[830] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // |
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[1293] | 27 | // $Id: G4VGraphicsScene.hh,v 1.13 2010/05/30 11:15:36 allison Exp $ |
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| 28 | // GEANT4 tag $Name: $ |
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[830] | 29 | // John Allison 19th July 1996 |
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| 30 | // |
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| 31 | // Class Description: |
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| 32 | // Abstract interface class for a graphics scene handler. |
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| 33 | // It is a minimal scene handler for the GEANT4 kernel. |
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| 34 | // See G4VSceneHandler for a fuller description. G4VSceneHandler is |
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| 35 | // the full abstract interface to graphics systems. |
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| 36 | |
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| 37 | #ifndef G4VGRAPHICSSCENE_HH |
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| 38 | #define G4VGRAPHICSSCENE_HH |
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| 39 | |
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[1140] | 40 | #include "globals.hh" |
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| 41 | #include "G4Transform3D.hh" |
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| 42 | |
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[830] | 43 | class G4VisAttributes; |
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| 44 | class G4VSolid; |
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| 45 | class G4Box; |
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| 46 | class G4Cons; |
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| 47 | class G4Tubs; |
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| 48 | class G4Trd; |
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| 49 | class G4Trap; |
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| 50 | class G4Sphere; |
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| 51 | class G4Ellipsoid; |
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| 52 | class G4Para; |
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| 53 | class G4Torus; |
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| 54 | class G4PhysicalVolumeModel; |
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| 55 | class G4Polycone; |
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| 56 | class G4Polyhedra; |
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| 57 | class G4VTrajectory; |
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| 58 | class G4VHit; |
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[1293] | 59 | class G4VDigi; |
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[1140] | 60 | template <typename T> class G4THitsMap; |
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[830] | 61 | class G4Polyline; |
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| 62 | class G4Scale; |
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| 63 | class G4Text; |
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| 64 | class G4Circle; |
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| 65 | class G4Square; |
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| 66 | class G4Polymarker; |
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| 67 | class G4Polyhedron; |
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| 68 | class G4NURBS; |
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| 69 | |
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| 70 | class G4VGraphicsScene { |
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| 71 | |
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| 72 | public: // With description |
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| 73 | |
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| 74 | G4VGraphicsScene(); |
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| 75 | virtual ~G4VGraphicsScene(); |
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| 76 | |
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| 77 | /////////////////////////////////////////////////////////////////// |
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| 78 | // Methods for adding solids to the scene handler. They |
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| 79 | // must always be called in the triplet PreAddSolid, AddSolid and |
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| 80 | // PostAddSolid. The transformation and visualization attributes |
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| 81 | // must be set by the call to PreAddSolid. A possible default |
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| 82 | // implementation is to request the solid to provide a G4Polyhedron |
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| 83 | // or similar primitive - see, for example, G4VSceneHandler in the |
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| 84 | // Visualization Category. |
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| 85 | |
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| 86 | virtual void PreAddSolid (const G4Transform3D& objectTransformation, |
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| 87 | const G4VisAttributes& visAttribs) = 0; |
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| 88 | // objectTransformation is the transformation in the world |
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| 89 | // coordinate system of the object about to be added, and |
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| 90 | // visAttribs is its visualization attributes. |
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| 91 | |
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| 92 | virtual void PostAddSolid () = 0; |
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| 93 | |
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| 94 | virtual void AddSolid (const G4Box&) = 0; |
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| 95 | virtual void AddSolid (const G4Cons&) = 0; |
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| 96 | virtual void AddSolid (const G4Tubs&) = 0; |
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| 97 | virtual void AddSolid (const G4Trd&) = 0; |
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| 98 | virtual void AddSolid (const G4Trap&) = 0; |
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| 99 | virtual void AddSolid (const G4Sphere&) = 0; |
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| 100 | virtual void AddSolid (const G4Para&) = 0; |
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| 101 | virtual void AddSolid (const G4Torus&) = 0; |
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| 102 | virtual void AddSolid (const G4Polycone&) = 0; |
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| 103 | virtual void AddSolid (const G4Polyhedra&) = 0; |
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| 104 | virtual void AddSolid (const G4VSolid&) = 0; // For solids not above. |
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| 105 | |
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| 106 | /////////////////////////////////////////////////////////////////// |
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| 107 | // Methods for adding "compound" GEANT4 objects to the scene |
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| 108 | // handler. These methods may either (a) invoke "user code" that |
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| 109 | // uses the "user interface", G4VVisManager (see, for example, |
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| 110 | // G4VSceneHandler in the Visualization Category, which for |
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| 111 | // trajectories uses G4VTrajectory::DrawTrajectory, via |
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| 112 | // G4TrajectoriesModel in the Modeling Category) or (b) invoke |
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| 113 | // AddPrimitives below (between calls to Begin/EndPrimitives) or (c) |
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| 114 | // use graphics-system-specific code or (d) any combination of the |
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| 115 | // above. |
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| 116 | |
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[1140] | 117 | virtual void AddCompound (const G4VTrajectory&) = 0; |
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| 118 | virtual void AddCompound (const G4VHit&) = 0; |
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[1293] | 119 | virtual void AddCompound (const G4VDigi&) = 0; |
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[1140] | 120 | virtual void AddCompound (const G4THitsMap<G4double>&) = 0; |
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[830] | 121 | |
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| 122 | /////////////////////////////////////////////////////////////////// |
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| 123 | // Methods for adding graphics primitives to the scene handler. A |
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| 124 | // sequence of calls to AddPrimitive must be sandwiched between |
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| 125 | // calls to BeginPrimitives and EndPrimitives. A sequence is any |
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| 126 | // number of calls that have the same transformation. |
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| 127 | |
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| 128 | virtual void BeginPrimitives |
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| 129 | (const G4Transform3D& objectTransformation = G4Transform3D()) = 0; |
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| 130 | // objectTransformation is the transformation in the world |
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| 131 | // coordinate system of the object about to be added. |
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| 132 | |
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| 133 | virtual void EndPrimitives () = 0; |
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| 134 | |
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| 135 | virtual void BeginPrimitives2D |
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| 136 | (const G4Transform3D& objectTransformation = G4Transform3D()) = 0; |
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[850] | 137 | |
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[830] | 138 | virtual void EndPrimitives2D () = 0; |
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| 139 | // The x,y coordinates of the primitives passed to AddPrimitive are |
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| 140 | // intrepreted as screen coordinates, -1 < x,y < 1. The |
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| 141 | // z-coordinate is ignored. |
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| 142 | |
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| 143 | virtual void AddPrimitive (const G4Polyline&) = 0; |
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| 144 | virtual void AddPrimitive (const G4Scale&) = 0; |
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| 145 | virtual void AddPrimitive (const G4Text&) = 0; |
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| 146 | virtual void AddPrimitive (const G4Circle&) = 0; |
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| 147 | virtual void AddPrimitive (const G4Square&) = 0; |
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| 148 | virtual void AddPrimitive (const G4Polymarker&) = 0; |
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| 149 | virtual void AddPrimitive (const G4Polyhedron&) = 0; |
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| 150 | virtual void AddPrimitive (const G4NURBS&) = 0; |
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| 151 | |
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| 152 | }; |
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| 153 | |
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| 154 | #endif |
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