source: trunk/source/geometry/volumes/test/testG4VoxelLimits.cc@ 1350

Last change on this file since 1350 was 1347, checked in by garnier, 15 years ago

geant4 tag 9.4

File size: 4.3 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: testG4VoxelLimits.cc,v 1.4 2006/06/29 18:59:02 gunter Exp $
28// GEANT4 tag $Name: geant4-09-04-ref-00 $
29//
30
31// testG4VoxelLimits
32// Ensure asserts are compiled in
33//
34// Test file for G4Voxellimit object
35//
36// o Each function called
37// o Complete line coverage where possible
38// o Main 3 logical cases for line clipper checked
39
40#include <assert.h>
41
42#include "globals.hh"
43#include "geomdefs.hh"
44#include "G4VoxelLimits.hh"
45#include "G4ThreeVector.hh"
46
47G4bool testG4VoxelLimits()
48{
49 G4VoxelLimits limit;
50 assert(!limit.IsXLimited());
51 assert(!limit.IsYLimited());
52 assert(!limit.IsZLimited());
53
54// Check line segment unchanged when no limits
55 G4ThreeVector v1(-100,-100,-100),v2(100,100,100);
56 assert(limit.ClipToLimits(v1,v2));
57 assert(v1==G4ThreeVector(-100,-100,-100));
58 assert(v2==G4ThreeVector(100,100,100));
59
60 limit.AddLimit(kXAxis,-10,20);
61 assert(limit.IsXLimited());
62 assert(!limit.IsYLimited());
63 assert(!limit.IsZLimited());
64 assert(limit.GetMinXExtent()==-10);
65 assert(limit.GetMaxXExtent()==20);
66
67 assert(limit.ClipToLimits(v1,v2));
68 assert(v1==G4ThreeVector(-10,-10,-10));
69 assert(v2==G4ThreeVector(20,20,20));
70
71 limit.AddLimit(kYAxis,-10,20);
72 assert(limit.IsXLimited());
73 assert(limit.IsYLimited());
74 assert(!limit.IsZLimited());
75 assert(limit.GetMinXExtent()==-10);
76 assert(limit.GetMaxXExtent()==20);
77 assert(limit.GetMinYExtent()==-10);
78 assert(limit.GetMaxYExtent()==20);
79 v1=G4ThreeVector(-100,-200,0);
80 v2=G4ThreeVector(100,200,0);
81 assert(limit.ClipToLimits(v1,v2));
82 assert(v1==G4ThreeVector(-5,-10,0));
83 assert(v2==G4ThreeVector(10,20,0));
84
85 limit.AddLimit(kZAxis,-10,20);
86 assert(limit.IsXLimited());
87 assert(limit.IsYLimited());
88 assert(limit.IsZLimited());
89 assert(limit.IsLimited(kXAxis));
90 assert(limit.IsLimited(kYAxis));
91 assert(limit.IsLimited(kZAxis));
92 assert(limit.GetMinXExtent()==-10);
93 assert(limit.GetMaxXExtent()==20);
94 assert(limit.GetMinYExtent()==-10);
95 assert(limit.GetMaxYExtent()==20);
96 assert(limit.GetMinZExtent()==-10);
97 assert(limit.GetMaxZExtent()==20);
98
99 assert(limit.GetMaxExtent(kXAxis)==20);
100 assert(limit.GetMaxExtent(kYAxis)==20);
101 assert(limit.GetMaxExtent(kZAxis)==20);
102 assert(limit.GetMinExtent(kXAxis)==-10);
103 assert(limit.GetMinExtent(kYAxis)==-10);
104 assert(limit.GetMinExtent(kZAxis)==-10);
105
106 v1=G4ThreeVector(-100,-200,-200);
107 v2=G4ThreeVector(100,200,200);
108 assert(limit.ClipToLimits(v1,v2));
109 assert(v1==G4ThreeVector(-5,-10,-10));
110 assert(v2==G4ThreeVector(10,20,20));
111
112 return true;
113}
114
115int main()
116{
117#ifdef NDEBUG
118 G4Exception("FAIL: *** Assertions must be compiled in! ***");
119#endif
120 assert(testG4VoxelLimits());
121 return 0;
122}
123
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