source: trunk/source/global/HEPRandom/include/G4RandomDirection.hh@ 833

Last change on this file since 833 was 833, checked in by garnier, 17 years ago

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[833]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id: G4RandomDirection.hh,v 1.3 2006/06/29 19:00:47 gunter Exp $
28// GEANT4 tag $Name: geant4-09-01-patch-02 $
29//
30//
31// ------------------------------------------------------------
32// GEANT 4 class header file
33// ------------------------------------------------------------
34// Class description:
35//
36// Funtion returning a unit 3-vector homogeneously randomised over 4pi
37// solid angle. It can be used in any particle scattering methods
38// instead of:
39// z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
40// providing more performant results.
41// ------------------------------------------------------------
42#ifndef G4RANDOMDIR_HH
43#define G4RANDOMDIR_HH
44
45#include "globals.hh"
46#include "Randomize.hh"
47#include "G4ThreeVector.hh"
48
49inline G4ThreeVector G4RandomDirection()
50{
51 // Randomization in one of 8 Quadrants (x>0, y>0, z>0)
52 //
53 G4double x=G4UniformRand(), y=G4UniformRand(), z=G4UniformRand();
54 G4double r2= x*x+y*y+z*z;
55 while(r2>1.||r2<.000001)
56 {
57 x = G4UniformRand(); y = G4UniformRand(); z = G4UniformRand();
58 r2=x*x+y*y+z*z;
59 }
60 G4double r=std::sqrt(r2), quad=G4UniformRand();
61
62 if(quad>0.5)
63 {
64 if(quad>0.75)
65 {
66 if(quad>0.875) return G4ThreeVector(-x/r,-y/r,-z/r);
67 else return G4ThreeVector(-x/r,-y/r, z/r);
68 }
69 else
70 {
71 if(quad>0.625) return G4ThreeVector(-x/r, y/r,-z/r);
72 else return G4ThreeVector(-x/r, y/r, z/r);
73 }
74 }
75 else
76 {
77 if(quad>0.25)
78 {
79 if(quad>0.375) return G4ThreeVector( x/r,-y/r,-z/r);
80 else return G4ThreeVector( x/r,-y/r, z/r);
81 }
82 else if(quad>0.125) return G4ThreeVector( x/r, y/r,-z/r);
83 }
84 return G4ThreeVector( x/r, y/r, z/r);
85}
86
87#endif /* G4RANDOMDIR_HH */
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