| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // GridParticleGunMessenger.cc
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| 28 | //
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| 29 | // Implemenation of GridParticleGun's messenger
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| 30 | //
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| 31 |
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| 32 | #include "GridParticleGunMessenger.hh"
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| 33 | #include "GridParticleGun.hh"
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| 34 | #include "G4ThreeVector.hh"
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| 35 | #include "G4UIdirectory.hh"
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| 36 | #include "G4UIcmdWith3Vector.hh"
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| 37 | #include "G4UIcmdWith3VectorAndUnit.hh"
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| 38 | #include "G4UIcmdWithAnInteger.hh"
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| 39 | #include "G4ios.hh"
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| 40 |
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| 41 | //
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| 42 | // Constructor
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| 43 | //
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| 44 | GridParticleGunMessenger::GridParticleGunMessenger( GridParticleGun *ourGun )
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| 45 | {
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| 46 | gun = ourGun;
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| 47 |
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| 48 | gunDirectory = new G4UIdirectory( "/gridGun/" );
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| 49 | gunDirectory->SetGuidance( "Grid Particle Gun control commands." );
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| 50 |
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| 51 | directionCmd = new G4UIcmdWith3Vector( "/gridGun/direction", this );
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| 52 | directionCmd->SetGuidance( "Set direction of particles." );
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| 53 | directionCmd->SetParameterName( "X", "Y", "Z", true, true );
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| 54 |
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| 55 | originCmd = new G4UIcmdWith3VectorAndUnit( "/gridGun/origin", this );
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| 56 | originCmd->SetGuidance( "Set origin of grid." );
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| 57 | originCmd->SetParameterName( "X", "Y", "Z", true, true );
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| 58 | originCmd->SetDefaultUnit( "m" );
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| 59 |
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| 60 | grid1Cmd = new G4UIcmdWith3VectorAndUnit( "/gridGun/grid1", this );
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| 61 | grid1Cmd->SetGuidance( "Set first axis of grid." );
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| 62 | grid1Cmd->SetParameterName( "X", "Y", "Z", true, true );
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| 63 | grid1Cmd->SetDefaultUnit( "m" );
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| 64 |
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| 65 | grid2Cmd = new G4UIcmdWith3VectorAndUnit( "/gridGun/grid2", this );
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| 66 | grid2Cmd->SetGuidance( "Set second axis of grid." );
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| 67 | grid2Cmd->SetParameterName( "X", "Y", "Z", true, true );
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| 68 | grid2Cmd->SetDefaultUnit( "m" );
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| 69 |
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| 70 | n1Cmd = new G4UIcmdWithAnInteger( "/gridGun/n1", this );
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| 71 | n1Cmd->SetGuidance( "Set number of grid points along first axis." );
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| 72 | n1Cmd->SetParameterName( "n1", true, true );
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| 73 |
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| 74 | n2Cmd = new G4UIcmdWithAnInteger( "/gridGun/n2", this );
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| 75 | n2Cmd->SetGuidance( "Set number of grid points along second axis." );
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| 76 | n2Cmd->SetParameterName( "n2", true, true );
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| 77 | }
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| 78 |
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| 79 | //
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| 80 | // Destructor
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| 81 | //
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| 82 | GridParticleGunMessenger::~GridParticleGunMessenger()
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| 83 | {
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| 84 | delete directionCmd;
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| 85 | delete originCmd;
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| 86 | delete grid1Cmd;
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| 87 | delete grid2Cmd;
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| 88 | delete n1Cmd;
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| 89 | delete n2Cmd;
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| 90 | delete gunDirectory;
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| 91 | }
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| 92 |
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| 93 | //
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| 94 | // SetNewValue
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| 95 | //
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| 96 | // Called by the UI when user requests a change
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| 97 | //
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| 98 | void GridParticleGunMessenger::SetNewValue( G4UIcommand *command, G4String newValues )
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| 99 | {
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| 100 | if (command == directionCmd) {
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| 101 | gun->SetDirection( directionCmd->GetNew3VectorValue( newValues ) );
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| 102 | }
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| 103 | else if (command == originCmd) {
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| 104 | gun->SetOrigin( originCmd->GetNew3VectorValue( newValues ) );
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| 105 | }
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| 106 | else if (command == grid1Cmd) {
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| 107 | gun->SetGrid1( grid1Cmd->GetNew3VectorValue( newValues ) );
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| 108 | }
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| 109 | else if (command == grid2Cmd) {
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| 110 | gun->SetGrid2( grid2Cmd->GetNew3VectorValue( newValues ) );
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| 111 | }
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| 112 | else if (command == n1Cmd) {
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| 113 | gun->SetN1( n1Cmd->GetNewIntValue( newValues ) );
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| 114 | }
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| 115 | else if (command == n2Cmd) {
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| 116 | gun->SetN2( n2Cmd->GetNewIntValue( newValues ) );
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| 117 | }
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| 118 | }
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| 119 |
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| 120 | //
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| 121 | // GetCurrentValue
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| 122 | //
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| 123 | G4String GridParticleGunMessenger::GetCurrentValue( G4UIcommand *command )
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| 124 | {
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| 125 | if (command == directionCmd) {
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| 126 | return directionCmd->ConvertToString( gun->GetDirection() );
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| 127 | }
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| 128 | else if (command == originCmd) {
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| 129 | return originCmd->ConvertToString( gun->GetOrigin(), "m" );
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| 130 | }
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| 131 | else if (command == grid1Cmd) {
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| 132 | return grid1Cmd->ConvertToString( gun->GetGrid1(), "m" );
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| 133 | }
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| 134 | else if (command == grid2Cmd) {
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| 135 | return grid2Cmd->ConvertToString( gun->GetGrid2(), "m" );
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| 136 | }
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| 137 | else if (command == n1Cmd) {
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| 138 | return n1Cmd->ConvertToString( gun->GetN1() );
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| 139 | }
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| 140 | else if (command == n2Cmd) {
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| 141 | return n2Cmd->ConvertToString( gun->GetN2() );
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| 142 | }
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| 143 |
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| 144 | return "baloney";
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| 145 | }
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| 146 |
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| 147 |
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| 148 |
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| 149 |
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| 150 |
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