source: trunk/source/global/management/include/G4PhysicsVector.icc@ 1330

Last change on this file since 1330 was 1315, checked in by garnier, 15 years ago

update geant4-09-04-beta-cand-01 interfaces-V09-03-09 vis-V09-03-08

File size: 6.2 KB
RevLine 
[833]1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
[1315]27// $Id: G4PhysicsVector.icc,v 1.28 2010/05/28 05:13:43 kurasige Exp $
28// GEANT4 tag $Name: geant4-09-04-beta-cand-01 $
[833]29//
30//
31//---------------------------------------------------------------
32// GEANT 4 class source file
33//
34// G4PhysicsVector.icc
35//
36// Description:
37// A physics vector which has values of energy-loss, cross-section,
38// and other physics values of a particle in matter in a given
39// range of the energy, momentum, etc.
40// This class serves as the base class for a vector having various
41// energy scale, for example like 'log', 'linear', 'free', etc.
42//
43//---------------------------------------------------------------
44
45inline
[1315]46 G4double G4PhysicsVector::GetLastEnergy() const
47{
48 return cache->lastEnergy;
49}
50
51inline
52 G4double G4PhysicsVector::GetLastValue() const
53{
54 return cache->lastValue;
55}
56
57inline
58 size_t G4PhysicsVector::GetLastBin() const
59{
60 return cache->lastBin;
61}
62
63inline
[833]64 G4double G4PhysicsVector::operator[](const size_t binNumber) const
65{
[1315]66 return dataVector[binNumber];
[833]67}
68
[850]69//---------------------------------------------------------------
[833]70
71inline
72 G4double G4PhysicsVector::operator()(const size_t binNumber) const
73{
74 return dataVector[binNumber];
75}
76
[850]77//---------------------------------------------------------------
[833]78
[1193]79inline
80 G4double G4PhysicsVector::Energy(const size_t binNumber) const
81{
82 return binVector[binNumber];
83}
84
85//---------------------------------------------------------------
86
[833]87inline
88 size_t G4PhysicsVector::GetVectorLength() const
89{
[1193]90 return numberOfNodes;
[833]91}
92
[850]93//---------------------------------------------------------------
[833]94
95inline
[1315]96 G4double G4PhysicsVector::GetValue(G4double theEnergy, G4bool&)
[833]97{
[1315]98 return Value(theEnergy);
99}
100
101//------------------------------------------------
102
103inline
104 G4double G4PhysicsVector::LinearInterpolation(G4int lastBin)
105{
[833]106 // Linear interpolation is used to get the value. If the give energy
107 // is in the highest bin, no interpolation will be Done. Because
108 // there is an extra bin hidden from a user at locBin=numberOfBin,
109 // the following interpolation is valid even the current locBin=
110 // numberOfBin-1.
111
[1315]112 G4double intplFactor = (cache->lastEnergy-binVector[lastBin])
113 / (binVector[lastBin + 1]-binVector[lastBin]); // Interpol. factor
[833]114
[850]115 return dataVector[lastBin] +
[1315]116 ( dataVector[lastBin + 1]-dataVector[lastBin] ) * intplFactor;
[833]117}
118
[850]119//---------------------------------------------------------------
[833]120
121inline
[1315]122 G4double G4PhysicsVector::SplineInterpolation(G4int lastBin)
[833]123{
[850]124 // Spline interpolation is used to get the value. If the give energy
125 // is in the highest bin, no interpolation will be Done. Because
126 // there is an extra bin hidden from a user at locBin=numberOfBin,
127 // the following interpolation is valid even the current locBin=
128 // numberOfBin-1.
[833]129
[1193]130 if(0 == secDerivative.size() ) { FillSecondDerivatives(); }
[850]131
132 // check bin value
[1193]133 G4double x1 = binVector[lastBin];
[1315]134 G4double x2 = binVector[lastBin + 1];
[1193]135 G4double delta = x2 - x1;
[850]136
[1315]137 G4double a = (x2 - cache->lastEnergy)/delta;
138 G4double b = (cache->lastEnergy - x1)/delta;
[850]139
140 // Final evaluation of cubic spline polynomial for return
141 G4double y1 = dataVector[lastBin];
[1315]142 G4double y2 = dataVector[lastBin + 1];
[850]143
144 G4double res = a*y1 + b*y2 +
[1193]145 ( (a*a*a - a)*secDerivative[lastBin] +
[1315]146 (b*b*b - b)*secDerivative[lastBin + 1] )*delta*delta/6.0;
[850]147
148 return res;
149}
150
151//---------------------------------------------------------------
152
153inline
[1315]154 void G4PhysicsVector::Interpolation(G4int lastBin)
[850]155{
[1315]156 if(useSpline) { cache->lastValue = SplineInterpolation(lastBin); }
157 else { cache->lastValue = LinearInterpolation(lastBin); }
[833]158}
159
[850]160//---------------------------------------------------------------
161
[833]162inline
163 void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue)
164{
[921]165 dataVector[binNumber] = theValue;
[833]166}
167
[850]168//---------------------------------------------------------------
169
[833]170inline
171 G4bool G4PhysicsVector::IsFilledVectorExist() const
172{
173 G4bool status=false;
174
[1193]175 if(numberOfNodes > 0) { status=true; }
[833]176 return status;
177}
178
[850]179//---------------------------------------------------------------
[833]180
181inline
182 void G4PhysicsVector::PutComment(const G4String& theComment)
183{
184 comment = theComment;
185}
186
[850]187//---------------------------------------------------------------
188
[833]189inline
190 const G4String& G4PhysicsVector::GetComment() const
191{
192 return comment;
193}
194
[850]195//---------------------------------------------------------------
196
[833]197inline
198 G4PhysicsVectorType G4PhysicsVector::GetType() const
199{
200 return type;
201}
[850]202
203//---------------------------------------------------------------
204
205inline
206 void G4PhysicsVector::SetSpline(G4bool val)
207{
208 useSpline = val;
209}
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