source: trunk/source/graphics_reps/include/G4VGraphicsScene.hh @ 1293

Last change on this file since 1293 was 1293, checked in by garnier, 14 years ago

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1//
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14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
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24// ********************************************************************
25//
26//
27// $Id: G4VGraphicsScene.hh,v 1.13 2010/05/30 11:15:36 allison Exp $
28// GEANT4 tag $Name:  $
29// John Allison  19th July 1996
30//
31// Class Description:
32// Abstract interface class for a graphics scene handler.
33// It is a minimal scene handler for the GEANT4 kernel.
34// See G4VSceneHandler for a fuller description.  G4VSceneHandler is
35// the full abstract interface to graphics systems.
36
37#ifndef G4VGRAPHICSSCENE_HH
38#define G4VGRAPHICSSCENE_HH
39
40#include "globals.hh"
41#include "G4Transform3D.hh"
42
43class G4VisAttributes;
44class G4VSolid;
45class G4Box;
46class G4Cons;
47class G4Tubs;
48class G4Trd;
49class G4Trap;
50class G4Sphere;
51class G4Ellipsoid;
52class G4Para;
53class G4Torus;
54class G4PhysicalVolumeModel;
55class G4Polycone;
56class G4Polyhedra;
57class G4VTrajectory;
58class G4VHit;
59class G4VDigi;
60template <typename T> class G4THitsMap;
61class G4Polyline;
62class G4Scale;
63class G4Text;
64class G4Circle;
65class G4Square;
66class G4Polymarker;
67class G4Polyhedron;
68class G4NURBS;
69
70class G4VGraphicsScene {
71
72public: // With description
73
74  G4VGraphicsScene();
75  virtual ~G4VGraphicsScene();
76
77  ///////////////////////////////////////////////////////////////////
78  // Methods for adding solids to the scene handler.  They
79  // must always be called in the triplet PreAddSolid, AddSolid and
80  // PostAddSolid.  The transformation and visualization attributes
81  // must be set by the call to PreAddSolid.  A possible default
82  // implementation is to request the solid to provide a G4Polyhedron
83  // or similar primitive - see, for example, G4VSceneHandler in the
84  // Visualization Category.
85
86  virtual void PreAddSolid (const G4Transform3D& objectTransformation,
87                            const G4VisAttributes& visAttribs) = 0;
88  // objectTransformation is the transformation in the world
89  // coordinate system of the object about to be added, and
90  // visAttribs is its visualization attributes.
91
92  virtual void PostAddSolid () = 0;
93
94  virtual void AddSolid (const G4Box&)       = 0;
95  virtual void AddSolid (const G4Cons&)      = 0;
96  virtual void AddSolid (const G4Tubs&)      = 0;
97  virtual void AddSolid (const G4Trd&)       = 0;
98  virtual void AddSolid (const G4Trap&)      = 0;
99  virtual void AddSolid (const G4Sphere&)    = 0;
100  virtual void AddSolid (const G4Para&)      = 0;
101  virtual void AddSolid (const G4Torus&)     = 0;
102  virtual void AddSolid (const G4Polycone&)  = 0;
103  virtual void AddSolid (const G4Polyhedra&) = 0;
104  virtual void AddSolid (const G4VSolid&)    = 0;  // For solids not above.
105
106  ///////////////////////////////////////////////////////////////////
107  // Methods for adding "compound" GEANT4 objects to the scene
108  // handler.  These methods may either (a) invoke "user code" that
109  // uses the "user interface", G4VVisManager (see, for example,
110  // G4VSceneHandler in the Visualization Category, which for
111  // trajectories uses G4VTrajectory::DrawTrajectory, via
112  // G4TrajectoriesModel in the Modeling Category) or (b) invoke
113  // AddPrimitives below (between calls to Begin/EndPrimitives) or (c)
114  // use graphics-system-specific code or (d) any combination of the
115  // above.
116
117  virtual void AddCompound (const G4VTrajectory&)        = 0;
118  virtual void AddCompound (const G4VHit&)               = 0;
119  virtual void AddCompound (const G4VDigi&)              = 0;
120  virtual void AddCompound (const G4THitsMap<G4double>&) = 0;
121
122  ///////////////////////////////////////////////////////////////////
123  // Methods for adding graphics primitives to the scene handler.  A
124  // sequence of calls to AddPrimitive must be sandwiched between
125  // calls to BeginPrimitives and EndPrimitives.  A sequence is any
126  // number of calls that have the same transformation.
127
128  virtual void BeginPrimitives
129  (const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
130  // objectTransformation is the transformation in the world
131  // coordinate system of the object about to be added.
132
133  virtual void EndPrimitives () = 0;
134
135  virtual void BeginPrimitives2D
136  (const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
137
138  virtual void EndPrimitives2D () = 0;
139  // The x,y coordinates of the primitives passed to AddPrimitive are
140  // intrepreted as screen coordinates, -1 < x,y < 1.  The
141  // z-coordinate is ignored.
142
143  virtual void AddPrimitive (const G4Polyline&)   = 0;
144  virtual void AddPrimitive (const G4Scale&)      = 0;
145  virtual void AddPrimitive (const G4Text&)       = 0;
146  virtual void AddPrimitive (const G4Circle&)     = 0;
147  virtual void AddPrimitive (const G4Square&)     = 0;
148  virtual void AddPrimitive (const G4Polymarker&) = 0;
149  virtual void AddPrimitive (const G4Polyhedron&) = 0;
150  virtual void AddPrimitive (const G4NURBS&)      = 0;
151
152};
153
154#endif
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