| [830] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | //
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| [1140] | 27 | // $Id: G4VGraphicsScene.hh,v 1.12 2009/10/21 15:36:22 allison Exp $
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| [1228] | 28 | // GEANT4 tag $Name: geant4-09-03 $
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| [830] | 29 | // John Allison 19th July 1996
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| 30 | //
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| 31 | // Class Description:
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| 32 | // Abstract interface class for a graphics scene handler.
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| 33 | // It is a minimal scene handler for the GEANT4 kernel.
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| 34 | // See G4VSceneHandler for a fuller description. G4VSceneHandler is
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| 35 | // the full abstract interface to graphics systems.
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| 36 |
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| 37 | #ifndef G4VGRAPHICSSCENE_HH
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| 38 | #define G4VGRAPHICSSCENE_HH
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| 39 |
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| [1140] | 40 | #include "globals.hh"
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| 41 | #include "G4Transform3D.hh"
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| 42 |
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| [830] | 43 | class G4VisAttributes;
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| 44 | class G4VSolid;
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| 45 | class G4Box;
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| 46 | class G4Cons;
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| 47 | class G4Tubs;
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| 48 | class G4Trd;
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| 49 | class G4Trap;
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| 50 | class G4Sphere;
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| 51 | class G4Ellipsoid;
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| 52 | class G4Para;
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| 53 | class G4Torus;
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| 54 | class G4PhysicalVolumeModel;
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| 55 | class G4Polycone;
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| 56 | class G4Polyhedra;
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| 57 | class G4VTrajectory;
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| 58 | class G4VHit;
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| [1140] | 59 | template <typename T> class G4THitsMap;
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| [830] | 60 | class G4Polyline;
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| 61 | class G4Scale;
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| 62 | class G4Text;
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| 63 | class G4Circle;
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| 64 | class G4Square;
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| 65 | class G4Polymarker;
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| 66 | class G4Polyhedron;
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| 67 | class G4NURBS;
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| 68 |
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| 69 | class G4VGraphicsScene {
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| 70 |
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| 71 | public: // With description
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| 72 |
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| 73 | G4VGraphicsScene();
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| 74 | virtual ~G4VGraphicsScene();
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| 75 |
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| 76 | ///////////////////////////////////////////////////////////////////
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| 77 | // Methods for adding solids to the scene handler. They
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| 78 | // must always be called in the triplet PreAddSolid, AddSolid and
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| 79 | // PostAddSolid. The transformation and visualization attributes
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| 80 | // must be set by the call to PreAddSolid. A possible default
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| 81 | // implementation is to request the solid to provide a G4Polyhedron
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| 82 | // or similar primitive - see, for example, G4VSceneHandler in the
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| 83 | // Visualization Category.
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| 84 |
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| 85 | virtual void PreAddSolid (const G4Transform3D& objectTransformation,
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| 86 | const G4VisAttributes& visAttribs) = 0;
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| 87 | // objectTransformation is the transformation in the world
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| 88 | // coordinate system of the object about to be added, and
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| 89 | // visAttribs is its visualization attributes.
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| 90 |
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| 91 | virtual void PostAddSolid () = 0;
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| 92 |
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| 93 | virtual void AddSolid (const G4Box&) = 0;
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| 94 | virtual void AddSolid (const G4Cons&) = 0;
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| 95 | virtual void AddSolid (const G4Tubs&) = 0;
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| 96 | virtual void AddSolid (const G4Trd&) = 0;
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| 97 | virtual void AddSolid (const G4Trap&) = 0;
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| 98 | virtual void AddSolid (const G4Sphere&) = 0;
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| 99 | virtual void AddSolid (const G4Para&) = 0;
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| 100 | virtual void AddSolid (const G4Torus&) = 0;
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| 101 | virtual void AddSolid (const G4Polycone&) = 0;
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| 102 | virtual void AddSolid (const G4Polyhedra&) = 0;
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| 103 | virtual void AddSolid (const G4VSolid&) = 0; // For solids not above.
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| 104 |
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| 105 | ///////////////////////////////////////////////////////////////////
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| 106 | // Methods for adding "compound" GEANT4 objects to the scene
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| 107 | // handler. These methods may either (a) invoke "user code" that
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| 108 | // uses the "user interface", G4VVisManager (see, for example,
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| 109 | // G4VSceneHandler in the Visualization Category, which for
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| 110 | // trajectories uses G4VTrajectory::DrawTrajectory, via
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| 111 | // G4TrajectoriesModel in the Modeling Category) or (b) invoke
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| 112 | // AddPrimitives below (between calls to Begin/EndPrimitives) or (c)
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| 113 | // use graphics-system-specific code or (d) any combination of the
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| 114 | // above.
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| 115 |
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| [1140] | 116 | virtual void AddCompound (const G4VTrajectory&) = 0;
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| 117 | virtual void AddCompound (const G4VHit&) = 0;
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| 118 | virtual void AddCompound (const G4THitsMap<G4double>&) = 0;
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| [830] | 119 |
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| 120 | ///////////////////////////////////////////////////////////////////
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| 121 | // Methods for adding graphics primitives to the scene handler. A
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| 122 | // sequence of calls to AddPrimitive must be sandwiched between
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| 123 | // calls to BeginPrimitives and EndPrimitives. A sequence is any
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| 124 | // number of calls that have the same transformation.
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| 125 |
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| 126 | virtual void BeginPrimitives
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| 127 | (const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| 128 | // objectTransformation is the transformation in the world
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| 129 | // coordinate system of the object about to be added.
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| 130 |
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| 131 | virtual void EndPrimitives () = 0;
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| 132 |
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| 133 | virtual void BeginPrimitives2D
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| 134 | (const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
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| [850] | 135 |
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| [830] | 136 | virtual void EndPrimitives2D () = 0;
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| 137 | // The x,y coordinates of the primitives passed to AddPrimitive are
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| 138 | // intrepreted as screen coordinates, -1 < x,y < 1. The
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| 139 | // z-coordinate is ignored.
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| 140 |
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| 141 | virtual void AddPrimitive (const G4Polyline&) = 0;
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| 142 | virtual void AddPrimitive (const G4Scale&) = 0;
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| 143 | virtual void AddPrimitive (const G4Text&) = 0;
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| 144 | virtual void AddPrimitive (const G4Circle&) = 0;
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| 145 | virtual void AddPrimitive (const G4Square&) = 0;
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| 146 | virtual void AddPrimitive (const G4Polymarker&) = 0;
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| 147 | virtual void AddPrimitive (const G4Polyhedron&) = 0;
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| 148 | virtual void AddPrimitive (const G4NURBS&) = 0;
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| 149 |
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| 150 | };
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| 151 |
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| 152 | #endif
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