source: trunk/source/global/HEPRandom/include/G4RandomDirection.hh @ 835

Last change on this file since 835 was 833, checked in by garnier, 16 years ago

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27// $Id: G4RandomDirection.hh,v 1.3 2006/06/29 19:00:47 gunter Exp $
28// GEANT4 tag $Name: geant4-09-01-patch-02 $
29//
30//
31// ------------------------------------------------------------
32//      GEANT 4 class header file
33// ------------------------------------------------------------
34// Class description:
35//
36// Funtion returning a unit 3-vector homogeneously randomised over 4pi
37// solid angle. It can be used in any particle scattering methods
38// instead of:
39//   z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
40// providing more performant results.
41// ------------------------------------------------------------
42#ifndef G4RANDOMDIR_HH
43#define G4RANDOMDIR_HH
44
45#include "globals.hh"
46#include "Randomize.hh"
47#include "G4ThreeVector.hh"
48
49inline G4ThreeVector G4RandomDirection()
50{
51  // Randomization in one of 8 Quadrants (x>0, y>0, z>0)
52  //
53  G4double x=G4UniformRand(), y=G4UniformRand(), z=G4UniformRand();
54  G4double r2= x*x+y*y+z*z;
55  while(r2>1.||r2<.000001)
56  {
57    x = G4UniformRand(); y = G4UniformRand(); z = G4UniformRand();
58    r2=x*x+y*y+z*z;
59  }
60  G4double r=std::sqrt(r2), quad=G4UniformRand();
61
62  if(quad>0.5)
63  {
64    if(quad>0.75)
65    {
66      if(quad>0.875)    return G4ThreeVector(-x/r,-y/r,-z/r);
67      else              return G4ThreeVector(-x/r,-y/r, z/r);
68    }
69    else
70    {
71      if(quad>0.625)    return G4ThreeVector(-x/r, y/r,-z/r);
72      else              return G4ThreeVector(-x/r, y/r, z/r);
73    }
74  }
75  else
76  {
77    if(quad>0.25)
78    {
79      if(quad>0.375)    return G4ThreeVector( x/r,-y/r,-z/r);
80      else              return G4ThreeVector( x/r,-y/r, z/r);
81    }
82    else if(quad>0.125) return G4ThreeVector( x/r, y/r,-z/r);
83  }
84  return                       G4ThreeVector( x/r, y/r, z/r);
85}
86
87#endif  /* G4RANDOMDIR_HH */
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