source: trunk/source/graphics_reps/include/G4VGraphicsScene.hh @ 1228

Last change on this file since 1228 was 1228, checked in by garnier, 14 years ago

update geant4.9.3 tag

File size: 6.1 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
8// * LICENSE and available at  http://cern.ch/geant4/license .  These *
9// * include a list of copyright holders.                             *
10// *                                                                  *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
16// * for the full disclaimer and the limitation of liability.         *
17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
23// * acceptance of all terms of the Geant4 Software license.          *
24// ********************************************************************
25//
26//
27// $Id: G4VGraphicsScene.hh,v 1.12 2009/10/21 15:36:22 allison Exp $
28// GEANT4 tag $Name: geant4-09-03 $
29// John Allison  19th July 1996
30//
31// Class Description:
32// Abstract interface class for a graphics scene handler.
33// It is a minimal scene handler for the GEANT4 kernel.
34// See G4VSceneHandler for a fuller description.  G4VSceneHandler is
35// the full abstract interface to graphics systems.
36
37#ifndef G4VGRAPHICSSCENE_HH
38#define G4VGRAPHICSSCENE_HH
39
40#include "globals.hh"
41#include "G4Transform3D.hh"
42
43class G4VisAttributes;
44class G4VSolid;
45class G4Box;
46class G4Cons;
47class G4Tubs;
48class G4Trd;
49class G4Trap;
50class G4Sphere;
51class G4Ellipsoid;
52class G4Para;
53class G4Torus;
54class G4PhysicalVolumeModel;
55class G4Polycone;
56class G4Polyhedra;
57class G4VTrajectory;
58class G4VHit;
59template <typename T> class G4THitsMap;
60class G4Polyline;
61class G4Scale;
62class G4Text;
63class G4Circle;
64class G4Square;
65class G4Polymarker;
66class G4Polyhedron;
67class G4NURBS;
68
69class G4VGraphicsScene {
70
71public: // With description
72
73  G4VGraphicsScene();
74  virtual ~G4VGraphicsScene();
75
76  ///////////////////////////////////////////////////////////////////
77  // Methods for adding solids to the scene handler.  They
78  // must always be called in the triplet PreAddSolid, AddSolid and
79  // PostAddSolid.  The transformation and visualization attributes
80  // must be set by the call to PreAddSolid.  A possible default
81  // implementation is to request the solid to provide a G4Polyhedron
82  // or similar primitive - see, for example, G4VSceneHandler in the
83  // Visualization Category.
84
85  virtual void PreAddSolid (const G4Transform3D& objectTransformation,
86                            const G4VisAttributes& visAttribs) = 0;
87  // objectTransformation is the transformation in the world
88  // coordinate system of the object about to be added, and
89  // visAttribs is its visualization attributes.
90
91  virtual void PostAddSolid () = 0;
92
93  virtual void AddSolid (const G4Box&)       = 0;
94  virtual void AddSolid (const G4Cons&)      = 0;
95  virtual void AddSolid (const G4Tubs&)      = 0;
96  virtual void AddSolid (const G4Trd&)       = 0;
97  virtual void AddSolid (const G4Trap&)      = 0;
98  virtual void AddSolid (const G4Sphere&)    = 0;
99  virtual void AddSolid (const G4Para&)      = 0;
100  virtual void AddSolid (const G4Torus&)     = 0;
101  virtual void AddSolid (const G4Polycone&)  = 0;
102  virtual void AddSolid (const G4Polyhedra&) = 0;
103  virtual void AddSolid (const G4VSolid&)    = 0;  // For solids not above.
104
105  ///////////////////////////////////////////////////////////////////
106  // Methods for adding "compound" GEANT4 objects to the scene
107  // handler.  These methods may either (a) invoke "user code" that
108  // uses the "user interface", G4VVisManager (see, for example,
109  // G4VSceneHandler in the Visualization Category, which for
110  // trajectories uses G4VTrajectory::DrawTrajectory, via
111  // G4TrajectoriesModel in the Modeling Category) or (b) invoke
112  // AddPrimitives below (between calls to Begin/EndPrimitives) or (c)
113  // use graphics-system-specific code or (d) any combination of the
114  // above.
115
116  virtual void AddCompound (const G4VTrajectory&)        = 0;
117  virtual void AddCompound (const G4VHit&)               = 0;
118  virtual void AddCompound (const G4THitsMap<G4double>&) = 0;
119
120  ///////////////////////////////////////////////////////////////////
121  // Methods for adding graphics primitives to the scene handler.  A
122  // sequence of calls to AddPrimitive must be sandwiched between
123  // calls to BeginPrimitives and EndPrimitives.  A sequence is any
124  // number of calls that have the same transformation.
125
126  virtual void BeginPrimitives
127  (const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
128  // objectTransformation is the transformation in the world
129  // coordinate system of the object about to be added.
130
131  virtual void EndPrimitives () = 0;
132
133  virtual void BeginPrimitives2D
134  (const G4Transform3D& objectTransformation = G4Transform3D()) = 0;
135
136  virtual void EndPrimitives2D () = 0;
137  // The x,y coordinates of the primitives passed to AddPrimitive are
138  // intrepreted as screen coordinates, -1 < x,y < 1.  The
139  // z-coordinate is ignored.
140
141  virtual void AddPrimitive (const G4Polyline&)   = 0;
142  virtual void AddPrimitive (const G4Scale&)      = 0;
143  virtual void AddPrimitive (const G4Text&)       = 0;
144  virtual void AddPrimitive (const G4Circle&)     = 0;
145  virtual void AddPrimitive (const G4Square&)     = 0;
146  virtual void AddPrimitive (const G4Polymarker&) = 0;
147  virtual void AddPrimitive (const G4Polyhedron&) = 0;
148  virtual void AddPrimitive (const G4NURBS&)      = 0;
149
150};
151
152#endif
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