 | |
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48 | gunDirectory = new G4UIdirectory( "/gridGun/" ); |
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49 | gunDirectory->SetGuidance( "Grid Particle Gun control commands." ); |
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50 | |
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51 | directionCmd = new G4UIcmdWith3Vector( "/gridGun/direction", this ); |
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52 | directionCmd->SetGuidance( "Set direction of particles." ); |
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53 | directionCmd->SetParameterName( "X", "Y", "Z", true, true ); |
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54 | |
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55 | originCmd = new G4UIcmdWith3VectorAndUnit( "/gridGun/origin", this ); |
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56 | originCmd->SetGuidance( "Set origin of grid." ); |
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57 | originCmd->SetParameterName( "X", "Y", "Z", true, true ); |
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58 | originCmd->SetDefaultUnit( "m" ); |
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59 | |
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60 | grid1Cmd = new G4UIcmdWith3VectorAndUnit( "/gridGun/grid1", this ); |
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61 | grid1Cmd->SetGuidance( "Set first axis of grid." ); |
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62 | grid1Cmd->SetParameterName( "X", "Y", "Z", true, true ); |
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63 | grid1Cmd->SetDefaultUnit( "m" ); |
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64 | |
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65 | grid2Cmd = new G4UIcmdWith3VectorAndUnit( "/gridGun/grid2", this ); |
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66 | grid2Cmd->SetGuidance( "Set second axis of grid." ); |
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67 | grid2Cmd->SetParameterName( "X", "Y", "Z", true, true ); |
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68 | grid2Cmd->SetDefaultUnit( "m" ); |
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69 | |
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70 | n1Cmd = new G4UIcmdWithAnInteger( "/gridGun/n1", this ); |
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71 | n1Cmd->SetGuidance( "Set number of grid points along first axis." ); |
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72 | n1Cmd->SetParameterName( "n1", true, true ); |
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73 | |
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74 | n2Cmd = new G4UIcmdWithAnInteger( "/gridGun/n2", this ); |
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75 | n2Cmd->SetGuidance( "Set number of grid points along second axis." ); |
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76 | n2Cmd->SetParameterName( "n2", true, true ); |
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77 | } |
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78 | |
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79 | // |
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80 | // Destructor |
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81 | // |
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82 | GridParticleGunMessenger::~GridParticleGunMessenger() |
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83 | { |
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84 | delete directionCmd; |
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85 | delete originCmd; |
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86 | delete grid1Cmd; |
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87 | delete grid2Cmd; |
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88 | delete n1Cmd; |
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89 | delete n2Cmd; |
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90 | delete gunDirectory; |
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91 | } |
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92 | |
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93 | // |
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94 | // SetNewValue |
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95 | // |
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96 | // Called by the UI when user requests a change |
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97 | // |
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98 | void GridParticleGunMessenger::SetNewValue( G4UIcommand *command, G4String newValues ) |
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99 | { |
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100 | if (command == directionCmd) { |
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101 | gun->SetDirection( directionCmd->GetNew3VectorValue( newValues ) ); |
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102 | } |
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103 | else if (command == originCmd) { |
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104 | gun->SetOrigin( originCmd->GetNew3VectorValue( newValues ) ); |
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105 | } |
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106 | else if (command == grid1Cmd) { |
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107 | gun->SetGrid1( grid1Cmd->GetNew3VectorValue( newValues ) ); |
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108 | } |
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109 | else if (command == grid2Cmd) { |
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110 | gun->SetGrid2( grid2Cmd->GetNew3VectorValue( newValues ) ); |
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111 | } |
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112 | else if (command == n1Cmd) { |
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113 | gun->SetN1( n1Cmd->GetNewIntValue( newValues ) ); |
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114 | } |
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115 | else if (command == n2Cmd) { |
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116 | gun->SetN2( n2Cmd->GetNewIntValue( newValues ) ); |
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117 | } |
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118 | } |
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119 | |
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120 | // |
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121 | // GetCurrentValue |
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122 | // |
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123 | G4String GridParticleGunMessenger::GetCurrentValue( G4UIcommand *command ) |
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124 | { |
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125 | if (command == directionCmd) { |
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126 | return directionCmd->ConvertToString( gun->GetDirection() ); |
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127 | } |
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128 | else if (command == originCmd) { |
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129 | return originCmd->ConvertToString( gun->GetOrigin(), "m" ); |
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130 | } |
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131 | else if (command == grid1Cmd) { |
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132 | return grid1Cmd->ConvertToString( gun->GetGrid1(), "m" ); |
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133 | } |
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134 | else if (command == grid2Cmd) { |
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135 | return grid2Cmd->ConvertToString( gun->GetGrid2(), "m" ); |
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136 | } |
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137 | else if (command == n1Cmd) { |
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138 | return n1Cmd->ConvertToString( gun->GetN1() ); |
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139 | } |
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140 | else if (command == n2Cmd) { |
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141 | return n2Cmd->ConvertToString( gun->GetN2() ); |
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142 | } |
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143 | |
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144 | return "baloney"; |
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145 | } |
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146 | |
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147 | |
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148 | |
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149 | |
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150 | |
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