| 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| 27 | // $Id: testG4VoxelLimits.cc,v 1.4 2006/06/29 18:59:02 gunter Exp $
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| 28 | // GEANT4 tag $Name: geant4-09-04-ref-00 $
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| 29 | //
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| 30 |
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| 31 | // testG4VoxelLimits
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| 32 | // Ensure asserts are compiled in
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| 33 | //
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| 34 | // Test file for G4Voxellimit object
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| 35 | //
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| 36 | // o Each function called
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| 37 | // o Complete line coverage where possible
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| 38 | // o Main 3 logical cases for line clipper checked
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| 39 |
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| 40 | #include <assert.h>
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| 41 |
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| 42 | #include "globals.hh"
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| 43 | #include "geomdefs.hh"
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| 44 | #include "G4VoxelLimits.hh"
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| 45 | #include "G4ThreeVector.hh"
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| 46 |
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| 47 | G4bool testG4VoxelLimits()
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| 48 | {
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| 49 | G4VoxelLimits limit;
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| 50 | assert(!limit.IsXLimited());
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| 51 | assert(!limit.IsYLimited());
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| 52 | assert(!limit.IsZLimited());
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| 53 |
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| 54 | // Check line segment unchanged when no limits
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| 55 | G4ThreeVector v1(-100,-100,-100),v2(100,100,100);
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| 56 | assert(limit.ClipToLimits(v1,v2));
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| 57 | assert(v1==G4ThreeVector(-100,-100,-100));
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| 58 | assert(v2==G4ThreeVector(100,100,100));
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| 59 |
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| 60 | limit.AddLimit(kXAxis,-10,20);
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| 61 | assert(limit.IsXLimited());
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| 62 | assert(!limit.IsYLimited());
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| 63 | assert(!limit.IsZLimited());
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| 64 | assert(limit.GetMinXExtent()==-10);
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| 65 | assert(limit.GetMaxXExtent()==20);
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| 66 |
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| 67 | assert(limit.ClipToLimits(v1,v2));
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| 68 | assert(v1==G4ThreeVector(-10,-10,-10));
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| 69 | assert(v2==G4ThreeVector(20,20,20));
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| 70 |
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| 71 | limit.AddLimit(kYAxis,-10,20);
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| 72 | assert(limit.IsXLimited());
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| 73 | assert(limit.IsYLimited());
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| 74 | assert(!limit.IsZLimited());
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| 75 | assert(limit.GetMinXExtent()==-10);
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| 76 | assert(limit.GetMaxXExtent()==20);
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| 77 | assert(limit.GetMinYExtent()==-10);
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| 78 | assert(limit.GetMaxYExtent()==20);
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| 79 | v1=G4ThreeVector(-100,-200,0);
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| 80 | v2=G4ThreeVector(100,200,0);
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| 81 | assert(limit.ClipToLimits(v1,v2));
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| 82 | assert(v1==G4ThreeVector(-5,-10,0));
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| 83 | assert(v2==G4ThreeVector(10,20,0));
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| 84 |
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| 85 | limit.AddLimit(kZAxis,-10,20);
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| 86 | assert(limit.IsXLimited());
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| 87 | assert(limit.IsYLimited());
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| 88 | assert(limit.IsZLimited());
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| 89 | assert(limit.IsLimited(kXAxis));
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| 90 | assert(limit.IsLimited(kYAxis));
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| 91 | assert(limit.IsLimited(kZAxis));
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| 92 | assert(limit.GetMinXExtent()==-10);
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| 93 | assert(limit.GetMaxXExtent()==20);
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| 94 | assert(limit.GetMinYExtent()==-10);
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| 95 | assert(limit.GetMaxYExtent()==20);
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| 96 | assert(limit.GetMinZExtent()==-10);
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| 97 | assert(limit.GetMaxZExtent()==20);
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| 98 |
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| 99 | assert(limit.GetMaxExtent(kXAxis)==20);
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| 100 | assert(limit.GetMaxExtent(kYAxis)==20);
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| 101 | assert(limit.GetMaxExtent(kZAxis)==20);
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| 102 | assert(limit.GetMinExtent(kXAxis)==-10);
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| 103 | assert(limit.GetMinExtent(kYAxis)==-10);
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| 104 | assert(limit.GetMinExtent(kZAxis)==-10);
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| 105 |
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| 106 | v1=G4ThreeVector(-100,-200,-200);
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| 107 | v2=G4ThreeVector(100,200,200);
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| 108 | assert(limit.ClipToLimits(v1,v2));
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| 109 | assert(v1==G4ThreeVector(-5,-10,-10));
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| 110 | assert(v2==G4ThreeVector(10,20,20));
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| 111 |
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| 112 | return true;
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| 113 | }
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| 114 |
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| 115 | int main()
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| 116 | {
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| 117 | #ifdef NDEBUG
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| 118 | G4Exception("FAIL: *** Assertions must be compiled in! ***");
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| 119 | #endif
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| 120 | assert(testG4VoxelLimits());
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| 121 | return 0;
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| 122 | }
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| 123 |
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