[1316] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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| 27 | // GridParticleGunMessenger.cc |
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| 28 | // |
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| 29 | // Implemenation of GridParticleGun's messenger |
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| 30 | // |
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| 31 | |
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| 32 | #include "GridParticleGunMessenger.hh" |
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| 33 | #include "GridParticleGun.hh" |
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| 34 | #include "G4ThreeVector.hh" |
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| 35 | #include "G4UIdirectory.hh" |
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| 36 | #include "G4UIcmdWith3Vector.hh" |
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| 37 | #include "G4UIcmdWith3VectorAndUnit.hh" |
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| 38 | #include "G4UIcmdWithAnInteger.hh" |
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| 39 | #include "G4ios.hh" |
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| 40 | |
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| 41 | // |
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| 42 | // Constructor |
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| 43 | // |
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| 44 | GridParticleGunMessenger::GridParticleGunMessenger( GridParticleGun *ourGun ) |
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| 45 | { |
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| 46 | gun = ourGun; |
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| 47 | |
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| 48 | gunDirectory = new G4UIdirectory( "/gridGun/" ); |
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| 49 | gunDirectory->SetGuidance( "Grid Particle Gun control commands." ); |
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| 50 | |
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| 51 | directionCmd = new G4UIcmdWith3Vector( "/gridGun/direction", this ); |
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| 52 | directionCmd->SetGuidance( "Set direction of particles." ); |
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| 53 | directionCmd->SetParameterName( "X", "Y", "Z", true, true ); |
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| 54 | |
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| 55 | originCmd = new G4UIcmdWith3VectorAndUnit( "/gridGun/origin", this ); |
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| 56 | originCmd->SetGuidance( "Set origin of grid." ); |
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| 57 | originCmd->SetParameterName( "X", "Y", "Z", true, true ); |
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| 58 | originCmd->SetDefaultUnit( "m" ); |
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| 59 | |
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| 60 | grid1Cmd = new G4UIcmdWith3VectorAndUnit( "/gridGun/grid1", this ); |
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| 61 | grid1Cmd->SetGuidance( "Set first axis of grid." ); |
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| 62 | grid1Cmd->SetParameterName( "X", "Y", "Z", true, true ); |
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| 63 | grid1Cmd->SetDefaultUnit( "m" ); |
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| 64 | |
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| 65 | grid2Cmd = new G4UIcmdWith3VectorAndUnit( "/gridGun/grid2", this ); |
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| 66 | grid2Cmd->SetGuidance( "Set second axis of grid." ); |
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| 67 | grid2Cmd->SetParameterName( "X", "Y", "Z", true, true ); |
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| 68 | grid2Cmd->SetDefaultUnit( "m" ); |
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| 69 | |
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| 70 | n1Cmd = new G4UIcmdWithAnInteger( "/gridGun/n1", this ); |
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| 71 | n1Cmd->SetGuidance( "Set number of grid points along first axis." ); |
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| 72 | n1Cmd->SetParameterName( "n1", true, true ); |
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| 73 | |
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| 74 | n2Cmd = new G4UIcmdWithAnInteger( "/gridGun/n2", this ); |
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| 75 | n2Cmd->SetGuidance( "Set number of grid points along second axis." ); |
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| 76 | n2Cmd->SetParameterName( "n2", true, true ); |
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| 77 | } |
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| 78 | |
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| 79 | // |
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| 80 | // Destructor |
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| 81 | // |
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| 82 | GridParticleGunMessenger::~GridParticleGunMessenger() |
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| 83 | { |
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| 84 | delete directionCmd; |
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| 85 | delete originCmd; |
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| 86 | delete grid1Cmd; |
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| 87 | delete grid2Cmd; |
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| 88 | delete n1Cmd; |
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| 89 | delete n2Cmd; |
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| 90 | delete gunDirectory; |
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| 91 | } |
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| 92 | |
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| 93 | // |
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| 94 | // SetNewValue |
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| 95 | // |
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| 96 | // Called by the UI when user requests a change |
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| 97 | // |
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| 98 | void GridParticleGunMessenger::SetNewValue( G4UIcommand *command, G4String newValues ) |
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| 99 | { |
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| 100 | if (command == directionCmd) { |
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| 101 | gun->SetDirection( directionCmd->GetNew3VectorValue( newValues ) ); |
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| 102 | } |
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| 103 | else if (command == originCmd) { |
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| 104 | gun->SetOrigin( originCmd->GetNew3VectorValue( newValues ) ); |
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| 105 | } |
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| 106 | else if (command == grid1Cmd) { |
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| 107 | gun->SetGrid1( grid1Cmd->GetNew3VectorValue( newValues ) ); |
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| 108 | } |
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| 109 | else if (command == grid2Cmd) { |
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| 110 | gun->SetGrid2( grid2Cmd->GetNew3VectorValue( newValues ) ); |
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| 111 | } |
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| 112 | else if (command == n1Cmd) { |
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| 113 | gun->SetN1( n1Cmd->GetNewIntValue( newValues ) ); |
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| 114 | } |
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| 115 | else if (command == n2Cmd) { |
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| 116 | gun->SetN2( n2Cmd->GetNewIntValue( newValues ) ); |
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| 117 | } |
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| 118 | } |
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| 119 | |
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| 120 | // |
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| 121 | // GetCurrentValue |
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| 122 | // |
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| 123 | G4String GridParticleGunMessenger::GetCurrentValue( G4UIcommand *command ) |
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| 124 | { |
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| 125 | if (command == directionCmd) { |
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| 126 | return directionCmd->ConvertToString( gun->GetDirection() ); |
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| 127 | } |
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| 128 | else if (command == originCmd) { |
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| 129 | return originCmd->ConvertToString( gun->GetOrigin(), "m" ); |
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| 130 | } |
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| 131 | else if (command == grid1Cmd) { |
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| 132 | return grid1Cmd->ConvertToString( gun->GetGrid1(), "m" ); |
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| 133 | } |
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| 134 | else if (command == grid2Cmd) { |
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| 135 | return grid2Cmd->ConvertToString( gun->GetGrid2(), "m" ); |
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| 136 | } |
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| 137 | else if (command == n1Cmd) { |
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| 138 | return n1Cmd->ConvertToString( gun->GetN1() ); |
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| 139 | } |
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| 140 | else if (command == n2Cmd) { |
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| 141 | return n2Cmd->ConvertToString( gun->GetN2() ); |
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| 142 | } |
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| 143 | |
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| 144 | return "baloney"; |
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| 145 | } |
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| 146 | |
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| 147 | |
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| 148 | |
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| 149 | |
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| 150 | |
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