source: trunk/source/global/management/include/G4PhysicsVector.icc @ 1149

Last change on this file since 1149 was 1058, checked in by garnier, 15 years ago

file release beta

File size: 6.8 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
16// * for the full disclaimer and the limitation of liability.         *
17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4PhysicsVector.icc,v 1.17 2008/09/22 08:26:33 gcosmo Exp $
28// GEANT4 tag $Name: geant4-09-02-ref-02 $
29//
30//
31//---------------------------------------------------------------
32//      GEANT 4 class source file
33//
34//  G4PhysicsVector.icc
35//
36//  Description:
37//    A physics vector which has values of energy-loss, cross-section,
38//    and other physics values of a particle in matter in a given
39//    range of the energy, momentum, etc.
40//    This class serves as the base class for a vector having various
41//    energy scale, for example like 'log', 'linear', 'free', etc.
42//
43//---------------------------------------------------------------
44
45inline
46 G4double G4PhysicsVector::operator[](const size_t binNumber) const
47{
48  return dataVector[binNumber];
49}
50
51//---------------------------------------------------------------
52
53inline
54 G4double G4PhysicsVector::operator()(const size_t binNumber) const
55{
56  return dataVector[binNumber];
57}
58
59//---------------------------------------------------------------
60
61inline
62 size_t G4PhysicsVector::GetVectorLength() const
63{
64  return numberOfBin;
65}
66
67//---------------------------------------------------------------
68
69inline
70 G4double G4PhysicsVector::LinearInterpolation()
71{
72  // Linear interpolation is used to get the value. If the give energy
73  // is in the highest bin, no interpolation will be Done. Because
74  // there is an extra bin hidden from a user at locBin=numberOfBin,
75  // the following interpolation is valid even the current locBin=
76  // numberOfBin-1.
77
78  G4double intplFactor = (lastEnergy-binVector[lastBin])
79     / (binVector[lastBin+1]-binVector[lastBin]); // Interpolation factor
80
81  return dataVector[lastBin] +
82         ( dataVector[lastBin+1]-dataVector[lastBin] ) * intplFactor;
83}
84
85//---------------------------------------------------------------
86
87inline
88 G4double G4PhysicsVector::SplineInterpolation()
89{
90  // Spline interpolation is used to get the value. If the give energy
91  // is in the highest bin, no interpolation will be Done. Because
92  // there is an extra bin hidden from a user at locBin=numberOfBin,
93  // the following interpolation is valid even the current locBin=
94  // numberOfBin-1.
95
96  if( !secDerivative ) { FillSecondDerivatives(); }
97
98  // check bin value
99  G4double delta = binVector[lastBin+1] - binVector[lastBin];
100
101  G4double a = (binVector[lastBin+1] - lastEnergy)/delta;
102  G4double b = (lastEnergy - binVector[lastBin])/delta;
103   
104  // Final evaluation of cubic spline polynomial for return   
105  G4double y1 = dataVector[lastBin];
106  G4double y2 = dataVector[lastBin+1];
107
108  G4double res = a*y1 + b*y2 +
109        ((a*a*a - a)*secDerivative[lastBin] +
110         (b*b*b - b)*secDerivative[lastBin+1])*delta*delta/6.0  ;
111
112  return res;
113}
114
115//---------------------------------------------------------------
116
117inline
118 G4double G4PhysicsVector::GetValue(G4double theEnergy, G4bool&)
119{
120  // Use cache for speed up - check if the value 'theEnergy' is same as the
121  // last call. If it is same, then use the last bin location. Also the
122  // value 'theEnergy' lies between the last energy and low edge of of the
123  // bin of last call, then the last bin location is used.
124
125  if( theEnergy == lastEnergy ) {
126
127  } else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin]) {
128     lastEnergy = theEnergy;
129     Interpolation();
130
131  } else if( theEnergy <= edgeMin ) {
132     lastBin = 0;
133     lastEnergy = edgeMin;
134     lastValue  = dataVector[0];
135
136  } else if(theEnergy < lastEnergy && theEnergy >= binVector[lastBin-1]) {
137     lastBin--;
138     lastEnergy = theEnergy;
139     Interpolation();
140
141  } else if( theEnergy >= edgeMax ){
142     lastBin = numberOfBin-1;
143     lastEnergy = edgeMax;
144     lastValue  = dataVector[lastBin];
145
146  } else {
147     lastBin = FindBinLocation(theEnergy);
148     lastEnergy = theEnergy;
149     Interpolation();
150  }
151  return lastValue;       
152}
153
154//---------------------------------------------------------------
155
156inline
157 void G4PhysicsVector::Interpolation()
158{
159  if(useSpline) { lastValue = SplineInterpolation(); }
160  else          { lastValue = LinearInterpolation(); }
161}
162
163//---------------------------------------------------------------
164
165inline
166 void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue)
167{
168  dataVector[binNumber] = theValue;
169
170  // Fill the bin which is hidden to user with theValue. This is to
171  // handle correctly when Energy=theEmax in getValue.
172
173  if(binNumber==numberOfBin-1) { dataVector[binNumber+1] = theValue; }
174}
175
176//---------------------------------------------------------------
177
178inline
179 G4bool G4PhysicsVector::IsFilledVectorExist() const
180{
181  G4bool status=false;
182
183  if(numberOfBin > 0) { status=true; }
184  return status;
185}
186
187//---------------------------------------------------------------
188
189inline
190 void G4PhysicsVector::PutComment(const G4String& theComment)
191{
192  comment = theComment;
193}
194
195//---------------------------------------------------------------
196
197inline
198 const G4String& G4PhysicsVector::GetComment() const
199{
200  return comment;
201}
202
203//---------------------------------------------------------------
204
205inline
206 G4PhysicsVectorType G4PhysicsVector::GetType() const
207{
208  return type;
209}
210
211//---------------------------------------------------------------
212
213inline
214 void G4PhysicsVector::SetSpline(G4bool val)
215{
216  useSpline = val;
217}
Note: See TracBrowser for help on using the repository browser.